Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
The whole purpose of the racial balances is to remove situations where only 1 race is used. Going from 100% redguard to 100% orc indicates a failure, not a success. Also Orc is used in pvp extensively. The sprint and dmg passives arent something to laugh at
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
Spoken like true Orc :P Fact is, it takes about 5s to prove which race is simply best and there is no advantage (in PVE) to pick any other. In that sense I would say they failed to balance races correctly. Another fact is, that the only thing that separates Orc from other races, which are all on nearly equal ground is the added stat density of health passive. If they were stripped of it in favor of something more unique (and something not affecting pve dps) they would still remain on same level in PVE as the second best option. I think that is enough of proof.
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
Ragnarock41 wrote: »I don't think its fair to give sustain races also the best DPS. So therefore I'm fine with Orc having a tad more max stats than others.
ATreeGnome wrote: »Ragnarock41 wrote: »I don't think its fair to give sustain races also the best DPS. So therefore I'm fine with Orc having a tad more max stats than others.
I agree with you, which is why I'm comparing races that have no sustain bonuses to Orcs. As I stated in my post, Orcs will still have more max stats even with their health bonus removed. I'm totally in favor of them having the best stats for stamina DPS. I just think that the gap between them and Dunmer should be the same as the gap between Dunmer and Altmer. If Orcs are truly balanced then that means that Altmer should have something comperable to a 1k health bonus too. The two can be directly compared in terms of stat density and the difference is irrefutable.
ATreeGnome wrote: »Ragnarock41 wrote: »I don't think its fair to give sustain races also the best DPS. So therefore I'm fine with Orc having a tad more max stats than others.
I agree with you, which is why I'm comparing races that have no sustain bonuses to Orcs. As I stated in my post, Orcs will still have more max stats even with their health bonus removed. I'm totally in favor of them having the best stats for stamina DPS. I just think that the gap between them and Dunmer should be the same as the gap between Dunmer and Altmer. If Orcs are truly balanced then that means that Altmer should have something comperable to a 1k health bonus too. The two can be directly compared in terms of stat density and the difference is irrefutable.
Ragnarock41 wrote: »ATreeGnome wrote: »Ragnarock41 wrote: »I don't think its fair to give sustain races also the best DPS. So therefore I'm fine with Orc having a tad more max stats than others.
I agree with you, which is why I'm comparing races that have no sustain bonuses to Orcs. As I stated in my post, Orcs will still have more max stats even with their health bonus removed. I'm totally in favor of them having the best stats for stamina DPS. I just think that the gap between them and Dunmer should be the same as the gap between Dunmer and Altmer. If Orcs are truly balanced then that means that Altmer should have something comperable to a 1k health bonus too. The two can be directly compared in terms of stat density and the difference is irrefutable.
I don't give a damn about PvE DPS, however I do not see how nerfing the 1k health serves as a DPS nerf. Wouldn't it be better, lets say ; If they cut some max stamina?
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
Spoken like true Orc :P Fact is, it takes about 5s to prove which race is simply best and there is no advantage (in PVE) to pick any other. In that sense I would say they failed to balance races correctly. Another fact is, that the only thing that separates Orc from other races, which are all on nearly equal ground is the added stat density of health passive. If they were stripped of it in favor of something more unique (and something not affecting pve dps) they would still remain on same level in PVE as the second best option. I think that is enough of proof.
Won’t argue with you there I’ve been an orc for PvE and PvP since I started 4+ years ago. Red guard was always top dps but a good margins and no one said ***. Once it went orc people got their whine on. And you know what? I’d give up some health for something more unique and useful any day. Not all of it but certainly a good chunk. I could benefit from more phys resist more stam regen even more mag regen or even more sprint reduction. My main point is that people are bitching over a couple of percent dps on a target dummy in optimal situations. I bet you and the OP couldn’t even tell the dps difference between orc and redguard on a dummy never mind in an actual raid.
