Varaug_Gaming wrote: »The real winners are the tinfoil-hat sellers
Yup. They run the market. That’s why they should have just made a global auction house.
Yeah cause no way can a group who can supposedly control over 200 locations control just one. The better solution is if a guild wins a trader for the week the trader is theirs whether they disband or not. Sure you might get some trolling for a couple of weeks where they bid on traders then leave them empty but it wouldn't last long. Bidding millions to make zero would get tiresome quick.
I also heard that thet eat kittens, and perform dark ceremonies with human sacrifices.
..also, reptilians .. they are reptilians
What you whiny party poopers don't get is that this system is designed to be evil, aggressive, anxiety inducing, to the point where the gold sink is just inevitable. That's how the economy stays so stable, through the magic of gold sinks, and traders are a major one, if not the highest.
Now... Anyone with half a braincell would be able to argue advantages for both systems, but it does that you need more than half a brain cell to realize that changing systems now would change absolutely nothing to anyone, prices of most thing would plummet, prices of all desirable items would skyrocket, there would be no gold sink and then you, yourself OP, would be the first to come to forums complaining you can't afford anything "and the good old times were so much better".
Here's my tip for you... Face trading as the PvP for the PvE players. That way you'll be more on the winning side than on the crying losing side.
This system is great, btw, and it's about to become better with the multi bidding. Baby and medium guilds will not go without traders, because they'll snatch the ones that would potentially stay open, for only 10.001 coins. Any guild can come up with 100k in a week to bid on ten side traders no one wants and snatch the one they bid without competition. This is brilliant.
Yup. They run the market. That’s why they should have just made a global auction house.
Yeah cause no way can a group who can supposedly control over 200 locations control just one. The better solution is if a guild wins a trader for the week the trader is theirs whether they disband or not. Sure you might get some trolling for a couple of weeks where they bid on traders then leave them empty but it wouldn't last long. Bidding millions to make zero would get tiresome quick.
Actually, it’s not about how many storefronts there are. It’s about how many listings you have.
Let’s say you and your spouse run around farming flowers each day, and you both put up 20 listings each day. That’s 40 listings. A cartel member buys those 40 and can only resell 30, putting the overflow 10 in their inventory. This happens EVERY DAY. Very soon, that cartel member is devoted entirely to trying to push out that growing back stock. They put out gold for if, they need to make back that gold because they are running at a negative cash flow.
And that’s with a cartel reseller trying to cover just 2 casual alchemy farmers. But the problem scales up rapidly. If you look at the math, the actual situation is each cartel reseller trying to cover about 20 other people listing things.
Not only can’t a cartel reseller use their 30 listing slots to keep up with the 600 listing slots of 20 people, very quickly those 20 people would raise their prices, effectively blockading that reseller from unloading the back stock that built up just from their attempt.
On pc, there are the add-ons that would throw red flags when something begins deviating from historical sales data, so it wouldn’t go unnoticed. It also wouldn’t fly on console, because I’ve seen it attempted and fail on console.
A public merchant where everyone can list things would definitely be faaaar too much for any cartel to dominate. That cartel might manage to suck up all of an item for a time, but could not possibly move that item back out of their inventory fast enough to keep up.
Think of it like a street where all the houses are holding a yard sale. One person might buy up all the stuff their neighbors are selling, but that person could not possibly manage to display all of that stuff because their yard is only so big and the overstock must sit in their own garage until some yard space clears up. Their plot would utterly fail.
There are a half dozen players in game that are part of a secret cartel that set the prices of guild vendors. If you wish to win a bid and keep your spot, you gotta run it by them first, and get their blessing. But soon, they’ll be able to use their vast resources to fully control the market with an iron grip because they can bid on multiple vendors. Good luck to new players.
Ever wonder why you can’t win that bid after weeks of trying?
Ever wonder why there are empty guild vendors?
What you gonna do ZOS? Secret’s out now! BAM!
Dark_Lord_Kuro wrote: »At least after scalebreaker you wont be able to buy a vendor after the trader reset since it will only make you bid for next week instead so the ghost guild are going to dissapear or at least wont make money at all
Yup. They run the market. That’s why they should have just made a global auction house.
