ArcaneBlue wrote: »inb4 "run with friends/guildies"
I feel your pain, people often just leave as soon as the final boss is dead, even after being asked to remain -politely-. the best solution sure is running with friends or guildies but they're not always available to satisfy my needs either and I shouldn't expect them to. the "kick" timer needs to be maybe doubled or players with the dungeon quest shouldn't get booted from the instance until the quest is handed in or leave voluntarily
The 'kick' timer simply shouldn't exist after the dungeon is complete. Kick timers exist to remove kicked players from the instance if they're not in the group any longer. However, as far as I can see, there is no reason why the game should kick a player from a dungeon if they're the last man standing after all their other teammates leave the group. So nevermind the timer, why is this even a thing at all?ArcaneBlue wrote: »the "kick" timer needs to be maybe doubled or players with the dungeon quest shouldn't get booted from the instance until the quest is handed in or leave voluntarily
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FlopsyPrince wrote: »I didn't tell everyone. This is only about my 5th time doing a dungeon at all, but I found they give skill points, so it can be worthwhile.
FlopsyPrince wrote: »A serious issue here is that the NPC had to go through some really slow ritual before I could turn things in. That made it impossible to turn in.
Hallothiel wrote: »Usually do pledges with guildmates but pugged a ‘tank’ the other night. VoM. 2 of us doing quest / levelling up.
3 of us pause at start whilst getting quest (takes soooo long!). He doesn’t wait & runs ahead. Type ‘doing quest’ in group chat. No response.
And this carries on throughout run. Bloody obvious doing the quest as killing things then hanging around near npcs. Keep writing in group chat that we are doing quest but to no avail. Decide that if he wants to solo it who are we to get in his way 🤣
Managed to complete but just to say don’t always rely on text chat to get point across!
The simple solution is to be able to turn in the quest once the last boss is dead. The problem is in some dungeon you have to wait 2 - 3 minutes before you can turn in the quest
Vonelfell and banish cell 1 or two of worst for not be able to complete quest. Just too much dialogue after the last boss is killed before you can turn in the quest.
Vonelfell and banish cell 1 or two of worst for not be able to complete quest. Just too much dialogue after the last boss is killed before you can turn in the quest.
Vollenfell is tricky because you have to exit where main boss fight have ended and find quest giver after skeletons have been summoned. Most player that don't know about this might start to fight skeletons instead of getting out and because of in combat issues can have trouble to interact with quest NPC to finish quest.
Worse part is those dungeon where one need to wait in between so game will tick to next step in story (go next target on map). If somebody rush through and put group in combat then it will take forever to interact with quest NPC to get this on to next stage, so it isn't just in the end of dungeons that this can be a problem.
//RexyCat
This has been a problem forever, but if they try to fix it it would prob take the game down for a month. Either that or dungeons will be bugged like crazy.