yes, its interesting as many other tests show ram speed is not an major issue, might well be that ESO used lots of memory, way more than synthetic tests most usesTrancestor wrote: »Thanks for confirming RAM speed has a huge impact on ESO performance
Trancestor wrote: »Thanks for confirming RAM speed has a huge impact on ESO performance
I was also surprised by the results.
Basically you can get up to 25% more performance if you overclock your hardware, in this case RAM and CPU
which makes a huge difference.
With the current software solutions overclocking is easy asf, you don't need to change settings in the BIOS, it is way more user friendly.
Smasherx74 wrote: »Try running ESOGE on the highest settings with high quality LOD models.
Jayman1000 wrote: »Why did you not list your GPU and harddisk? Is this a gtx1080 8gb for instance? Using a ssd and if so, which type?
because GPU and SDD / HDD are irrelevant for the scope of this test,
GPU usage was never a problem in ESO,
Storage type also does not affect fps, it just affects screen load times and texture loading/pop ins
Why would i run some crappy third party reshades when i have Nvidia Free style shaders native support for ESO ?
And yes crancking up the Shaders is lowering the FPS with around 10%
Jayman1000 wrote: »
It's not irrelevant and it's not like ESO doesn't actually use the GPU. If I ran your test with my mobile gtx710m card instead of whatever card you are running, I guarantee you that the fps would be much lower if all other hardware and the settings were the same.
Assets that has to be loaded from the disk will load slower on a conventional HDD than a SDD which can cause a bottleneck resulting in reduced fps, even if only only temporarily until assets are loaded. Assets are not only read from disk during loading screens, they are quite clearly loaded on demand as you traverse the world (just check ESO process's disk usage as you travel around in the world, no loading screens, yet lots of disk reading). Amount of video ram is also important in this regard when we talk bottle necking. From your screen shot it says 2174MB ram, is this the video ram? Because that is kinda low in todays standard (but the overlay info is not clear about what that number actually refer to). The difference between 8GB and 2GB of video ram can mean a lot, even for ESO.
What is the resolution btw? 1920x1080 or 4k?
Your scope of the post may be CPU and and memory clock frequency testing, but pretending GPU and disk speed are irrelevant is absurd. That's not to say your test and result isn't useful or insightful, but there's absolutely no reason to leave this information out of the picture.
p_tsakirisb16_ESO wrote: »@RouDeR why your textures look so low in quality, with missing flora. Like the bush at the entrance?
You do realise your image quality is pretty low for you to get that much fps.