Yeah cause no way can a group who can supposedly control over 200 locations control just one. The better solution is if a guild wins a trader for the week the trader is theirs whether they disband or not. Sure you might get some trolling for a couple of weeks where they bid on traders then leave them empty but it wouldn't last long. Bidding millions to make zero would get tiresome quick.
What you whiny party poopers don't get is that this system is designed to be evil, aggressive, anxiety inducing, to the point where the gold sink is just inevitable. That's how the economy stays so stable, through the magic of gold sinks, and traders are a major one, if not the highest.
Now... Anyone with half a braincell would be able to argue advantages for both systems, but it does that you need more than half a brain cell to realize that changing systems now would change absolutely nothing to anyone, prices of most thing would plummet, prices of all desirable items would skyrocket, there would be no gold sink and then you, yourself OP, would be the first to come to forums complaining you can't afford anything "and the good old times were so much better".
Here's my tip for you... Face trading as the PvP for the PvE players. That way you'll be more on the winning side than on the crying losing side.
This system is great, btw, and it's about to become better with the multi bidding. Baby and medium guilds will not go without traders, because they'll snatch the ones that would potentially stay open, for only 10.001 coins. Any guild can come up with 100k in a week to bid on ten side traders no one wants and snatch the one they bid without competition. This is brilliant.
In order for the "secret cartel" to win a bid in their non primary location, they will first have to lose their primary location. They are not much of a cartel if they let that happen.
MojaveHeld wrote: »It's incredible how many delusional people there are on these forums. No, there isn't some shady cartel behind the trading guilds in the game. At least not on PC NA. There are a few guilds who have multiple guilds associated with each other, but there are plenty of guilds who don't use that model. I'm part of a trading guild that has been in Rawl'kha for years, and has no sister/child guilds. It's just us. We don't collaborate with other guilds. We have a GM and staff of officers who are proactive about different, creative ways to raise the necessary funds for our trader. There's nothing nefarious about it, just good ol' fashioned hard work and good leadership. It's also an incredibly friendly, helpful guild. So I can tell you first hand, all of the morons claiming that the trade scene is ruled by a nefarious cartel, don't have even the slightest clue what you are talking about, and just made this garbage up. I'm not even a big seller in this guild, often do just enough to meet the very reasonable reqs, with a few great weeks every so often. So for all those people who dislike the current system, coming in here and lying to everyone's faces isn't going to make people think there is merit in your argument, all of those who know better just roll our eyes that you have so few valid arguments on your side that you just make stuff up out of thin air.
Ectheliontnacil wrote: »DragonRacer wrote: »Just roll over. The game has been out 5 years. They are now billionaires.
I’ll go down swinging and fighting, at least.
“Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee.”
Lol did you just quote moby *** to describe your struggle against the unfair market in an MMO?
I mean quote whoever you want but it won't make your cause any less pointless.
Some people get a kick out of the trading aspect of the game, so let them enjoy it.
Edit: ofc the forums censored the book title haha.
I’ve known people who had to go kiss the ring to get the blessing to open up a trading guild out in the middle of nowhere.
I’ve known people who were kicked out of their major city spot because they didn’t get along with other members of the cartel.
Sad but true...
Thorvik_Tyrson wrote: »What you whiny party poopers don't get is that this system is designed to be evil, aggressive, anxiety inducing, to the point where the gold sink is just inevitable. That's how the economy stays so stable, through the magic of gold sinks, and traders are a major one, if not the highest.
Now... Anyone with half a braincell would be able to argue advantages for both systems, but it does that you need more than half a brain cell to realize that changing systems now would change absolutely nothing to anyone, prices of most thing would plummet, prices of all desirable items would skyrocket, there would be no gold sink and then you, yourself OP, would be the first to come to forums complaining you can't afford anything "and the good old times were so much better".
Here's my tip for you... Face trading as the PvP for the PvE players. That way you'll be more on the winning side than on the crying losing side.