Actually it’s not really that simple. For example in PvP I can’t leverage my extra health at all if I want the sustain from the food which I need. Basically I’m stuck at 28k health even though I’d gladly give up about 1-2k in favor of more stam, stam recovery or mag recovery. In fact I’d gladly trade say 500 health and the health return for stam or mag return. Also Orcs are in the no way the dominating race in PvP and in PvE there will always be a top DPS race. It was redguard for years now it’s orc. So imo there’s really no reason to go back and adjust races rn.
The whole purpose of the racial balances is to remove situations where only 1 race is used. Going from 100% redguard to 100% orc indicates a failure, not a success. Also Orc is used in pvp extensively. The sprint and dmg passives arent something to laugh at
Because the math will never be perfectly equal all variables considered 1 race will be used for the majority of PvE dps builds. If you nerf orc it will be something else or orc will still be the best even, as people have already shown, it’s only about a couple of percent worth of dps or less. It’s used in PvP sure, but people also use Nords and yes even wood elves. Just because the majority of players jump on whatever bandwagon is shown on YT doesn’t mean the races aren’t pretty equal. Orc just happens to be a jack of all trades race at this time. You’re splitting hairs really.
WrathOfInnos wrote: »Mostly agree, but there are cases where resistances can be directly considered as more health. The Dunmer Fire Resistance for example, allows them to build for about 5% less health than other races if they know that the primary source of damage is fire based (Yolnakriin and Assembly General are probably the two best examples). It’s certainly a niche passive though. The Breton Spell Resistance (for things like vMoL and vCR) or Nord Spell and Physical are much more broadly useful.
The Altmer off-resource sustain is simply garbage in PVE. They effectively only get 2 racial passives, which is why I ended up race changing my main Altmer after the rebalance. I’d actually much prefer to see Altmer receive a good 3rd passive than for Orc to be nerfed, even if it meant I’d need to race change back.
ATreeGnome wrote: »WrathOfInnos wrote: »Mostly agree, but there are cases where resistances can be directly considered as more health. The Dunmer Fire Resistance for example, allows them to build for about 5% less health than other races if they know that the primary source of damage is fire based (Yolnakriin and Assembly General are probably the two best examples). It’s certainly a niche passive though. The Breton Spell Resistance (for things like vMoL and vCR) or Nord Spell and Physical are much more broadly useful.
The Altmer off-resource sustain is simply garbage in PVE. They effectively only get 2 racial passives, which is why I ended up race changing my main Altmer after the rebalance. I’d actually much prefer to see Altmer receive a good 3rd passive than for Orc to be nerfed, even if it meant I’d need to race change back.
The fire resistance can be a pretty strong passive but it's not universal enough to reliably build around it like you can with an actual health bonus. I would like to see the Altmer resource return passive reworked as well but not in such a way to give them any more of an offensive advantage over Dunmer - I think they are really well balanced in that respect. Something like a shock equivalent of the Dunmer flame resistance passive would seem pretty fair, though perhaps not very interesting.
WrathOfInnos wrote: »ATreeGnome wrote: »WrathOfInnos wrote: »Mostly agree, but there are cases where resistances can be directly considered as more health. The Dunmer Fire Resistance for example, allows them to build for about 5% less health than other races if they know that the primary source of damage is fire based (Yolnakriin and Assembly General are probably the two best examples). It’s certainly a niche passive though. The Breton Spell Resistance (for things like vMoL and vCR) or Nord Spell and Physical are much more broadly useful.
The Altmer off-resource sustain is simply garbage in PVE. They effectively only get 2 racial passives, which is why I ended up race changing my main Altmer after the rebalance. I’d actually much prefer to see Altmer receive a good 3rd passive than for Orc to be nerfed, even if it meant I’d need to race change back.
The fire resistance can be a pretty strong passive but it's not universal enough to reliably build around it like you can with an actual health bonus. I would like to see the Altmer resource return passive reworked as well but not in such a way to give them any more of an offensive advantage over Dunmer - I think they are really well balanced in that respect. Something like a shock equivalent of the Dunmer flame resistance passive would seem pretty fair, though perhaps not very interesting.
