Legate_Lanius wrote: »Take Clothing and Blacksmithing (Jewelry and Enchanting are in the same boat too).
Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
So that means I have gathered tons of iron ores for nothing as I could make way more gold by stealing some stuff at the nearby port.
Meanwhile, provisioning and alchemy gets a satisfying leveling process, even a bit too fast.
How come they never even tweaked these things since 2014?
Legate_Lanius wrote: »Take Clothing and Blacksmithing (Jewelry and Enchanting are in the same boat too).
Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
So that means I have gathered tons of iron ores for nothing as I could make way more gold by stealing some stuff at the nearby port.
Meanwhile, provisioning and alchemy gets a satisfying leveling process, even a bit too fast.
How come they never even tweaked these things since 2014?
They did tweak things. Completely revamped provisioning after release, in fact.
Originally people made hundreds of daggers, traded them to someone else to decon, rinse and repeat to level smithing as fast as possible. They changed it to be not quite so easy to exploit. Although there is a way around it; have a high level character give high level items to the crafter to decon.
You didn't gather tons of ore for "nothing". Refine and sell the ingots and tempers. Depending on the tempers, might make more gold than stealing.
Legate_Lanius wrote: »Take Clothing and Blacksmithing (Jewelry and Enchanting are in the same boat too).
Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
So that means I have gathered tons of iron ores for nothing as I could make way more gold by stealing some stuff at the nearby port.
Meanwhile, provisioning and alchemy gets a satisfying leveling process, even a bit too fast.
How come they never even tweaked these things since 2014?
They did tweak things. Completely revamped provisioning after release, in fact.
Originally people made hundreds of daggers, traded them to someone else to decon, rinse and repeat to level smithing as fast as possible. They changed it to be not quite so easy to exploit. Although there is a way around it; have a high level character give high level items to the crafter to decon.
You didn't gather tons of ore for "nothing". Refine and sell the ingots and tempers. Depending on the tempers, might make more gold than stealing.
Yes, they did change things, but it seems so much easier to level up new crafting.
Further, I think OP is not looking at the design clearly enough. It makes sense to decon items to learn the fine craftsmanthip. Learn the stitching and such.
Regardless, it works fine.
Alinhbo_Tyaka wrote: »Deconstruction make perfect sense. It is the game's version of reverse engineering. Between that and crafting writs I think the leveling of crafts is fine.
As to all of the ore they aren't wasted. It is from refining ore that you get tempers and trait materials that are used to craft items. I do a fair amount of crafting for my own characters while leveling and for guild members for free so like having these materials on hand at no cost. The same goes for my houses where I try to make most if not all of the furniture. With the bottomless crafting bag space is not issue but I will occasionally reduce my refined materials buy selling on the guild store trader. A few thousand of this or that adds up for a trip to Luxury Vendor.
Legate_Lanius wrote: »Legate_Lanius wrote: »Take Clothing and Blacksmithing (Jewelry and Enchanting are in the same boat too).
Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
So that means I have gathered tons of iron ores for nothing as I could make way more gold by stealing some stuff at the nearby port.
Meanwhile, provisioning and alchemy gets a satisfying leveling process, even a bit too fast.
How come they never even tweaked these things since 2014?
They did tweak things. Completely revamped provisioning after release, in fact.
Originally people made hundreds of daggers, traded them to someone else to decon, rinse and repeat to level smithing as fast as possible. They changed it to be not quite so easy to exploit. Although there is a way around it; have a high level character give high level items to the crafter to decon.
You didn't gather tons of ore for "nothing". Refine and sell the ingots and tempers. Depending on the tempers, might make more gold than stealing.
Yes, they did change things, but it seems so much easier to level up new crafting.
Further, I think OP is not looking at the design clearly enough. It makes sense to decon items to learn the fine craftsmanthip. Learn the stitching and such.
Regardless, it works fine.Alinhbo_Tyaka wrote: »Deconstruction make perfect sense. It is the game's version of reverse engineering. Between that and crafting writs I think the leveling of crafts is fine.
As to all of the ore they aren't wasted. It is from refining ore that you get tempers and trait materials that are used to craft items. I do a fair amount of crafting for my own characters while leveling and for guild members for free so like having these materials on hand at no cost. The same goes for my houses where I try to make most if not all of the furniture. With the bottomless crafting bag space is not issue but I will occasionally reduce my refined materials buy selling on the guild store trader. A few thousand of this or that adds up for a trip to Luxury Vendor.
Guys, I can understand because you are max levels and you got used to it.
But ask any man working at a forge or any RL artisan, you might learn something by looking at someone else's work, but to perfect your skill you have to CREATE something yourself. It's like saying I'm looking at tons of comics and paintings so now I'm an artist with great skills. That's what I mean by 0 sense, because in the game the only proper way to get crafting XP is only by deconstructing. Obviously the devs won't change it, but it's honestly a really weird way to level up. Basically, you go to traders to purchase intricate gear...
You don't level up by crafting gear and items but by deleting stuff you get in your adventures. It just sounds silly.
And yea, those Iron Ingots are pretty much a waste of time, might get a few thousands gold at best for it. Not the best investment per time/gold. Too many rerolls lol
Legate_Lanius wrote: »- snip -
Guys, I can understand because you are max levels and you got used to it.
-snip-
Legate_Lanius wrote: »Legate_Lanius wrote: »Take Clothing and Blacksmithing (Jewelry and Enchanting are in the same boat too).
Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
So that means I have gathered tons of iron ores for nothing as I could make way more gold by stealing some stuff at the nearby port.
Meanwhile, provisioning and alchemy gets a satisfying leveling process, even a bit too fast.
How come they never even tweaked these things since 2014?
They did tweak things. Completely revamped provisioning after release, in fact.
Originally people made hundreds of daggers, traded them to someone else to decon, rinse and repeat to level smithing as fast as possible. They changed it to be not quite so easy to exploit. Although there is a way around it; have a high level character give high level items to the crafter to decon.
You didn't gather tons of ore for "nothing". Refine and sell the ingots and tempers. Depending on the tempers, might make more gold than stealing.
Yes, they did change things, but it seems so much easier to level up new crafting.
Further, I think OP is not looking at the design clearly enough. It makes sense to decon items to learn the fine craftsmanthip. Learn the stitching and such.
Regardless, it works fine.Alinhbo_Tyaka wrote: »Deconstruction make perfect sense. It is the game's version of reverse engineering. Between that and crafting writs I think the leveling of crafts is fine.
As to all of the ore they aren't wasted. It is from refining ore that you get tempers and trait materials that are used to craft items. I do a fair amount of crafting for my own characters while leveling and for guild members for free so like having these materials on hand at no cost. The same goes for my houses where I try to make most if not all of the furniture. With the bottomless crafting bag space is not issue but I will occasionally reduce my refined materials buy selling on the guild store trader. A few thousand of this or that adds up for a trip to Luxury Vendor.
Guys, I can understand because you are max levels and you got used to it.
But ask any man working at a forge or any RL artisan, you might learn something by looking at someone else's work, but to perfect your skill you have to CREATE something yourself. It's like saying I'm looking at tons of comics and paintings so now I'm an artist with great skills. That's what I mean by 0 sense, because in the game the only proper way to get crafting XP is only by deconstructing. Obviously the devs won't change it, but it's honestly a really weird way to level up. Basically, you go to traders to purchase intricate gear...
You don't level up by crafting gear and items but by deleting stuff you get in your adventures. It just sounds silly.
And yea, those Iron Ingots are pretty much a waste of time, might get a few thousands gold at best for it. Not the best investment per time/gold. Too many rerolls lol
Legate_Lanius wrote: »the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
Legate_Lanius wrote: »Looking at models/instructions is essentially when you start, you’ll need to make stuff to improve your skills. Like any artisan activity.
But it’s not about realism specifically, any game (even SP) with crafting levels makes you actually craft stuff while leveling to advance through the levels. Because that’s the whole point.
If at least in ESO it gave some xp... but it barely move the XP bar.
That is why alchemy and provisioning are more satisfying, because you make stuff and have this feeling of progression. The rest of the professions are artificially made harder to level up because of this deconstruction silly focus.
Legate_Lanius wrote: »Looking at models/instructions is essentially when you start, you’ll need to make stuff to improve your skills. Like any artisan activity.
But it’s not about realism specifically, any game (even SP) with crafting levels makes you actually craft stuff while leveling to advance through the levels. Because that’s the whole point.
If at least in ESO it gave some xp... but it barely move the XP bar.
That is why alchemy and provisioning are more satisfying, because you make stuff and have this feeling of progression. The rest of the professions are artificially made harder to level up because of this deconstruction silly focus.
Now you are asking for XP.
It seems odd that you are complaining that we also gain inspiration for deconstruction items for which we gain materials for crafting. It is as though you are complaining that we are given a means to make leveling a craft easier and is easily explained as learning how another craftsman did their work.
So in the end, if that makes it to easy for you just do not decon anything. You can level up your crafting via writs and crafting new items. It works well, but is a little slower.
Legate_Lanius wrote: »Any normal artisan will tell you that you hone your crafting skills by... CRAFTING and creating things ! In this game, the logic goes sideways by forcing you to deconstruct items to level up while gathering resources and crafting gear with them is totally pointless as it hardly increase the XP bar, like almost nothing.
Legate_Lanius wrote: »Legate_Lanius wrote: »Looking at models/instructions is essentially when you start, you’ll need to make stuff to improve your skills. Like any artisan activity.
But it’s not about realism specifically, any game (even SP) with crafting levels makes you actually craft stuff while leveling to advance through the levels. Because that’s the whole point.
If at least in ESO it gave some xp... but it barely move the XP bar.
That is why alchemy and provisioning are more satisfying, because you make stuff and have this feeling of progression. The rest of the professions are artificially made harder to level up because of this deconstruction silly focus.
Now you are asking for XP.
It seems odd that you are complaining that we also gain inspiration for deconstruction items for which we gain materials for crafting. It is as though you are complaining that we are given a means to make leveling a craft easier and is easily explained as learning how another craftsman did their work.
So in the end, if that makes it to easy for you just do not decon anything. You can level up your crafting via writs and crafting new items. It works well, but is a little slower.
I'm not sure if you don't get the point or feign to not get it. What I'm saying since the start (behind the artisans/artists analogy) is that the blacksmith, enchanting, clothing and jewelry professions have a very silly and non logical way to progress and get experience.
Meanwhile, with professions like alchemy/provisioning, you actually DO craft things and get rewarded for it. hence, why I talked about the sense and satisfaction of progression.
I purchased some intricate gear and got my blacksmith from 13 to 25. Was it easy and silly ? Yes. Satisfying ? Hell no.
A simple way to make those profs better would be to make a good XP gain when you actually create objects, like any game with crafting levels tbh.