first time delves and craglorn

Linaleah
Linaleah
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minor rant and a question.
so you know how when you enter a non Cyrodil delve for the first time, even if its boss was just killed by someone else, as long as you've never done that delve before, the boss respawns pretty much immediately for you - allowing you to clear the delve immediately instead of sitting there waiting. WHY IN A WORLD WAS THAT NEVER ADDED FOR CRAGLORN? and why do Craglorn delve bosses seem to take at least 10, maybe more minutes to respawn? what is the reason for this? because i honestly cannot think of anything that makes any actual logical sense to me. was this oversight? was that intended? why?

dirty worthless casual.
Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"
  • therift
    therift
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    Craglorn was the first (and so far only) 'Adventure Zone' with mixed solo and group overland content. When it was overhauled a couple years ago, there were a few features that were overlooked, such as group credit for quest stage completion in the Rahni'Za sword school.

    If you are referring to a boss in a group delve, I believe the delay is intended because a group may be mixed with first-timers and repeaters.

    If you are referring to a solo delve, that may be overlooked mechanics from Craglorn ver 1.0

    Edited by therift on July 24, 2019 4:13PM
  • Linaleah
    Linaleah
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    therift wrote: »
    Craglorn was the first (and so far only) 'Adventure Zone' with mixed solo and group overland content. When it was overhauled a couple years ago, there were a few features that were overlooked, such as group credit for quest stage completion in the Rahni'Za sword school.

    If you are referring to a boss in a group delve, the delay may be an example of overlooked Craglorn ver 1.0 mechanics.

    regular delve actualy, but they all do it both group delves, and solo delves :/ which can get slightly annoying. and if they did overlook it, maybe they could, i don't know take another look and bring them in line with the rest of the pve delves in the game? please?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • therift
    therift
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    I recall a number of overlooked features in Craglorn 2.0; it wouldn't surprise me if there were more.

    The Rahni'Zha sword school issue was particularly annoying for me. I had to repeat it several times on a couple different characters because I had neglected to light a torch or some such along the way.

    The issue you encountered might be best reported in the Bug Reports section. It is much more likely to be read and acted upon there :)
  • KerinKor
    KerinKor
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    therift wrote: »
    Craglorn was the first (and so far only) 'Adventure Zone'
    And hopefully it remains the only one, it was an ill-conceived idea which tried to pander to the die-hard 'group-or-die' fanatics from the 1990s MMOs, which simply meant the vast majority of players never saw levels VR11 and VR12.

    Edited by KerinKor on July 24, 2019 4:26PM
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