SidraWillowsky wrote: »LOATHE.
Wtf kind of BS is this?!
What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced. There are so many counters to cloak that it's laughable that people still cry about it.
Is this a troll post?
SidraWillowsky wrote: »LOATHE.
Wtf kind of BS is this?!
What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced. There are so many counters to cloak that it's laughable that people still cry about it.
Is this a troll post?
SidraWillowsky wrote: »LOATHE.
Wtf kind of BS is this?!
What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced. There are so many counters to cloak that it's laughable that people still cry about it.
Is this a troll post?
exactly
just use the counters already ingame, they do work.
i use them in battle against nightblades and they work.
I do agree something should change, tho not neccessarily this way.
How about keeping the current mechanic of cloak, doubling or tripling the duration, but giving it a stacking cost penalty like roll dodging or streak have. That way a NB can still use it to get away, but the other combatant gets rewarded for successfully decloaking the NB (for example by a well-placed ground AOE) instead of the NB just cloaking again and again until he succeeds.
The NB can still use cloak offensively (for example to stun with cloak->surprise attack combo) if he keeps it to no more than once every 4 seconds.
I do agree something should change, tho not neccessarily this way.
How about keeping the current mechanic of cloak, doubling or tripling the duration, but giving it a stacking cost penalty like roll dodging or streak have. That way a NB can still use it to get away, but the other combatant gets rewarded for successfully decloaking the NB (for example by a well-placed ground AOE) instead of the NB just cloaking again and again until he succeeds.
The NB can still use cloak offensively (for example to stun with cloak->surprise attack combo) if he keeps it to no more than once every 4 seconds.
I could get behind this, but 3 seconds is already enough to escape and only need to use it once or twice. If any buff to duration, 4 seconds would be the most it should go.
Why wouldn't I just use normal stealth if I'm not already in combat? This proposed change would make the skill all but useless during combat since anytime you would want to use it enemies would likely be close enough to see you anyway.
I wouldn't mind seeing a quality of life upgrade to say the duration or radius of the stealth detection skills, but this definitely isn't the way to go.
I do agree something should change, tho not neccessarily this way.
How about keeping the current mechanic of cloak, doubling or tripling the duration, but giving it a stacking cost penalty like roll dodging or streak have. That way a NB can still use it to get away, but the other combatant gets rewarded for successfully decloaking the NB (for example by a well-placed ground AOE) instead of the NB just cloaking again and again until he succeeds.
The NB can still use cloak offensively (for example to stun with cloak->surprise attack combo) if he keeps it to no more than once every 4 seconds.
I could get behind this, but 3 seconds is already enough to escape and only need to use it once or twice. If any buff to duration, 4 seconds would be the most it should go.
The idea with the duration increase is that a NB who does *not* get pulled out of cloak should not see a difference compared to today. Today he can just spam cloak to increase duration, after this he can not, but he does not have to since the duration is longer. The NB should only see a difference when he gets revealed.
That way the NB can continue to function just like today, except when forcibly taken out of cloak.
bEcAuSe iF YoU ReAd mY PoSt, the new cloak would grant you stealth without you having to crouch or moving slower, additionally the morphed version could reduce your stealth radius so that it's still a powerful skill, just that if someone gets close enough to you, you are visible to them. Boom, counterplay (gap closers, staying close), and NB can still gank or flee using it.
SidraWillowsky wrote: »What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced.
SidraWillowsky wrote: »What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced.
You can't have this one both ways.
In PvE cloak is grossly unbalanced. That and the nighblade stealth speed bonus give them an undeniable advantage over other classes for stealing and assassination.
"They're insignificant," you say. Not an issue at all.
Well you wouldn't mind at all sharing them with other classes then?
Would you?
Thanks for your support
You don't understand how cloak and invisibility works. It is not guaranteed as you claim.
I do agree something should change, tho not neccessarily this way.
How about keeping the current mechanic of cloak, doubling or tripling the duration, but giving it a stacking cost penalty like roll dodging or streak have. That way a NB can still use it to get away, but the other combatant gets rewarded for successfully decloaking the NB (for example by a well-placed ground AOE) instead of the NB just cloaking again and again until he succeeds.
The NB can still use cloak offensively (for example to stun with cloak->surprise attack combo) if he keeps it to no more than once every 4 seconds.
Deathlord92 wrote: »Ffs here we go again cloak is not op it has enough counters get good rather then trying to destroy the identity of classes. You know I been playing eso since 2015 and never have I asked for a class or skill nerf.
By the way I run dark cloak most of the time even on my stamblade but when I do run shadow disguise I like how it already is with line of sight I have no problems with it if ur good on ur class your going to own if ur bad your going to get rekt stop asking for skills to get nerf.Deathlord92 wrote: »Ffs here we go again cloak is not op it has enough counters get good rather then trying to destroy the identity of classes. You know I been playing eso since 2015 and never have I asked for a class or skill nerf.
They'll still have the ability and it'll still be powerful, perhaps even better than it currently is? My proposal is a crouch based stealth minus the crouching/movement penalty, increased duration, and it doesn't break due to being damaged. Heck even the morph could reduce your stealth radius. Seems like that's a buff, but allows for close range counterplay.
xenowarrior92eb17_ESO wrote: »I do agree something should change, tho not neccessarily this way.
How about keeping the current mechanic of cloak, doubling or tripling the duration, but giving it a stacking cost penalty like roll dodging or streak have. That way a NB can still use it to get away, but the other combatant gets rewarded for successfully decloaking the NB (for example by a well-placed ground AOE) instead of the NB just cloaking again and again until he succeeds.
The NB can still use cloak offensively (for example to stun with cloak->surprise attack combo) if he keeps it to no more than once every 4 seconds.
I think you forgot dark cloak that's a tanking skill mostly which gives us heal? oh I would love to see how people will react after we took the hammer so hard and then add this BS to a heal that's already been made weak...
SidraWillowsky wrote: »LOATHE.
Wtf kind of BS is this?!
What you're describing is LITERALLY JUST THE STEALTH THAT ALREADY EXISTS IN THE GAME. Cloak is not OP, nor is it unbalanced. There are so many counters to cloak that it's laughable that people still cry about it.
Is this a troll post?
I take it you main Nightblade... It's a legitimate post, and my arguments are valid. That is not the same stealth, in this version you keep it if attacked and do not have to crouch. It has counterplay unlike 100% invisibility. No crying here, again just pointing out the lack of balance with the ability. If you have reasons for why my points are not valid, please post and I'll be happy to discuss them and see your perspective.
You don't understand how cloak and invisibility works. It is not guaranteed as you claim.
I wouldn't be writing about proposed solutions to fix a mechanic that has no counterplay if I didn't have some experience dealing with it. I'm well aware that it's not guaranteed, but it's uncommon to actually keep a NB ever kept out of his cloak. Even with ground AoEs, detection potions, and even abilities like magelight (all of which require accommodation on your bar or only potion slot, i.e. counterbuilding), they still manage to get away with roll dodge + cloak spam. If staying close was all that was needed, combating cloak would be viable for all builds. Use cc, sprint, streak, etc. to stay with them. This is counterplay, which is what I think the devs want to encourage, not counterbuilding as seen in the changes to reflective scales.