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I really love the playerbase!!

LuxLunae
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Before you comment, sit down and think about a solution and post it before of complaining about mine...

When I come to the forums and see complaints without solutions get the most agrees, likes, etc...
The complaints with solutions get barely any likes and people disagreeing with the solutions...

So I have assessed that it's a lose lose situation with the playerbase IMO. This means that any change will be hated...and the playerbase will always be at our throats...So I say let them...

Performance issues have to do with calculations and pulling everybodies unique clothes in cyro...

Solution=

1. EP all wear red clothes, DC all wear blue clothes, AD all wear yellow clothes. (the clothes already exist in game)
2.Major % based buffs must all give static numbers... Major brutality gives 350 weapon damage instead of a percentage
3. No more proc on anything. Bloodspawn: when you block an attack you gain 15 ultimate and 6k whatever it is for x seconds... this can occur every X seconds...
4. anything that is percent based will have to up a static amount (like max stamina...which is usually unchanging in battle no need to keep calling functions)
5. The removal of all proc and % increases that are not static from the CP system if not the total removal .

Then I will put this exactly on the pts as it is..

1. there will be 7 days spread out through the year (or maybe 6 months) where main servers will be down for 1 day.
2. This day will be extremely scheduled. (Have a specific goal in what to achieve) it will be known in advance for everybody..We'll call it an EVENT of some sorts..
3. Everybody who participates will get a reward of some sorts.

If you want fundamental changes to stop, people must play the pts and report the bugs.. otherwise people hide the exploits for themselves when they go live or the bugs/exploits are not caught...

These changes won't be forced on to live...if we get enough people to test out the pts >:-}...

If cyro can get locked by people for a silly event...why not try to use that same method to have an event called PTS DAY!!!

I want to say it this way... these radical changes will not be placed onto the live server as if they are the next iteration... those iterations will follow their normal cycle...
This of what I speak of is a radical iteration and SOME of the changes in the radical one will be used in the normal one... if it is found to be beneficial...

Think of it this way... you got your average person who sees two sets and say.. hey these will go good together and put it on...
Then you have the people who crunch in the numbers and know that hey these two sets are good together and put it on...

Then they share that information so that other players can use either one or the other set as a baseline as it is part of the meta...

That's what I am trying to do here....Honestly i would force all of the changes onto live...as the servers will run faster no doubt... but... what can we keep in there that is negligible?

I mean what if we just placed everybody in cyro with the R,B,Y clothes and the performance jumped insanely... then the rest of the changes might not even be needed...

However we won't know that unless we get a good amount of people inside the pts testing these changes...

EDIT: The goals of the PTS day would be placed in quests in both pve and pvp....upon completing a certain amount of these quests, rewards would be given in game....

Like i said the main server would be shut down and it would be known far in advance...so you can either participate in the event or go enjoy the sun outside...
Edited by LuxLunae on July 21, 2019 5:00PM
  • rotaugen454
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    Actually, I have found the majority of the playerbase to be rather helpful and friendly. Its a minority that isn't, they are simply the most vocal. Much like real life...

    Humorous post though.
    "Get off my lawn!"
  • Sergykid
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    inb4 "no" said in multiple words by someone that will get all the attention and we can topic close afterwards
    -PC EU- / battlegrounds on my youtube
  • Wolfpaw
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    If ZOS said your suggestions would better eso performance, you have my vote. Pts on console would be great also.
  • therift
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    Console does not have PTS. Your suggestion will deny participation by two thirds of the active player base.

  • NordSwordnBoard
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    They sell costumes, skins, mounts, and other accessories to PvPers as well. I see lots of CS skins and fashion. I'm not against the general idea with the clothes, and some of the PvP population might like it in favor of performance. ZOS will probably not do anything that would hinder CS sales and denying the ESO fashion show in Cyrodiil would have a serious impact on those CS item sales.
    Fear is the Mindkiller
  • worrallj
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    I have seen a lot of people pointing to things like CP calculations and stuff and saying that's what causes lag.... That just doesn't sound right to me. Computers can wipe through thousands of those calculations in less than a second I can't imagine it's actually a substantial bottleneck on performance. The clothing idea might work, Im skeptical but I just don't know.

