VaranisArano wrote: »I'd rather have 1 Hand and Rune/spell, or just casting magic with your hands. Both of those are present in the other TES games.
Actually there are wands in ESO. You use them to cook chickens and explode scamps... not so much a step from there to a all out weapon, yes?billywink3b14_ESO wrote: »Would be interesting to put in a 1h magicka weapon like a wand and you can have your off-hand be w/e you want (shield, sword, etc). Would be sick if we could also get like off-hand books or orbs to go with it ha.
I know it won't happen since maybe these weren't in the original Elder Scrolls games but I still think it would be awesome.
YES!VaranisArano wrote: »I'd rather have 1 Hand and Rune/spell, or just casting magic with your hands. Both of those are present in the other TES games.
VaranisArano wrote: »I'd rather have 1 Hand and Rune/spell, or just casting magic with your hands. Both of those are present in the other TES games.
However, I do not miss Skyrim's dual wielding staves. That was pretty hilarious looking.
Any one handed magical weapon be it wand, scepter or magical offhand orb/book/whatever sounds lame, looks lame and I'd hate to have to use it because it became META
In Deshaan near the Shad Astula Academy of Magic their is a lorebook called “Academy Supplies”. Near the end of this grocery list is a request for one of three different arcane training implements. They are as follows; a wand, a staff, or a rod... food for thought
Any one handed magical weapon be it wand, scepter or magical offhand orb/book/whatever sounds lame, looks lame and I'd hate to have to use it because it became META
We have wands already. They are just over sized and called staves....
Morgha_Kul wrote: »So, I was playing a while back and they introduced new animations for several things. I noticed the walking, and I noticed the staff animations, and also the animation for the 2H sword ability "Uppercut." The walking animations were nice, but the staff animations were awkward and unnatural looking (and conspicuously ONE HANDED, for a two handed weapon), and the Uppercut animation was wierdly accelerated halfway through, making it look unrealistic and silly.
The forums blazed with dismay, as people told the devs in no uncertain terms that the new animations, at least these ones, were awful, and should be changed back or adjusted. Real life took me away from the game for a time, and after a couple of months (or whatever it is), I've returned to find nothing has been done.
Thus, I am again bringing this up.
The animations for staff attacks look terrible. They look awkward and uncomfortable. More, the mere STANCE of the character when not actually attacking, but with the weapon drawn, is also ugly and uncomfortable looking. For example, it's GREAT that we can stand with our staff in hand, leaning on it like a walking stick. However, we stand with feet apart, slightly off-balance, with our arm sticking out and wrist awkwardly bent. Why not let us stand like the Prophet does? Why can we not WALK with the staff the way the Prophet does? These animations are clearly in the game, so why can't WE use them? It's also very annoying that only restoration staff users get to stand like this at all. Destruction staff wielders stand awkwardly with the staff held more or less horizontal. When at rest, staves should be held upright (again, the way the Prophet holds his).
The attack animations should be changed to be more natural and fluid, and should use TWO HANDS. Indeed, the original animations were MUCH better. Just return us to those. The idle animations with weapons drawn should also be changed back. We should NOT wear a staff on our backs at any time. When a staff is stowed, we should hold it in our hands as the Prophet does, and if we walk while it's stowed, we should walk USING the staff, again as the Prophet does.
The original animation for Uppercut was ALSO much, much better. It was slower on the upswing, giving the attack a feeling of actual WEIGHT. It looked like I was hitting my foe with a heavy sword. The current animation starts slow, but the sword seems to turn into balsa wood for the upswing, which is comically fast. Once again, just return us to the original animation. If the point was to make the attack faster, then do one of two things: either speed up the whole (original) animation, so that it doesn't wierdly change midway through, or increase the damage of the attack to compensate for it being slower.
I'm sure there are other animations that people can bring up. These are just the ones I've come in contact with. I encourage other players to add their requests to this thread, and I hope the developers will look in and take the request seriously. Even better if we could get some dialog started between the devs and the community, so I encourage the devs to join in and comment.
Thanks!
Yes Give Lydia two and run into some dragons and she looked like an anti air gun.VaranisArano wrote: »I'd rather have 1 Hand and Rune/spell, or just casting magic with your hands. Both of those are present in the other TES games.
However, I do not miss Skyrim's dual wielding staves. That was pretty hilarious looking.
THIS!Imagine slapping enemy face with book when you hit interrupt button
Imagine slapping enemy face with book when you hit interrupt button
billywink3b14_ESO wrote: »Or a 1h magicka weapon. I read somewhere that you can use 1h/dual wield heavy attacks to regen stamina faster than if you were to spam 2h heavy attacks. Kind of sucks if that's the case for magicka no? Since we are stuck with 2h only.
Would be interesting to put in a 1h magicka weapon like a wand and you can have your off-hand be w/e you want (shield, sword, etc). Would be sick if we could also get like off-hand books or orbs to go with it ha.
I know it won't happen since maybe these weren't in the original Elder Scrolls games but I still think it would be awesome.