Nemesis7884 wrote: »Comparing older and newer motifs is like night and day - i noticed this when for example comparing the akavir motif with the newer honor guard motif of similar style.
Level of detail is one minor issue but the major difference is the level of "flatness" vs 3 dimensional structure...
Old motifs such as Akaviri are very flat - they basically look like the armor is painted onto the body whereas new motifs such as honor guard look like real layers of armor on top of each other and on top of the body - it just looks so much better, more realistic, believable and just way better.
The difference is really apparent if you for example compare these two motifs...
I think it could be worthwile - before releasing new motifs to bring some of the old "flat" motifs onto this new quality level?
I could post picture to show the difference but i think you dont see it as well on pics as you do in game in a 3d environment...

Nope.
It's a better use of art and coder time to introduce new motifs. New motifs refresh gameplay in older content, spark trading and grouping activity, and provide additional revenue.
After the Light Redguard Chest overhaul debacle, ZoS adopted a policy of not revising old art assets to avoid further problems.
Revamp old motifs by changing them? No.
Add new motifs that are similar in style but are more detailed with better textures? Yes.
Comparing Altmer hoods to Pyandonean hoods is a joke for example
Altmer: 'Ooh, look at us, we're the most magical and elegant race, obsessed with our heritage and superiority!'
*Dresses in rougly stitched rags*
Maormer: 'Psh, absolutely barbaric!'
*Rolls eyes and flicks back a satiny smooth hood*
It would be nice if older racial motifs got the same attention and detail that newer styles get, so I'd be all for releasing a set of 'Racial 2.0' motifs that are very similar to the old ones. Perhaps they could also finally add the unreleased Racial style Tier 5 weapons!
Basically, ZOS changed the vanilla Orc and Redguard racial armor in an update, to be more functional and less like eye-candy. People revolted because they wanted their old skimpy style back. Obviously I think that the changes were for the better, since no Orc racial armor should ever have a boobwindow, but people were quite attached to those looks. So that's why ZOS is afraid of changing things now, and which is why I would support adding new racial motifs rather than replacing the old ones.blueThunder24 wrote: »BTW. What happened with Light Redguard Chest you're talking about?


I like that they're shown on a naked character, it allows us to see more details on the item itself without anything else interfering. The site also uses a male Bosmer, female Khajiit and male Argonian, so it's not just naked chick models.Donny_Vito wrote: »I always found it weird that the ESO Fashion website had chicks in underwear when displaying weapons. I understand you want the focus to be on the weapon and not the potential outfit they are wearing, but it just feels a little odd.
Nemesis7884 wrote: »Comparing older and newer motifs is like night and day - i noticed this when for example comparing the akavir motif with the newer honor guard motif of similar style.
Level of detail is one minor issue but the major difference is the level of "flatness" vs 3 dimensional structure...
Old motifs such as Akaviri are very flat - they basically look like the armor is painted onto the body whereas new motifs such as honor guard look like real layers of armor on top of each other and on top of the body - it just looks so much better, more realistic, believable and just way better.
The difference is really apparent if you for example compare these two motifs...
I think it could be worthwile - before releasing new motifs to bring some of the old "flat" motifs onto this new quality level?
I could post picture to show the difference but i think you dont see it as well on pics as you do in game in a 3d environment...
Basically, ZOS changed the vanilla Orc and Redguard racial armor in an update, to be more functional and less like eye-candy. People revolted because they wanted their old skimpy style back. Obviously I think that the changes were for the better, since no Orc racial armor should ever have a boobwindow, but people were quite attached to those looks. So that's why ZOS is afraid of changing things now, and which is why I would support adding new racial motifs rather than replacing the old ones.blueThunder24 wrote: »BTW. What happened with Light Redguard Chest you're talking about?
I'd say yes to this, with the addition that they remove those horrible hip and crotch flaps.Revamp old motifs by changing them? No.
Add new motifs that are similar in style but are more detailed with better textures? Yes.
Basically, ZOS changed the vanilla Orc and Redguard racial armor in an update, to be more functional and less like eye-candy. People revolted because they wanted their old skimpy style back. Obviously I think that the changes were for the better, since no Orc racial armor should ever have a boobwindow, but people were quite attached to those looks. So that's why ZOS is afraid of changing things now, and which is why I would support adding new racial motifs rather than replacing the old ones.blueThunder24 wrote: »BTW. What happened with Light Redguard Chest you're talking about?
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blueThunder24 wrote: »
But still why cannot I enjoy hard e.g. earned by grind dwemer or akaviry armors as they looks just so bad that it would be shame to dress my toons with them?
Akaviri is one of my favorite styles. So, I'm one account which would oppose lobbying ZoS to touch it.
Nemesis7884 wrote: »with overhauling old styles i do not mean chabging their style but simply bringing them on paar with recent styles in terms of visual fidelity with regards to texture quality, details and 3d structure/layering quality
ZoS sells QoL bandaids on the store, I wouldn't be suprised if they would sell those too like "Alliances Motifs: Reviewed by your Master Smith/Clothier" - Pack or individual per race.Nope.
It's a better use of art and coder time to introduce new motifs. New motifs refresh gameplay in older content, spark trading and grouping activity, and provide additional revenue.
After the Light Redguard Chest overhaul debacle, ZoS adopted a policy of not revising old art assets to avoid further problems.