When you create a new character and walk into the first alliance city...
There are literally 6-8 new quest arrows waiting for you
It's quite bad for a experienced player with new character already, I can't imagine how a new player react to this many quests
Not to mention they probably have no idea these are prologue quests and just get drag to a story line they might not want to start yet (mostly due to the fact it's always somewhat immersion-breaking if you play the quests out of order)
Here is what I propose:
1.Spread out the starting quests an prologue quests in the 5 alliance zones, so new players don't get overwhelmed
2.Change the icons, we already have a new icon for main questline, now give each chapter and story dlc's main/prologue quest a unique quest icon, so players know what are they getting into
3.In the story tab (in collection tab), sort the orders backward, so the ones get released first are at the start, newer ones are in the tail, so players know the order of their release
4.Merge the dungeon dlcs into the order of their release and add them to the main story tab as well, and use icons to indicate whether it's a chapter, a story dlc or dungeon dlc. This is because now we have some dungeons link to the story line of certain chapter and story dlc now.
5. Minor one. add craglorn into the story tab
These requires little effort but can be a great QoL addition, especially for new players. It also make the rest of the alliance zones (3rd.4th.5th one) a bit more lively
Please consider this
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS
Edited by Lyserus on July 30, 2019 10:37AM