    If I had to guess I'd say it's more about simply processing physics and coordinating all the actions of so many players in a single gigantic environment.
  • SidraWillowsky
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    LuxLunae wrote: »
    If you want fundamental changes to stop, people must play the pts and report the bugs.. otherwise people hide the exploits for themselves when they go live or the bugs/exploits are not caught...

    I am almost 100% sure that a HUGE majority of the bug reports or issues in the PTS go ignored.

  • quadraxis666
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    LuxLunae wrote: »
    If you want fundamental changes to stop, people must play the pts and report the bugs.. otherwise people hide the exploits for themselves when they go live or the bugs/exploits are not caught...

    I am almost 100% sure that a HUGE majority of the bug reports or issues in the PTS go ignored.

    ^ This is correct. there's a detailed history in the depths of the PTS forum of people finding bugs, reporting them, and those bugs making it to the live servers regardless.

    OP is under the mistaken belief that zenimax will listen to players. history shows otherwise.

    The PTS serves one purpose and one purpose only, Does the game actually load up and play, and is the connection stable enough to not crash?

    So long as that's true, they can go ahead and launch the new DLC/Chapter and people will be able to access the crown store.
  • daemonios
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    Your assumption on what causes lag is very hard to believe.

    Regarding players' fashion preferences, I assume and *hope* it's all handled on the client. That means if performance goes south it's not due to lag, it's due to your machine. But that's not what I get from the complaints I read, with people dealing with performance issues, loading screens and disconnects regardless of the specs of their gaming rig. I really have a hard time even beginning to understand how reducing the choice of garments could help with performance.

    As for calculations, again, it's very doubtful that it's a matter of complexity that causes lag. When you have dozens of players and player abilities bouncing off each other, buffing, debuffing, healing, damaging, etc., that is the main issue. I very much doubt that simplifying the calculations would help when the server doesn't seem to be able to deal with the number of calculations required. This is not specific to ESO, though I do think performance is worse here than in other substantially similar games, so maybe there's room to optimise the server software and/or hardware.

    In the end, degradation of performance is something that is managed, rather than solved. Take a look at EVE Online. When their servers start to buckle under pressure, time dilation kicks in and slows down the action for everyone so all the numbers can be crunched. That is possible in EVE, not so much in ESO's action combat-style gameplay.
  • LuxLunae
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    daemonios wrote: »
    Your assumption on what causes lag is very hard to believe.

    Regarding players' fashion preferences, I assume and *hope* it's all handled on the client. That means if performance goes south it's not due to lag, it's due to your machine. But that's not what I get from the complaints I read, with people dealing with performance issues, loading screens and disconnects regardless of the specs of their gaming rig. I really have a hard time even beginning to understand how reducing the choice of garments could help with performance.

    As for calculations, again, it's very doubtful that it's a matter of complexity that causes lag. When you have dozens of players and player abilities bouncing off each other, buffing, debuffing, healing, damaging, etc., that is the main issue. I very much doubt that simplifying the calculations would help when the server doesn't seem to be able to deal with the number of calculations required. This is not specific to ESO, though I do think performance is worse here than in other substantially similar games, so maybe there's room to optimise the server software and/or hardware.

    In the end, degradation of performance is something that is managed, rather than solved. Take a look at EVE Online. When their servers start to buckle under pressure, time dilation kicks in and slows down the action for everyone so all the numbers can be crunched. That is possible in EVE, not so much in ESO's action combat-style gameplay.

    I would say this but did you notice the non-cp campaign runs better than the cp one?

    I happened to chance across speaking to a former emporor...before cp system existed..before these new sets...i think in 2015...
    He wanted me to watch his vid and I did...they were healing, buffing, debuffing, damaging, etc. and there was one thing missing...the horrible game kicking lag...
    Edited by LuxLunae on July 20, 2019 12:43AM
  • daemonios
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    LuxLunae wrote: »
    daemonios wrote: »
    Your assumption on what causes lag is very hard to believe.

