Here's another thing for me to "complain" about. After I made my necromancer, I had to play the story mode again. This isnt' a problem but it reminded me of World of Warcraft's Artifact story mode. I really wish this game offered the same thing.
For those who aren't familiar with WoW, I'm talking about a story mode where you get to play your role. For example, if you're a healer, you no longer have to run through Cold Harbour and take 2-5 minute boss battle fights. Instead you would heal your allies as they fight the boss. Or if you're a tank, and vice versa. I really hate healer's dps in general. But this mostly stems from the idea that I really enjoyed healing NPCs. As a healer you had to do specific things that healers do. Cleansing, healing, rez'ing fallen allies (in WoW) just minor things that add to the story's depth. Instead of Abnur, Sai, Lyris, following you around like a puppy dog and then all you really do is just heal lol
Tank story would be similar, except that you'd have to hold aggro off your allies, keep them from dying, etc. So they could make new boss mechanics to switch to others etc to make sure the tank keeps aggro since this game's mechanics are slightly different.
DPS obviously wouldn't really change much. Maybe except that they might have a healer and tank of their own to maximize their parse.
Of course, the story mode is done, but that's why I also suggested single player dungeons. This way you could be your role and still delve into a story. I just really enjoy PvE content. I find it enjoyable to cleanse a poison from a teammate or heal them. PC or not. I find PvP too competitive.
What do you guys think?