Shokasegambit1 wrote: »leepalmer95 wrote: »Enchantments dont have proc rates, there always proc every X second which can be brought down with infused.
Charged is status effects, e.g. burning
So it's only the status effect correct ? And that would be added to every ability ?
For instance if i had a charged purple bow with a frost enchantment the status effect is 200% to apply.
Is that in addition to...
Weapon enchants 20% to be 220%
Standard ability 10% to be 210%
Area of effect abilities 5% to be 205%
Damage over time abilities 3% to be 203%
Area of effect damage over time abilities 1% to be 201%
Or am I just light attacking to the to get status effect from the enchantment ?
🤔
BlackMadara wrote: »
Enchants proc from direct weapon attacks (eg. light/heavy attacks, and weapon abilities) and AoE DoTs (eg. wall of elements and endless hail)
The status effect changes you have listed are correct. Charged will increase the chances to proc those by 220% or 3.2 times.
So:
Weapon enchants 20% increase to 64%
Standard ability 10% increase to 32%
Area of effect abilities 5% increase to 16%
Damage over time abilities 3% increase to 203%
Area of effect damage over time abilities 1% increase to 3.2%
So your charged frost enchant on a bow would have a guaranteed proc of the enchant on light attack or Endless hail, with a 64% chance to proc chilled (small damage and minor main) on each use.
Enchants have a base CD of 10s
. Enchants have a base CD of 10s
Lightspeedflashb14_ESO wrote: ». Enchants have a base CD of 10s
Damage enchantments have a cool down of 4 seconds. Only hardening, crusher, weapon damage (Berserk) and weakening have a cool down of 10 seconds.
Trancestor wrote: »
Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Lightspeedflashb14_ESO wrote: »Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Charged does nothing but increase the proc chance of burning, concussion, chilled, poisoned and diseased from all possible damage. So nothing. That is what changed does to enchantments that do not do damage themselves. Nothing. That is why you ought to have used your own brain to figure that out.
Lightspeedflashb14_ESO wrote: »Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Charged does nothing but increase the proc chance of burning, concussion, chilled, poisoned and diseased from all possible damage. So nothing. That is what changed does to enchantments that do not do damage themselves. Nothing. That is why you ought to have used your own brain to figure that out.
Lightspeedflashb14_ESO wrote: »Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Charged does nothing but increase the proc chance of burning, concussion, chilled, poisoned and diseased from all possible damage. So nothing. That is what changed does to enchantments that do not do damage themselves. Nothing. That is why you ought to have used your own brain to figure that out.
figured out that much, i have read the thread. Wanted just a confirmation, because it seems odd. Why would something in this game be completely and absolutely useless without any kind of warning.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Charged does nothing but increase the proc chance of burning, concussion, chilled, poisoned and diseased from all possible damage. So nothing. That is what changed does to enchantments that do not do damage themselves. Nothing. That is why you ought to have used your own brain to figure that out.
figured out that much, i have read the thread. Wanted just a confirmation, because it seems odd. Why would something in this game be completely and absolutely useless without any kind of warning.
i mean, the enchantments still do stuff, they just do have any interaction with charged and charged still impacts all the other damage you do, not just enchants.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Trancestor wrote: »
read again the topic please. All enchants proc, infused lowers the cd, charged increases the chances to apply status effect
fire enchant: infused > hit more often, charged > increase the chance to proc burning status effect
EDIT: so ignoring this troll that has problem using brain, can someone serious answer?
Charged does nothing but increase the proc chance of burning, concussion, chilled, poisoned and diseased from all possible damage. So nothing. That is what changed does to enchantments that do not do damage themselves. Nothing. That is why you ought to have used your own brain to figure that out.
figured out that much, i have read the thread. Wanted just a confirmation, because it seems odd. Why would something in this game be completely and absolutely useless without any kind of warning.
i mean, the enchantments still do stuff, they just do have any interaction with charged and charged still impacts all the other damage you do, not just enchants.
so having a bow charged and casting poison injection, the poison debuff has higher chance to be inflicted?
in any case charged is still more useful only on debuffing elements effects