Hi all. Trying to get the best dps of course as a mag. sorc (don't use pets). I found this:
Light Armor Concentration = 4884
Tank/Torug’s Pact Infused Crusher = 2741
Tank/Major Breach = 5280
Templar PoTL = 1320
Alkosh = 3010
Spell Erosion 10 pts = 1003
Total debuff = 18238
Questions:
1. I see that the only thing I can control from the above is the 10 CPs into Spell Erosion. If I do that, and have the light armor bonus for mag sorc wearing light armor, can I reliably assume that all the rest will be provided in the average PUG for dungeons and trials?
I'm trying to figure out how to maximize my dps for all group content. If I can assume that I'll get all of the above help from outside sources then obviously I don't need to bother using mundus, gear (including weapon trait), or additional points in Spell Erosion to get more spell penetration. I should instead focus on more max. magic, spell damage, and crit. chance/damage to get the most DPS possible.
2. For single player content in general including soloing group delves and vMA, I was wondering if the enemy still has 18k+ resist (I know in overland content it's closer to 9K) and if so, and I'm not getting all the other spell penetration from other players obviously, should I go more for a build where I'm taking away things like spell damage and max magic so I can get as close to the 18k+ penetration number that people seem to say is needed so that enemies in PVE can't mitigate some of my damage?
Essentially, 1 build/setup or at least gear set for PVE group where buffs (more pen) is provided, and another for single player like soloing group delves, or vMA where I have to provide a lot more of my own pen to maximize my damage. What do you think? It seems like if I'm always using a build with a lot of my own built in spell pen, then in trials etc. I'll be having too much pen where I could increase my spell damage or something else instead.
Edited by malistorr on August 1, 2019 10:55PM