Sharing my Necromancer Tank Healer Build, Life N’Death!
This build was built with one thing in mind, the ability to provide heals as well as control and provide Buffs and Debuffs to enable 3 DPS in the group. This build is not for Trials, you cannot provide enough heals for 12 people so you will need dedicated healers for that type of content. It’s also not for any PvP content but it is successful in every other type of content including Arenas. Let’s get started!
Character Overview – To provide everything we do we need lots of Health, Magicka, Magicka Recovery and Resistances. The little bit of Stamina will be enough for breaking free or bashing should you need it.
1. Necromancer has a lot in its kit which is why Necromancer is best for this type of build.
2. Argonian allows us to sustain very well, no other Race can provide this.
3. All points into Magicka and The Lord Mundus will give us the Health, best of both worlds.
4. Vampire Stage 2 for the recovery buffs, Stage 4 is just as good.
5. Witchmother’s Potent Brew is the only current option here.
Skills Overview – Our skills provide TONS of healing for yourself and the group, Debuffs and group buffs plus two abilities that cost nothing to use. Damage mitigation on this build is insane, probably almost overkill but your job is to protect 3 DPS so they can do their job so it’s perfectly fine!
1. Mend Spirit provides heals on Light/Heavy attack and provides Major Resolve/Ward to group (You don’t need to damage, you have 3 DPS for that job).
2. Deliberation passive provides Major Protection while using Mend Spirit (heavy lightning attack is classified as channelling, yes it’s OP).
3. Concentrated Barrier passive provides 5k damage shield on block.
4. Spirit Guardian heals and takes 10% damage.
5. Empowering Grasp provides Minor Maim, Empower buff and Spirit Guardian buff.
6. Hex Proof removes negative effects and reduces ability costs.
7. Inner Rage provides ranged taunt and Group Synergy.
8. Ravenous Goliath provides additional healing via light/heavy attacks, stacks with Mend Spirit.
9. Blockade of Frost slows and chills enemies.
10. Unnerving Boneyard provides AOE Major Breach/Fracture and a Group Synergy.
11. Agony Totem provides Minor Protection and a Group Synergy.
12. Beckoning Armor provides Major Resolve/Ward and pulls ranged attackers.
13. Mortal Coil provides Healing buff and source of Stamina sustain.
14. Undead Confederate provides Recovery buffs for Magicka and Stamina
15. Pestilent Colossus provides Major Vulnerability.
Sets Overview – Players usually say all sets need to provide group support otherwise they are selfish, well I disagree. If you can provide the Heals, Buffs, Debuffs and Crowd Control like this build has than it’s not selfish at all. Ebon Armor is great for Trials with 12 people but it only provides 1k health to the group so in 4 man content when you are providing so much more it’s just not worth it.
1. Lord Warden provides 3.8k Resistances (9k Resistance with Mend Spirit ability)
2. Warrior-Poet provides Resistances and Health (Plague Doctor only provides Health so it’s not as good)
3. Bright Throat provides Magicka and Magicka Recovery
4. Lightning Staff provides Minor Vulnerability and Infused Crusher
5. Ice Staff provides Taunt and Weakening plus Shield from CP on block
Champion Point Discussion – You can reduce the CP from Spell Shield and Heavy Armor Focus as you can get the resistance from Lord Warden buff BUT having it in CP means it’s always up. Again as this is not a trial build there is one set of CP for all Dungeon & Arena content which makes things cheaper and simpler for you to manage, especially console players as I can’t imagine how hard it is without mods to manage this stuff.
I understand some players will be sceptical of this build as the “META” controls what players think so I’m perfectly fine in receiving player feedback that tells me I am wrong however any comments and/or question you have please ask otherwise I hope you like this unique build.
PERTH, AUSTRALIA | PC | NA |
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