I know this is an old, beaten horse, but I don't think ZOS has provided a satisfactory answer as to why we can't have more than 700 furnishing items in our houses.
I know this is an old, beaten horse, but I don't think ZOS has provided a satisfactory answer as to why we can't have more than 700 furnishing items in our houses.
You think wrong.
There are technical performance limitations.
Personally I find even the unsubbed limit to be just fine. I look at homes decorated by people moaning about the limits and typically think they look like mad hoarders.
I know this is an old, beaten horse, but I don't think ZOS has provided a satisfactory answer as to why we can't have more than 700 furnishing items in our houses.
You think wrong.
There are technical performance limitations.
Personally I find even the unsubbed limit to be just fine. I look at homes decorated by people moaning about the limits and typically think they look like mad hoarders.
I do like to light them properly, though.
Perhaps you prefer the dark?
I know this is an old, beaten horse, but I don't think ZOS has provided a satisfactory answer as to why we can't have more than 700 furnishing items in our houses.
You think wrong.
There are technical performance limitations.
Personally I find even the unsubbed limit to be just fine. I look at homes decorated by people moaning about the limits and typically think they look like mad hoarders.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
Yes, that's impossible, because ZOS insists on the same content and experience for all platforms. Consoles cannot manage more items, therefore, we on PC's cannot have a higher limit either and we are stuck with the same limit.
Sucks, but that is how things are for us.
I do like to light them properly, though.
Perhaps you prefer the dark?
You seem to have thought that was clever.
You missed the mark.
I've just calculated and my furnishings are 22% lighting. That's not even including unofficial lighting like glowing flowers. Which I have used extensively.
What I do is make maximum and clever use of big pieces.
Example of clever - the bookshelves in the fourth image. Identical.
But they don't look it unless you look very, very closely because I took advantage of the cursory nature of human perception. We glance at things and gloss over the details. So I've put visually distinct pieces - lights or bright colourful things - in different spots on different shelves.
So 5 bookshelves plus 1 or 2 visually distinct items per shelf and I've dressed all but one wall in the library. Which I've filled with a different bookshelf and some candles and knick-knacks. I've just counted and there's a grand total of 21 furniture pieces in the whole room.
I only have a little bit left to do - the upstairs room, putting some lighting on my big arse dining table, placing a few tastefully selected vases etc. - and have about 80 furnishing slots left, before I hit the 350 limit.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
Yes, that's impossible, because ZOS insists on the same content and experience for all platforms. Consoles cannot manage more items, therefore, we on PC's cannot have a higher limit either and we are stuck with the same limit.
Sucks, but that is how things are for us.
But you act like there is no possible solution. There's a possible solution.
ZOS reneges on its word *all the time*.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
Yes, that's impossible, because ZOS insists on the same content and experience for all platforms. Consoles cannot manage more items, therefore, we on PC's cannot have a higher limit either and we are stuck with the same limit.
Sucks, but that is how things are for us.
But you act like there is no possible solution. There's a possible solution.
ZOS reneges on its word *all the time*.
Name the solution, then, please.
Preferably one that doesn't require ZOS managers to authorize spending many times more money than it would earn them. You see, ZOS is a business. They won't do things that cost them a lot and don't bring back monetary profit.
That's a silly argument. It's 2019.
Even if you find it to (subjectively) "look fine" the fact that we have a relatively low limit on some houses that cost in excess of $100+ is frankly ridiculous.
No, yours is a silly argument. So what that it is 2019?
Does that make the game engine magically revamp itself to something else?
Or does it make the old consoles magically become better at handling the engine, perhaps?
As long as ESO has to run on the same limited machines it did in 2014, your argument holds no merit.
It doesn't? PCs couldn't have a higher limit? That's impossible?
Jesus Christ.
Yes, that's impossible, because ZOS insists on the same content and experience for all platforms. Consoles cannot manage more items, therefore, we on PC's cannot have a higher limit either and we are stuck with the same limit.
Sucks, but that is how things are for us.
But you act like there is no possible solution. There's a possible solution.
ZOS reneges on its word *all the time*.
A possible solution:
Give PC players realistic item caps and offer console users the option to switch their accounts to PC if they want.
I do like to light them properly, though.
Perhaps you prefer the dark?
You seem to have thought that was clever.
You missed the mark.
I've just calculated and my furnishings are 22% lighting. That's not even including unofficial lighting like glowing flowers. Which I have used extensively.
What I do is make maximum and clever use of big pieces.
Example of clever - the bookshelves in the fourth image. Identical.
But they don't look it unless you look very, very closely because I took advantage of the cursory nature of human perception. We glance at things and gloss over the details. So I've put visually distinct pieces - lights or bright colourful things - in different spots on different shelves.
So 5 bookshelves plus 1 or 2 visually distinct items per shelf and I've dressed all but one wall in the library. Which I've filled with a different bookshelf and some candles and knick-knacks. I've just counted and there's a grand total of 21 furniture pieces in the whole room.
I only have a little bit left to do - the upstairs room, putting some lighting on my big arse dining table, placing a few tastefully selected vases etc. - and have about 80 furnishing slots left, before I hit the 350 limit.
I don't really decorate like that - I don't do lots of large pieces, or make places look like indoor jungles, with lots of large plants (not that there is anything wrong with that, either).
To me, your pics are nice, but very dark.
That doesn't leave a lot of space for furnishings, let alone clutter, in places like the Hew's Bane Palace.
I tend to think, with non-essential things like furnishings, they could raise the limit for PC without raising it for consoles, without upsetting people too much (as they could explain why they were doing it that way), but they may be worried about lower end PCs, too.
I tend to think, with non-essential things like furnishings, they could raise the limit for PC without raising it for consoles, without upsetting people too much (as they could explain why they were doing it that way), but they may be worried about lower end PCs, too.
It might upset the wrong people though - like Microsoft and Sony.
The game being inferior in any way on the consoles is probably explicitly prohibited by their contracts with the aforementioned.