From what I understand vet dungeons are massively harder then normal dungeons, if Im cp 255 tank and my healer buddy is similar do we have a chance at some of the vet dungeons? Fungal I Spindle I? thx
From what I understand vet dungeons are massively harder then normal dungeons, if Im cp 255 tank and my healer buddy is similar do we have a chance at some of the vet dungeons? Fungal I Spindle I? thx
thx for the tips guys, as luck would have it only one of my armor pieces has a STURDY trait to it lol, im running a regen tank Green Pact and Beekeeper full sets, regen is a hair under 3k with food buffs running. Im told its a selfish build though and i should try and get a set that buffs the team better....... the joys of learning the game lol
Rev Rielle wrote: »thx for the tips guys, as luck would have it only one of my armor pieces has a STURDY trait to it lol, im running a regen tank Green Pact and Beekeeper full sets, regen is a hair under 3k with food buffs running. Im told its a selfish build though and i should try and get a set that buffs the team better....... the joys of learning the game lol
Oh, don't worry about anyone telling you you have a 'selfish build'. As a tank you want to do basically four things:
- Taunt (So they hit you)
- Maim (So they deal less damage to you/others)
- Keep them still as much as possible (This is the single best thing by far you can do to support your group)
- Stay alive (e.g. learn the visual cues when to block/interrupt they are consistent throughout the entire game).
Anything beyond that is just flavour, so to speak. Do those things well and anyone that complains is absolutely not worth playing with. The DPS potential in this game right now is so ridiculously over-powered that we (the dps) need absolutely zero help.
From what I understand vet dungeons are massively harder then normal dungeons, if Im cp 255 tank and my healer buddy is similar do we have a chance at some of the vet dungeons? Fungal I Spindle I? thx
Most bosses can not be interrupted or only interrupted at some mechanics like abilities with cast time. it works well on elite adds however and many of them can knock your down if not blocked or interupted.Rev Rielle wrote: »thx for the tips guys, as luck would have it only one of my armor pieces has a STURDY trait to it lol, im running a regen tank Green Pact and Beekeeper full sets, regen is a hair under 3k with food buffs running. Im told its a selfish build though and i should try and get a set that buffs the team better....... the joys of learning the game lol
Oh, don't worry about anyone telling you you have a 'selfish build'. As a tank you want to do basically four things:
- Taunt (So they hit you)
- Maim (So they deal less damage to you/others)
- Keep them still as much as possible (This is the single best thing by far you can do to support your group)
- Stay alive (e.g. learn the visual cues when to block/interrupt they are consistent throughout the entire game).
Anything beyond that is just flavour, so to speak. Do those things well and anyone that complains is absolutely not worth playing with. The DPS potential in this game right now is so ridiculously over-powered that we (the dps) need absolutely zero help.
thx!! any tips on interupting? i always push my interupt buttons when i see them pop up on the screen but a lot of the time it feels like it did nothing?
we ran vFG-1 and v-eldon root ii with pretty much no problems which is def thx to the experienced guys with us that were nice enough to spend the time to warn us of any mechanics we needed to watch for.
Rev Rielle wrote: »thx for the tips guys, as luck would have it only one of my armor pieces has a STURDY trait to it lol, im running a regen tank Green Pact and Beekeeper full sets, regen is a hair under 3k with food buffs running. Im told its a selfish build though and i should try and get a set that buffs the team better....... the joys of learning the game lol
Oh, don't worry about anyone telling you you have a 'selfish build'. As a tank you want to do basically four things:
- Taunt (So they hit you)
- Maim (So they deal less damage to you/others)
- Keep them still as much as possible (This is the single best thing by far you can do to support your group)
- Stay alive (e.g. learn the visual cues when to block/interrupt they are consistent throughout the entire game).
Anything beyond that is just flavour, so to speak. Do those things well and anyone that complains is absolutely not worth playing with. The DPS potential in this game right now is so ridiculously over-powered that we (the dps) need absolutely zero help.
thx!! any tips on interupting? i always push my interupt buttons when i see them pop up on the screen but a lot of the time it feels like it did nothing?
we ran vFG-1 and v-eldon root ii with pretty much no problems which is def thx to the experienced guys with us that were nice enough to spend the time to warn us of any mechanics we needed to watch for.
You could try HM, an wipe does not matter much, it depend on group, if run has been smooth so far HM tend to not be much of an issue expect the 2 dungeons tend to have an requirement rather than an scroll.FrancisCrawford wrote: »Some thoughts:
- In normal-mode easier dungeons, it is very rare to get one-shot killed. In vet mode that's a much greater danger.
- You should never, ever do a vet dungeon that you aren't already comfortable in in normal mode.
- If it's your first time in a dungeon in vet mode, ask the group not to set off hard mode, perhaps unless you've had an easy time in the dungeon to that point. Some groups will even listen.
- Trash mobs have enough health in vet dungeons -- commonly over 100K -- that it can be worth the trouble for a tank to chain them into the AoE area. (But the most popular AoEs are getting nerfed in Update 23.)
- Block the Warden in City of Ash 1 so that his platform doesn't get covered with fire.
- Spindleclutch 1 is much harder on vet mode than it "should" be, solely because the final bosses' cc attack is very hard to identify and block in time. (Some people think this is due to a never-fixed bug making the needed reaction time be 10X shorter than intended.)
- If you stand in the Fanged Menace's AoE in Arx Corinium, she heals herself. More generally, boss self-heals rarely matter in normal mode, but can be more of a problem in vet.
- If you stand in the water in the last boss fight in Arx Corinium, you get shocked.