El_Borracho wrote: »I'm not saying it can't be done. And I would hope most of these "fake tanks" doing normals are actually very competent DPS. But there is a difference between a new tank and a fake tank. One is trying to tank. The other is selfishly jumping the queue and praying there is a DPS or two to cover for his ineptitude. With the latter happening more often than the former.
AgaTheGreat wrote: »There's no point having a tank or healer in a normal dungeon. There's no point running like a headless chicken because a boss is chasing you. Learn to block, learn to doge roll. 4 DDs can easily do any normal dungeon, including some of the DLC ones. None of the bosses in any normal dungeons can really kill you if you block or dodge roll, or not even that. Sometimes they will just uppercut you / stun you and that's that. Self heal is key while pugging.
Tank in a normal dungeon is a DPS loss. Why? Because nine out of ten times people who do a normal dungeon are new players or low level characters who just want experience because they're levelling up. With an additional DD it's faster. This game favours having a strong DPS because the sooner you burn and kill stuff, the less things you have to deal with or heal through. (not in all instances mind you, but most of the time).
So if next time you've got a fake tank - block or dodge roll heavy attacks. They usually look as if a boss or an add is "gathering energy". You will be fine as soon as you understand what each boss or add is capable of.
NordSwordnBoard wrote: »COA1 Vet
I had a fake tank (I'm healing) with good dps but horrible situational awareness. Not sure if he was going for a speed run in a PUG, he didn't communicate until I trolled a bit. There were two level 200-250 DPS struggling with boss aggro, and got one-shot by the infernal guardian and other bosses. The boss right before the last one kept running all over the place. The DDs kept getting killed or kiting the boss, so when she went after me, I kept dragging her down the stairs to reset the fight. Just to slow it down and make a point about aggro.
Tank: [snip]?
Me: Slot aggro [snip]
Tank: This dungeon is easy
Me: Yes, for you & me but they are getting wrecked
All the speediness was for naught, he skipped the flame atro boss. After milling about the door, we had to go back to kill it to enter the last area. Then we had to start the last boss over because he rushed in before reading the scroll (it was the daily). That must've sucked for the other two DDs at lower CP trying to do a vet dungeon. To see it get treated like a normal by a fake tank who made all sorts of stupid rookie mistakes was an awful example of 'leetness.
Many fake tanks are on the far left of the Dunning-Kruger, giving the ethical/responsible ones bad rep. If this guy had one skill for taunting, the run would've been fine for all of us, even on vet.
For an easy random normal, a taunt is enough, and if the fake tank in question knows when to block, and doesn't kite boss out of AoE's, then he/she's not doing something different than an actual tank, while contributing to damage, which is nice. DLC dungeons would need more health and mitigation than what a DD would normally have. However, when I encounter fake tanks, it's hardly ever that they meet these bare minimums, and it's usually just a DD that just runs ahead and burns everything. I'm guilty of fake tanking sometimes, when the queue takes particularly long, or when farming for gear, but I usually slot a taunt; having said that, even when someone uses a taunt, I still think it's inconsiderate to others, especially if they are new players, purely for the reason that it throws them off, and makes the run messy from their perspective. The actual ethical thing would be a taunt, some form of crowd control, and mitigation, which would then make the player an actual tank
How many players under level 50 are gonna have inner fire unlocked?
Expecting below 50 players to meet certain requirements is completely stupid. I'll admit they should still queue for their proper roles but tbh, 4 dps are gonna steamroll dungeons way faster and efficiently than having a tank and a healer unless the player is just uber bad or a complete squish with no armor
If you're a player who runs normal dungeons and complains about a fake tank, you got bigger issues. If you're that bad that you need a true tank on normals, big yikes
I always queue as fake tank/heal on my main DD for normal dungeons. I've got 41k dps on 3 million self buffed, it's not the best but I think it's good enough to replace a tank.
Support roles in dungeons, even veteran, are often unnecessary since high DPS allows your to burn through most mechanics even in some DLC dungeons like vRoM you can easily do HM, no death speedruns just with 4 experienced DDs.
I am often dealing 80%+ group DPS as a fake tank, this is not bragging since people are often leveling and I have a full endgame build, it's just an observation. I am much more valuable than any tank could be, I am there reducing the time it would take to finish the dungeon from >20 minutes to <10 and often nobody dies because there's nobody to kill them.
I'm sorry if this offends people and tank mains in general but random normals are a joke and there's no situation where a support role would be more valuable to a group than 40k+ dps and I'm not going to burn 20+ minutes of my xp boost waiting in queue so I can do some Fungal Grotto I in 8 minutes. Not to mention it's even faster if I queue as tank because then it's 3 DDs.
I fully agree that you should only queue as tank if you can be of more use than a tank would be, but if you meet that criteria people complaining just seem whiny. Everytime I queue as DD or heal I hope there is a fake tank with high DPS so we can finish twice as fast.
I always queue as fake tank/heal on my main DD for normal dungeons. I've got 41k dps on 3 million self buffed, it's not the best but I think it's good enough to replace a tank.
Support roles in dungeons, even veteran, are often unnecessary since high DPS allows your to burn through most mechanics even in some DLC dungeons like vRoM you can easily do HM, no death speedruns just with 4 experienced DDs.
I am often dealing 80%+ group DPS as a fake tank, this is not bragging since people are often leveling and I have a full endgame build, it's just an observation. I am much more valuable than any tank could be, I am there reducing the time it would take to finish the dungeon from >20 minutes to <10 and often nobody dies because there's nobody to kill them.
I'm sorry if this offends people and tank mains in general but random normals are a joke and there's no situation where a support role would be more valuable to a group than 40k+ dps and I'm not going to burn 20+ minutes of my xp boost waiting in queue so I can do some Fungal Grotto I in 8 minutes. Not to mention it's even faster if I queue as tank because then it's 3 DDs.
I fully agree that you should only queue as tank if you can be of more use than a tank would be, but if you meet that criteria people complaining just seem whiny. Everytime I queue as DD or heal I hope there is a fake tank with high DPS so we can finish twice as fast.
AgaTheGreat wrote: »There's no point having a tank or healer in a normal dungeon. There's no point running like a headless chicken because a boss is chasing you. Learn to block, learn to doge roll. 4 DDs can easily do any normal dungeon, including some of the DLC ones. None of the bosses in any normal dungeons can really kill you if you block or dodge roll, or not even that. Sometimes they will just uppercut you / stun you and that's that. Self heal is key while pugging.
Tank in a normal dungeon is a DPS loss. Why? Because nine out of ten times people who do a normal dungeon are new players or low level characters who just want experience because they're levelling up. With an additional DD it's faster. This game favours having a strong DPS because the sooner you burn and kill stuff, the less things you have to deal with or heal through. (not in all instances mind you, but most of the time).
So if next time you've got a fake tank - block or dodge roll heavy attacks. They usually look as if a boss or an add is "gathering energy". You will be fine as soon as you understand what each boss or add is capable of.