SteveCampsOut wrote: »Kuramas9tails wrote: »I love how much forum people forget console and then suggest things to us or complain we are asking for more nerfs to something that is already nerfed when we didn't get the nerf.
Maybe Console Players should post their "Nerf" requests in the appropriate "Console" area and PC Players wouldn't tell them to get over it because it's been nerfed on PC. Just sayin'....
General Discussion isn’t just for PC Players. Just sayin’....
SteveCampsOut wrote: »SteveCampsOut wrote: »Kuramas9tails wrote: »I love how much forum people forget console and then suggest things to us or complain we are asking for more nerfs to something that is already nerfed when we didn't get the nerf.
Maybe Console Players should post their "Nerf" requests in the appropriate "Console" area and PC Players wouldn't tell them to get over it because it's been nerfed on PC. Just sayin'....
General Discussion isn’t just for PC Players. Just sayin’....
The topic of the thread is Console Specific though and ya'll are whining because PC players are responding. It wouldn't happen if you posted to the right console area. That's my point. But you go ahead and do as you like and get into petty arguments that could have been avoided if the post has just been posted in a console specific forum.
Pvp is so unplayable. Everyone other person is a pummeling Goliath. It’s so broken and over powered Necro is 100% pay to win. Please nerf this or so people will quit playing.
I remember what it was like before the nerfs on PC so I know what you are going through. How such an obviously and grotesquely overpowered ability made it though development is anyone's guess.
With all the extra time console has suffered with Bashcro, the Bashcro groups have perfected the art:
* 2-4 simultaneous Bashcros delivering 5k to 7k damage per tick through 25k resistance
* Combined with Necro passive chains
* Simultaneous Time Stops and Fear
* Throw in a Negate, Permafrost, and EotS on top.
There is no counterplay to this.
* Timestops and Fears prevent block and dodge.
* Necro passive chains generally snag anyone who manages to avoid the roots.
* Any terrain feature such as trees, rocks, fallen logs, or ruins act as barriers to scattering to escape.
* Inside a keep... there is no escape at all.
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