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Light and medium armor speed bonus suggestion

Delparis
Delparis
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Zenimax should add imo a speed bonus when wearing light or medium armor to help pve and pvp mobility
  1. When 5 light armor pieces equipped add 2% speed per light piece
  2. when 5 medium armor pieces equipped add 1% speed bonus per medium piece
  • Haenk
    Haenk
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    Why?
  • Delparis
    Delparis
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    better mobility for light armor builds as they lack resitance and mobility.

    also i think that you should run better when you are in light than when you wear medium or heavy as they are "heavier"
  • Sergykid
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    if you want realism then think like this. Wearing heavy armor trains your muscles to be stronger. Being stronger gives you more force in legs etc. Being in light just makes you weak and you tire fast. Imagine bulls, they are massive and heavy but still can rush at high speed.
    -PC EU- / battlegrounds on my youtube
  • Mayrael
    Mayrael
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    Seems pretty good idea.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Dragneel1207
    Dragneel1207
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    except most magica builds have high mobility
    sorc - streak
    warden - wings
    Dk - chains and wings kinda
    nightblade - path
    templar - not played enough to comment
  • Kadoin
    Kadoin
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    No. We already had the speed meta before and we don't need it back. The game's positioning system better be properly fixed before adding a speed bonus to anything. I know for a fact its not fixed on live...
  • Wolfpaw
    Wolfpaw
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    Med had it in pts, & from what I read it was removed. Speed buff when hit w/aoe. Med seems it will be pretty strong anyhow, live will give a better picture.

    Stamina has the same access to most of the same speed buffs as mag (RAT, Warden wings, etc...), plus gap-closers...& dual wield is getting a gap-closer also.

    I agree though some light classes will be hurting.

    Light needs reliable escapes to reposition.

    I know my magden is a sitting duck against semi-skilled stam players.
    Edited by Wolfpaw on July 16, 2019 3:12PM
  • Vizikul
    Vizikul
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    Delparis wrote: »
    better mobility for light armor builds as they lack resitance and mobility.

    also i think that you should run better when you are in light than when you wear medium or heavy as they are "heavier"

    That makes no sense. Medium armor would and should definitely be faster than light armor, for two reasons.

    1. Try to run while wearing a robe, chances are you going to trip. Even, if you don't wear a robe but a jacket and pants instead: Light armor is saggy and floaty, while Medium armor is tight and sort of "aerodynamic".

    2. MA needs to be faster than LA just for balance reasons. LA has shields going for them to absorb incoming damage and HA has its high mitigation to nullify it. But MA has 25% dmg reduction to AoE damage? Medium armor users are supposed to negate incoming damage by completely evading it. Dodge roll does a pitiful job since every ultimate and AoE ability is unavoidable, so what they need, more than anyone else, is speed. They gotta be faster than their opponents to avoid the incoming damage.
    Edited by Vizikul on July 16, 2019 3:42PM
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • CambionDaemon
    CambionDaemon
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    Vizikul wrote: »
    Delparis wrote: »
    better mobility for light armor builds as they lack resitance and mobility.

    also i think that you should run better when you are in light than when you wear medium or heavy as they are "heavier"

    That makes no sense. Medium armor would and should definitely be faster than light armor, for two reasons.

    1. Try to run while wearing a robe, chances are you going to trip. Even, if you don't wear a robe but a jacket and pants instead. Light armor is saggy and floaty, while Medium armor is tight and aerodynamic.

    2. MA needs to be faster than LA just for balance reasons. LA has shields going for them to absorb incoming damage and HA has their high mitigation to nullify it. But MA has 25% dmg reduction to AoE damage? Medium armor users are supposed to negate incoming damage by completely evading it. Dodge roll does a pitiful job since every ultimate and AoE ability is unavoidable, so what they need, more than anyone else, is speed. They gotta be faster than their opponents to avoid the incoming damage.

    1. As someone who used to do reenactment, trying to run fast in leather armour is not as easy as running in a jerkin and pants, and running in chainmail or half plate is extremely tiring.

    2. No it doesn't, you have reduction to all Stamina abilities and better resistances. If the problem is unavoidable AoE, then that is what need to be changed. With the current changes to shields they are going to stop one attack and increase cost will reduce the times that you will cast shields.

