We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.
Balancing or making balanced?
For the longest time I thought this game was balanced in a rock paper scissors kind of way. Mag dk beats stamblade, stamblade beats mag sorc, mag sorc beats mag dk. But here recently lots of changes and terms have given me the opposite idea. Terms like streamline, standardized, homogenize all boil down to meaning one thing. "One in the same" But the confusion comes in when adding necro with spammable major defile. Warden with major heroism. If everything being streamlined. Then shouldn't everyone have defile fracture breech maim heroism. Everyone gets a fear everyone gets a streak everyone gets a pet. I don't like the idea at all but this isn't my game to decide what should and should not be.
But my question is. Is this game heading that way? The way of everyone has access to same majors and minors and every skills has the same base but different animation. I.e. dizzying swing and crystal frags. Wings and shimmering shield. Or is it still going to play as a rock paper scissors balance?
Side note: Even patch by patch balance where mag has a slight advantage one patch and stam has a slight advantage the next is better than making every class dull and lacking in uniqueness. #revertulticasttime