    Regarding players' fashion preferences, I assume and *hope* it's all handled on the client. That means if performance goes south it's not due to lag, it's due to your machine. But that's not what I get from the complaints I read, with people dealing with performance issues, loading screens and disconnects regardless of the specs of their gaming rig. I really have a hard time even beginning to understand how reducing the choice of garments could help with performance.

    As for calculations, again, it's very doubtful that it's a matter of complexity that causes lag. When you have dozens of players and player abilities bouncing off each other, buffing, debuffing, healing, damaging, etc., that is the main issue. I very much doubt that simplifying the calculations would help when the server doesn't seem to be able to deal with the number of calculations required. This is not specific to ESO, though I do think performance is worse here than in other substantially similar games, so maybe there's room to optimise the server software and/or hardware.

    In the end, degradation of performance is something that is managed, rather than solved. Take a look at EVE Online. When their servers start to buckle under pressure, time dilation kicks in and slows down the action for everyone so all the numbers can be crunched. That is possible in EVE, not so much in ESO's action combat-style gameplay.

    I would say this but did you notice the non-cp campaign runs better than the cp one?

    AFAIK population is lower in non CP except during events when all campaigns can become pop locked.
  • mairwen85
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    Sergykid wrote: »
    inb4 "no" said in multiple words by someone that will get all the attention and we can topic close afterwards

    uhm.. no :trollface:
  • Sylvermynx
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    I'd love to do PTS, but I don't have the bw to download it even once, much less over and over. And even if I did, I wouldn't mess with pvp any more than I do on live (as in ZERO).
  • mairwen85
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    Sylvermynx wrote: »
    I'd love to do PTS, but I don't have the bw to download it even once, much less over and over. And even if I did, I wouldn't mess with pvp any more than I do on live (as in ZERO).

    Really? Every post -- either 2000ms ping or low bandwidth.... pff. Change the record.

    bbd.jpg


    Just put it in your sig so you don't have to repeat yourself.
    Edited by mairwen85 on July 20, 2019 12:55AM
  • LuxLunae
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    therift wrote: »
    Console does not have PTS. Your suggestion will deny participation by two thirds of the active player base.

    Yeah but you benefit on the fixes ^^ and you won't have to worry about a 24 hr shut down while PTS day is happening..!!
    Edited by LuxLunae on July 21, 2019 5:02PM
  • LuxLunae
    LuxLunae
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    Sylvermynx wrote: »
    I'd love to do PTS, but I don't have the bw to download it even once, much less over and over. And even if I did, I wouldn't mess with pvp any more than I do on live (as in ZERO).

    Yes but PTS also does test pve aspects as well...I wonder if they ever fixed those ropes I could walk thru in vvardenfall
  • LukosCreyden
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    I thought this was a genuine post about how much you loved everyone here...


    Well, I love everyone here. Even the salty ones and the ones I disagree with.


    <3
    Struggling to find a new class to call home.Please send help.
  • Kel
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    mairwen85 wrote: »
    Sylvermynx wrote: »
    I'd love to do PTS, but I don't have the bw to download it even once, much less over and over. And even if I did, I wouldn't mess with pvp any more than I do on live (as in ZERO).

    Really? Every post -- either 2000ms ping or low bandwidth.... pff. Change the record.

    bbd.jpg


    Just put it in your sig so you don't have to repeat yourself.

    Please add in the fact you don't PvP. We get it. You despise PvP, hate it with a passion, won't touch it in any game ever.
    Understood. You don't have to mention that in every single post.
    Sylvermynx wrote: »
    And even if I did, I wouldn't mess with pvp any more than I do on live (as in ZERO).

    We all got it.
    Edited by Kel on July 21, 2019 5:22PM
  • ArchMikem
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    I really wouldnt mind everyone being loaded into Cyrodiil wearing an Alliance uniform.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • therift
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    LuxLunae wrote: »
    therift wrote: »
    Console does not have PTS. Your suggestion will deny participation by two thirds of the active player base.

    Yeah but you benefit on the fixes ^^ and you won't have to worry about a 24 hr shut down while PTS day is happening..!!

    'Fixes'? Lmao. PC is more than welcome to keep ZoS' 'fixes'.