    Armour in general in this game needs to be completely reworked, the difference in resistances between the three types are great, but there needs to be bonuses to light to compensate for the lack of defense, on the other hand though heavy armour needs to have disadvantages (slower movement/increase cost to skills or something), with medium being the middle ground,
  • Wolfpaw
    Wolfpaw
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    My experience in armor mobility balance,

    1. Heavy is slower (mobility costs & distance travelled) with bursts of mobility through gap-closers.
    2. Medium is quick on the feet with dodge & sprint.
    3. Light has reposition skills through magic like teleports & misdirection.
    Edited by Wolfpaw on July 16, 2019 4:23PM
  • Urzigurumash
    Urzigurumash
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    Hmm, maybe something for Medium like:

    Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.

    And for Light, maybe:

    Reduces the effectiveness of snares applied to you by 4% per piece of Light Armor worn. Reduces the cost of Sprint by 3% per piece of Light Armor worn
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    on the other hand though heavy armour needs to have disadvantages (slower movement/increase cost to skills or something), with medium being the middle ground,

    It already has this via the absence of Cost Reduction perks, and the absence of any perk related to sprinting, unlike Medium and Light, which have both.
    Edited by Urzigurumash on July 16, 2019 4:51PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Delparis
    Delparis
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    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?
    Edited by Delparis on July 16, 2019 7:20PM
  • Kadoin
    Kadoin
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    Delparis wrote: »
    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?[

    Yes.

    Edit: Fixed quote
    Edited by Kadoin on July 16, 2019 7:22PM
  • Delparis
    Delparis
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    Kadoin wrote: »
    Delparis wrote: »
    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?[

    Yes.

    Edit: Fixed quote

    t-l-chargement.jpg
  • susmitds
    susmitds
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    Delparis wrote: »
    Kadoin wrote: »
    Delparis wrote: »
    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?[

    Yes.

    Edit: Fixed quote

    t-l-chargement.jpg

    Magplar is slow true af but it is opposide of hard mode. Magplar is easily A tier for PvP. You can build for mobility to fill in the gaps.
  • Delparis
    Delparis
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    susmitds wrote: »
    Delparis wrote: »
    Kadoin wrote: »
    Delparis wrote: »
    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?[

    Yes.

    Edit: Fixed quote

    t-l-chargement.jpg

    Magplar is slow true af but it is opposide of hard mode. Magplar is easily A tier for PvP. You can build for mobility to fill in the gaps.

    Nop you can't build mobility without losing resitance or dmg or sustain.

    I've tried multiple builds and nothing works fine.
    • Resitance and sustain -> no dmg and no mobility
    • dmg and mobility -> no resistance and sustain
    • and so on...
  • susmitds
    susmitds
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    Delparis wrote: »
    susmitds wrote: »
    Delparis wrote: »
    Kadoin wrote: »
    Delparis wrote: »
    guys i don't know which class are you talking about (sorc?) but magplar is currently the slowest class for pvp.
    also magplar don't have access to magicka shield and has no teleportation or redirection skills.

    so what's the point with magplar? should i keep playing it as a pvp hard mode difficulty while being slow like a turtle ?[

    Yes.

    Edit: Fixed quote

    t-l-chargement.jpg

    Magplar is slow true af but it is opposide of hard mode. Magplar is easily A tier for PvP. You can build for mobility to fill in the gaps.

    Nop you can't build mobility without losing resitance or dmg or sustain.

    I've tried multiple builds and nothing works fine.
    • Resitance and sustain -> no dmg and no mobility
    • dmg and mobility -> no resistance and sustain
    • and so on...

    Obviously you have to give something up for it. You should not expect to gain free mobility. I suggest drop sustain and rely on Meditate more.
  • kojou
    kojou
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    I always "naked" should give you 100% of your speed. Light armor should take 10%, medium 20%, and heavy 30% (before passives).

    They should also consume increased amounts of stamina for rolling and sprinting.
    Playing since beta...
  • Shardaxx
    Shardaxx
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    I've always thought its daft that characters in heavy move the same speed as light and medium, in a lot of games heavy armor reduces base movement, as it should.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Delparis
    Delparis
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    Like Dark souls
  • ccmedaddy
    ccmedaddy
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    I like it. Heavy armor should also take significantly more fall dmg :trollface:
  • Aliyavana
    Aliyavana
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    medium's gameplay style is designed around speed, light armor users consist of magicka and have a ranged advantage
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