IMO Dunmer should have slightly more Spell and Weapon damage than other races, but lower resource pools and sustain. Altmer should have the highest Magicka pool and a small amount of sustain. Both should be similar DPS, with Dunmer slightly higher burst, and Altmer slightly higher sustained (at the cost of being glass cannon). Breton should have the best sustain, with good defense, and a Magicka pool right between the others. Something along the lines of:
- Dunmer 387 SD&WD, 1500 Mag&Stam, Fire Resist
- Altmer 258 SD, 2500 Mag, 100 Mag Recovery
- Breton 2000 Mag, 100 Mag Recovery, Spell Resist, 8% Cost Reduction (slightly increased value since the calculation is changing next patch)
- Orc 258 WD, 2000 Stamina, Speed, 1000 Max Health, Healing proc
ATreeGnome wrote: »WrathOfInnos wrote: »ATreeGnome wrote: »WrathOfInnos wrote: »Mostly agree, but there are cases where resistances can be directly considered as more health. The Dunmer Fire Resistance for example, allows them to build for about 5% less health than other races if they know that the primary source of damage is fire based (Yolnakriin and Assembly General are probably the two best examples). It’s certainly a niche passive though. The Breton Spell Resistance (for things like vMoL and vCR) or Nord Spell and Physical are much more broadly useful.
The Altmer off-resource sustain is simply garbage in PVE. They effectively only get 2 racial passives, which is why I ended up race changing my main Altmer after the rebalance. I’d actually much prefer to see Altmer receive a good 3rd passive than for Orc to be nerfed, even if it meant I’d need to race change back.
The fire resistance can be a pretty strong passive but it's not universal enough to reliably build around it like you can with an actual health bonus. I would like to see the Altmer resource return passive reworked as well but not in such a way to give them any more of an offensive advantage over Dunmer - I think they are really well balanced in that respect. Something like a shock equivalent of the Dunmer flame resistance passive would seem pretty fair, though perhaps not very interesting.
IMO Dunmer should have slightly more Spell and Weapon damage than other races, but lower resource pools and sustain. Altmer should have the highest Magicka pool and a small amount of sustain. Both should be similar DPS, with Dunmer slightly higher burst, and Altmer slightly higher sustained (at the cost of being glass cannon). Breton should have the best sustain, with good defense, and a Magicka pool right between the others. Something along the lines of:
- Dunmer 387 SD&WD, 1500 Mag&Stam, Fire Resist
- Altmer 258 SD, 2500 Mag, 100 Mag Recovery
- Breton 2000 Mag, 100 Mag Recovery, Spell Resist, 8% Cost Reduction (slightly increased value since the calculation is changing next patch)
- Orc 258 WD, 2000 Stamina, Speed, 1000 Max Health, Healing proc
That would make a lot of sense thematically, but it would require a full re-balance of all the other races too. I would be overjoyed just to see the current outliers brought more in line.
vesselwiththepestle wrote: »I play Bosmer Necro and I can't use blue food, I don't know how others do it, but I have to use dubious or Artaeum. I feel tricked, because I choose Bosmer to avoid using gold food and now it's Orc who can use cheap food .
It's similar with Khajiit, where it has been proven, that Orc's +258 weapon damage (and higher stamina bonus) results in higher crits than Khajiit's +10% crit damage. (In PVE)
Khajiit can at least sneak, Bosmer don't even have such an useful passive like Khajiit's stealth ability or Orc's run speed, I just checked again, but on Bosmer I am missing one whole racial passive for utility.
Damage means nothing imo
Speed is also nerfed rn
At it's core it's just basically an imperial with a different style.
There's a lot to consider when you look at racials, like how complimentary they are, and how effective they are practically, not just sheer numbers.
Another problem is it's convenient to say "oh based on my play style, these X things are imbalanced." Well maybe, but maybe your play style is the problem.
Damage means nothing imo
Speed is also nerfed rn
At it's core it's just basically an imperial with a different style.
There's a lot to consider when you look at racials, like how complimentary they are, and how effective they are practically, not just sheer numbers.
Another problem is it's convenient to say "oh based on my play style, these X things are imbalanced." Well maybe, but maybe your play style is the problem.