    And what about the majority of players who run PvE exclusively (or nearly so)? Are you going to force them into your PTS concentration camp as well? Forsooth!

  • BrooksP
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    Clothing shouldn't have any noticeable effect on server performance, only user performance...If it did, then ESO is in worse shape then I thought.

    I'm still extremely skeptical that calculations are the underlining or main cause of performance issues. From a computing standpoint, ESO calculations are neither complex nor at a large enough scale to have that great of an impact given modern tech.

    I would still bet it is poor backend coding structure, from years of adding on and most likely stems from the overhaul they did with One Tamriel.

    In regards to PTS(or any open beta/test environment) I really wouldn't expect much. In most cases they are simply used for either very low hanging fruit fixes or in most cases to find game breaking bugs. Anything in between generally isn't a priority and if it isn't found by in-house QA(which I doubt ESO even has anymore) then it won't be touched.
  • therift
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    BrooksP wrote: »
    Clothing shouldn't have any noticeable effect on server performance, only user performance...If it did, then ESO is in worse shape then I thought.

    I'm still extremely skeptical that calculations are the underlining or main cause of performance issues. From a computing standpoint, ESO calculations are neither complex nor at a large enough scale to have that great of an impact given modern tech.

    I would still bet it is poor backend coding structure, from years of adding on and most likely stems from the overhaul they did with One Tamriel.

    In regards to PTS(or any open beta/test environment) I really wouldn't expect much. In most cases they are simply used for either very low hanging fruit fixes or in most cases to find game breaking bugs. Anything in between generally isn't a priority and if it isn't found by in-house QA(which I doubt ESO even has anymore) then it won't be touched.



    ZoS made comments from time to time about the difficulties they have with memory leaks and utilizing multiple cores for passive calculations. I suspect you're correct about the code, and MMOs in general are notorious for poor database development.
  • Sanguinor2
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    Regarding PTS, as others said, a lot gets reported, next to Nothing gets fixed before live. I did sunspire on elsweyr pts with my Group, we reported a lot of Bugs, the only one that got fixed before live was one that allowed tanks to survive easier, sets not working on bosses which was known since week 1 is not fixed still.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • BrooksP
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    therift wrote: »
    BrooksP wrote: »
    Clothing shouldn't have any noticeable effect on server performance, only user performance...If it did, then ESO is in worse shape then I thought.

    I'm still extremely skeptical that calculations are the underlining or main cause of performance issues. From a computing standpoint, ESO calculations are neither complex nor at a large enough scale to have that great of an impact given modern tech.

    I would still bet it is poor backend coding structure, from years of adding on and most likely stems from the overhaul they did with One Tamriel.

    In regards to PTS(or any open beta/test environment) I really wouldn't expect much. In most cases they are simply used for either very low hanging fruit fixes or in most cases to find game breaking bugs. Anything in between generally isn't a priority and if it isn't found by in-house QA(which I doubt ESO even has anymore) then it won't be touched.



    ZoS made comments from time to time about the difficulties they have with memory leaks and utilizing multiple cores for passive calculations. I suspect you're correct about the code, and MMOs in general are notorious for poor database development.

    If they are having issues with memory leaks, then a very bandaid solution could simply be having daily server maintaince/restart for Cyrodiil(this is under the assumption that Cyrodiil is on it's own server).

    Though if that is the case, then simply reducing the number of calculations won't really solve much as it won't scale and will need to continuously be reduced.
    Edited by BrooksP on July 21, 2019 7:05PM
  • JKorr
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    You missed the multipage rants by the people who were outraged that you can't dye the Alliance rider outfits, didn't you? There were people who didn't seem to understand the concept of Alliance/Faction specific color being important to designate the different faction groups......
  • Alucardo
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    If you want fundamental changes to stop, people must play the pts and report the bugs.. otherwise people hide the exploits for themselves when they go live or the bugs/exploits are not caught...
    Hi there, are you new? I stopped providing feedback on the PTS because they generally ignore it. People complain about X bug on the PTS, or that Y is too overpowered, and guess what? It goes live anyway. Then we get word a month later that it will be fixed in a patch 3 months down the line, so we have to live with it.
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