DocFrost72 wrote: »Thank you for the advice. Rolled a nightblade healer and tried it last night: it was fun! Going to be doing a lot more healing soon I think
I don't know why I never slotted radiant till now, it's an "I win" button unless the nightblade uses shade if last night is any indication.
While I agree that Renewing Undeath is a spell that often gets slept-on, Magicka Necromancer sustain is actually really bad. It's basically a Templar without a Rune, or Warden without the Netch. The Undead Confederate passive is really just cost reduction for 1 pet, since it takes more magicka to keep the pet active than you'll gain back from the extra regeneration (though you do benefit from the 200 stam regen).Necromancer is a blast for pvp healing. High sustain and survivability. Spammable burst aoe heal that acts as a cleanse and hot if you know how to manage your corpses (you don’t need springs on a necro healer). Cheap self purge, quick ulti Regen, and is plenty of synergies for group. It’s 100% my favorite class to heal with.
Sole reason why NB healers are best IMO, is the amazing sustain and Soul Siphon ultimate, which is basically a Uno Reverse card.
DocFrost72 wrote: »Sole reason why NB healers are best IMO, is the amazing sustain and Soul Siphon ultimate, which is basically a Uno Reverse card.
I definitely feel the Reverse Card quality. Popped it on a retreating group just as a yellow ball hit, and to AD's great surprise we didn't go down to the whirling blades and dawnbreakers.
We still lost the fight, but those few dozen that rushed got a shiner!
Loving the nightblade, thanks all!
While I agree that Renewing Undeath is a spell that often gets slept-on, Magicka Necromancer sustain is actually really bad. It's basically a Templar without a Rune, or Warden without the Netch. The Undead Confederate passive is really just cost reduction for 1 pet, since it takes more magicka to keep the pet active than you'll gain back from the extra regeneration (though you do benefit from the 200 stam regen).
I've said for a while now that I think Necromancers have good potential as healers, but for me, the (lack of) sustain is really holding it back. Against weak opponents in no-CP Battlegrounds it's fine, but as soon as a decent team showed up, I couldn't sustain well enough.
I think some of the differences in our opinions and experiences come down to the types of PvP that we're doing; almost all of mine is done in no-CP Battlegrounds, where fights are 4v4v4 at the largest. In those situations, rezzes just don't happen very often at all, and using Expunge and Modify can be a bit more tricky. Healing Springs is also pretty much non-existent among the "good" healers in BGs (and will stay that way if anything like the current PTS version makes it to live) - it just doesn't work well, given the amount of incoming damage + need for mobility. That's why I actually disagree when I've heard people dismiss Renewing Undeath as just a Necromancer variation of Healing Springs; it's actually much better, due to both the potential cleanse and the amount of burst healing actually being worthwhile.While I agree that Renewing Undeath is a spell that often gets slept-on, Magicka Necromancer sustain is actually really bad. It's basically a Templar without a Rune, or Warden without the Netch. The Undead Confederate passive is really just cost reduction for 1 pet, since it takes more magicka to keep the pet active than you'll gain back from the extra regeneration (though you do benefit from the 200 stam regen).
I've said for a while now that I think Necromancers have good potential as healers, but for me, the (lack of) sustain is really holding it back. Against weak opponents in no-CP Battlegrounds it's fine, but as soon as a decent team showed up, I couldn't sustain well enough.
Unfortunately with Necromancer, you can't run straight group utility sets because then sustain does become an issue. I have to run 5 bright throats to manage rss. Right now running 5 bright throats, 3/5 vastaries (rez ulti leaves folks dead on rss and the reduced cost plus extra burst is hugely beneficial in large scale fights, you get 5-15k magicka/stam return, 10% reduced cost, 250 spell power), 2 maelstrom resto, and 2 bloodspawn using spring loaded infusion instead of witchmothers. Puts me at 2.4k regen without pots/maelstorm resto proc. Plus using expunge religiously for the extra 500-1000 magicka/stam returns. With this setup, sustain is literally zero problem.
The biggest drawback I've found with necro healing is that you really have to be in the thick of it to be very effective. The easiest way to manage your corpses is with your bone armor and mender. Blastbones are too finicky and unreliable location wise. But I can re-up my armor and mender at around 6 seconds left on cd and drop a corpse at my feet, meaning my next Renewing Undeath is going cleanse and drop a hot on top of the 5-8k burst heal on the group. If I'm not standing in the middle of the fight, that corpse is wasted except for a small personal hot and ulti regen. Same with totem, you need to be in the center of combat to make the damage mitigation and synergy useful.
Even still, after maining at magplar for years, I think the viability of necro healers in pvp is extremely high, especially with the changes coming to springs next patch.
I think some of the differences in our opinions and experiences come down to the types of PvP that we're doing; almost all of mine is done in no-CP Battlegrounds, where fights are 4v4v4 at the largest. In those situations, rezzes just don't happen very often at all, and using Expunge and Modify can be a bit more tricky. Healing Springs is also pretty much non-existent among the "good" healers in BGs (and will stay that way if anything like the current PTS version makes it to live) - it just doesn't work well, given the amount of incoming damage + need for mobility. That's why I actually disagree when I've heard people dismiss Renewing Undeath as just a Necromancer variation of Healing Springs; it's actually much better, due to both the potential cleanse and the amount of burst healing actually being worthwhile.