This system is great, btw, and it's about to become better with the multi bidding. Baby and medium guilds will not go without traders, because they'll snatch the ones that would potentially stay open, for only 10.001 coins. Any guild can come up with 100k in a week to bid on ten side traders no one wants and snatch the one they bid without competition. This is brilliant.
Great isnt the word that I would have used to describe the trading system.
They need to add more traders so that more can participate, and yes, I expect that will add to the overall gold sink that the trading system provides. The Multi bidding will just help to show that more traders are needed to satisfy the demand.
In order for the "secret cartel" to win a bid in their non primary location, they will first have to lose their primary location. They are not much of a cartel if they let that happen.
hehe well they did in rawk a bit ago. remember? all were displaced by what appeared to be ONE person running all those guilds.
I’ve known people who had to go kiss the ring to get the blessing to open up a trading guild out in the middle of nowhere.
I’ve known people who were kicked out of their major city spot because they didn’t get along with other members of the cartel.
Sad but true...
I’ve known people who had to go kiss the ring to get the blessing to open up a trading guild out in the middle of nowhere.
I’ve known people who were kicked out of their major city spot because they didn’t get along with other members of the cartel.
Sad but true...
2-3 yrs ago someone posted in forums on a thread about traders that he had been in one of those guilds and it used shadow guilds to buy 20 traders a week. number may be a bit off as it is from memory. then they would sell the trader to another guild at a profit. nice way to pad your guild bottom line isnt it? they wont be able to do this anymore after this next big update. now before you say your guild isnt doing that, you dont know unless you are the GM. and if you think hard you can figure out just how a guild can control 20 shadow guilds.
.I’ve known people who had to go kiss the ring to get the blessing to open up a trading guild out in the middle of nowhere.
I’ve known people who were kicked out of their major city spot because they didn’t get along with other members of the cartel.
Sad but true...
2-3 yrs ago someone posted in forums on a thread about traders that he had been in one of those guilds and it used shadow guilds to buy 20 traders a week. number may be a bit off as it is from memory. then they would sell the trader to another guild at a profit. nice way to pad your guild bottom line isnt it? they wont be able to do this anymore after this next big update. now before you say your guild isnt doing that, you dont know unless you are the GM. and if you think hard you can figure out just how a guild can control 20 shadow guilds.
So a guild that lost a ten million gold bid suddenly has 12 million to pay a 'ghost guild'?
Yup. They run the market. That’s why they should have just made a global auction house.
Yeah cause no way can a group who can supposedly control over 200 locations control just one. The better solution is if a guild wins a trader for the week the trader is theirs whether they disband or not. Sure you might get some trolling for a couple of weeks where they bid on traders then leave them empty but it wouldn't last long. Bidding millions to make zero would get tiresome quick.
Actually, it’s not about how many storefronts there are. It’s about how many listings you have.
Let’s say you and your spouse run around farming flowers each day, and you both put up 20 listings each day. That’s 40 listings. A cartel member buys those 40 and can only resell 30, putting the overflow 10 in their inventory. This happens EVERY DAY. Very soon, that cartel member is devoted entirely to trying to push out that growing back stock. They put out gold for if, they need to make back that gold because they are running at a negative cash flow.
And that’s with a cartel reseller trying to cover just 2 casual alchemy farmers. But the problem scales up rapidly. If you look at the math, the actual situation is each cartel reseller trying to cover about 20 other people listing things.
Not only can’t a cartel reseller use their 30 listing slots to keep up with the 600 listing slots of 20 people, very quickly those 20 people would raise their prices, effectively blockading that reseller from unloading the back stock that built up just from their attempt.
On pc, there are the add-ons that would throw red flags when something begins deviating from historical sales data, so it wouldn’t go unnoticed. It also wouldn’t fly on console, because I’ve seen it attempted and fail on console.
A public merchant where everyone can list things would definitely be faaaar too much for any cartel to dominate. That cartel might manage to suck up all of an item for a time, but could not possibly move that item back out of their inventory fast enough to keep up.
Think of it like a street where all the houses are holding a yard sale. One person might buy up all the stuff their neighbors are selling, but that person could not possibly manage to display all of that stuff because their yard is only so big and the overstock must sit in their own garage until some yard space clears up. Their plot would utterly fail.