1) Destruction Staff
Skill penetrating magick (Ignores 10% of spell resistance with Lightning Stuff abilities) - think that heavy attack is abbility and work on heavy attacks.
But Ancient Knowledge do not work on heavy attacks, but have the same text.
I think that Skill penetrating magick - work wrong.
Tri Focus - damage nearbly enemyes not the same way it attack primary target but like - 1000 dmg go to first target (it get 750 damage ) - and to all other targets it do 750 damage and is negated with there resistance to 500.
It work strange and i am not sure it is correct.
2) Molten armaments now - do not work correct with lightning stuff now, it only charge last hit like - like 700 / 700 / 700 / 1200 damage with out its bonus and 700 / 700 / 700 / 1700 with molten armaments. But it must empower all fully charged heavy attack - not only last tick. Just for example it work correct with healing stuff - id do 1000/1000/1000 damage with out and 1500/1500/1500 with armaments buff.
For lightning stuff it is lose of damage compared to 35 % from heavy attack - so even frost stuff do more damage with it. And for example some classes can do more damage based only on their passives not on buff - it is useless now for lightning stuff users, and it does not work the same before - was not implemented in puch notes so i think it is a bug.
3) Eternal yokeda (Eternal warrior set) - do not work correct:
Based on its text: when you drop below 25% hp in combat you gain. I test it in combat with balance - when you drop in combat below 25% health it give me nothing.
Set is a real garbage now - even if with this working, but even with this - that it is garbage now - it even do not work correct.