Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

I should be able to kill some guards!

FlopsyPrince
FlopsyPrince
✭✭✭✭✭
✭✭✭
I should be able to kill the guards who verbally support Estre immediately when they say that and get no heat or any other bad penalty. They are traitors!

The same should be true to a point for those who favor Naemon, but he was not known for being so evil ultimately.
PC
PS4/PS5
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    It should be an option. Used to guard hunt in past MMOs, yes they should be difficult to kill. But not invincible.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Kalik_Gold wrote: »
    It should be an option. Used to guard hunt in past MMOs, yes they should be difficult to kill. But not invincible.

    I mean the ones who are traitorous. Likely others in different areas, but I do most of my crafting/riding stuff in Alinor so I hear this set all the time.
    PC
    PS4/PS5
  • morrowjen
    morrowjen
    ✭✭✭✭✭
    I should be able to kill the guards who verbally support Estre immediately when they say that and get no heat or any other bad penalty. They are traitors!

    The same should be true to a point for those who favor Naemon, but he was not known for being so evil ultimately.

    Honestly, I think we should be able to start fights with NPCs who randomly insult us. The other day I was walking past an NPC and they were like 'not only do you look like a criminal, you smell like one.' I had no bounty on me and that wench deserved to get smacked. The penalty should be if you lose the fight you lose a bit of gold and if you kill rather than just fight you get a bounty.

    But dangit when it comes to some of these smart aleck npcs, I demand satisfaction!
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    If they make Guards vulnerable, even if incredibly difficult, that's all some people need to just go on killing sprees, cause their builds can handle it. And if Guards become literal patrolling world bosses player hubs will just turn into massive unending fights.

    If they take away a Guard's invincibility, they still need to have their Crowd Control ability that one shots all attackers after some time.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    You can (or used to be able to) get them to 1%. Killable guards would be fun, but they should have absurd health. I think it would become an issue in towns though. Im saying that as someone who would and does, attack them frequently for the lulz.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I will repeat that I am noting the traitorous guards. Anyone supporting Estre should not be a guard!
    PC
    PS4/PS5
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    If they take away a Guard's invincibility, they still need to have their Crowd Control ability that one shots all attackers after some time.
    And I really wish they would have made the guards damageable for immersion reasons... but with an "arrest criminal" spell instead that stops the fight cold and wraps you in chains or something. Alas.
  • yRaven
    yRaven
    ✭✭✭✭
    I just wished that my character didn't stop when the guard say, halt!!!!!

    Pls, i'm a thief i don't want to speak with the guard, just let me run, don't force me in to dialogue
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • Arahallris
    Arahallris
    ✭✭✭
    And we should be able to become enforcers to kill/jail players to collect their debts to society.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    The current system is not about justice, it is about lining the guards pockets with gold.

    Kind of like modern (in the US) speeding ticket enforcement in many ways....
    PC
    PS4/PS5
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    wanna have it out with the guards...go try capturing some resources in no cp pvp...those guards there would love the chance to eclipse and negate you to death...

    no cheating and using your siege weapons though...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Mathius_Mordred
    Mathius_Mordred
    ✭✭✭✭✭
    Why didn't they just send a guard to defeat Molag Bal?
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    yRaven wrote: »
    I just wished that my character didn't stop when the guard say, halt!!!!!

    Pls, i'm a thief i don't want to speak with the guard, just let me run, don't force me in to dialogue

    accidentally stole something while shopping in Sentinel, thought no bid deal I will let the bounty decay, started shopping in one of the guild stores, had the guard dialogue appear, could not interact with it and was stuck in the guild store interface. Time limit for my response to the guard ran out and the proceeded to kill me, but I suppose it was a measured response for that bit of pork I picked up ;)


    As for guards being kill able, in general I am opposed to the idea but since OP is about killing specific guards for plot reasons got no problem with that.

    I remember one of the towns in the Alikir desert was under control of Imperial guards before you liberated it, even if they were enemy NPC's rather than the immortal town guards which replace them afterwards, maybe they should have done that with more of the enemies throughout the game.


    But to be honest I think the guards need a bit of a buff, too often I see people killing NPC's in main towns as thought they were zombies, while just evading the guards with no issue. It would still need to be balanced of course for all the people doing legitimate criminal activities, not just killing ever NPC in sight for the sake of it.

  • UnseenCat
    UnseenCat
    ✭✭✭✭
    Well, you CAN kill NPCs who say nasty/accusatory/racist things, unless they have a function like merchants or such. But you might get a bounty if there are witnesses, and then have to deal with the (unkillable) guards. Using the Blade of Woe gives you a higher chance of going undetected, particularly if you've leveled up your DB skill line. Also, if there's water deep enough to swim in, run for it and dive in since the guards won't jump in after you. Personally, I like to make rude gestures at them from the water, because "neener-neener". :p

    Also, there's an Altmer in Auridon outside of Mathiisen who makes very nasty, racist comments when you pass her or speak to her. (At least she does if you're a Khajiit.) She always stands there, all smug and superior, with rarely any other NPS nearby to winess, so I sneak behind her and deliver the Blade of Woe. Every. Single. Time. It's so satisfying.
  • EvilAutoTech
    EvilAutoTech
    ✭✭✭✭✭
    I was in Balmora over the weekend and taunted a guard into attacking me. I killed him and took his stuff. I had to use recall to get to Creeper though. The guards equipment made me too heavy to walk.
Sign In or Register to comment.