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A new list of bugs for Zos to ignore

p00tx
p00tx
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*These are specific to XBox NA, and while they may exist on other platforms, I have no other basis for comparison, since I don't play at the same level on PC yet. If they are occurring on another platform, comment with that and I'll add it in.

In Cyrodil:
  • When you enter a delve during times when there is a high population, you often can't leave, and you get a message saying "this instance is full".
    It can take 20+ tries to get out, and relogging will often kick you out of Cyrodil entirely, which means you get to wait in slow moving queues of 60+ again.
  • The Cyrodil "stuck in combat, can't mount, can't switch gear, can't port, can't do anything even though I haven't engaged in a fight for 5 minutes" bug is STILL here, 2 years later. But hey, they "fixed it" so we can't swap gear again in that situation. Sure helped a lot.
  • Also, you occasionally get the "slow bug" in Cyrodil where you feel like you're stuck in an 80% snare in perpetuity, and the only thing that works is dying, so you get to slowly crawl your way to a cliff or tower to throw yourself off. Rapids and other speed boosts do not help, and run speed does not function. The slow affects you while mounted as well. The slow bug has been happening everywhere in the game lately actually, when it used to be just Cyrodil. Maxed mounts feel like they've never had speed leveled at all.
  • Random load screens at keeps seem to be not-so-random. Every time the keep changes, or is "visually upgraded/downgraded", a loading screen occurs. Since these changes quite often happen mid-battle, the loading screens have become extremely problematic for fighting groups. Those of us who PvP do not actually care about seeing the keeps changing stature and would prefer to not be overrun by screaming hoards while we're stuck in unnecessary load screens. Further, your environmental changes often prompt extreme lag and/or load screens. Incoming fog, rain, snow, etc all cause glitches to the game and, while visually beautiful, are not helpful. Immersion is wonderful, but not at the cost of playing the game. gamerdvr.com/gamer/p00tx/gif/NaiveTatteredAztecant
  • Rams are now highly mobile, independently of any player action or intervention. Current behavior trends now include randomly spinning in circles, jumping to the side of a doorway while wedging itself into a corner and becoming inaccessible, turning tail and fleeing around the circumference of the keep before disappearing at some point, and the newest one...leaping up onto the d-ring where it stays until one of the dumber members of the opposing faction burns it (we can't put a new one down while it's sitting up there...sweet) or the owner goes up to retrieve it. Thankfully, my alliance is not known for being particularly inclined to put down siege in the campaign I play in (they prefer to stack 50 players to one piece of siege, then light attack the d-ring while doing cartwheels through the oils because we're super OP), so this isn't often a problem for us.
  • Entire sections of the map will "disappear", leaving what looks like an empty space where players are suspended in various levels of mid-air. This is often triggered by performing the super complicated, performance draining action of turning your camera right or left. No other action needs to be performed. Usually just moving around a bit in any direction for a significant amount of space helps, but many times a restart is required.
  • Players are still often unable to break free of one of the 208349738734596 CC/stun mechanics in this game, in spite of having full stam (I usually have at least 15-16k stam and run at least 40 CP into break free cost reduction on my mag toons in PvP, so please don't suggest speccing more into stam). This is a really old issue that has been around for years and numerous bug reports have been submitted over it.




In Trials/Dungeons:
  • AoE indicators are off across the board. Strafe indicators in Lokkestiis fight in Sunspire will show the incoming AoE going east to west right next to us, but will actually hit north to south right on top of us or nowhere near us.
  • The Warrior in HRC is having the same issue with the direction of his shield throw, as is world shaper mech on Felms, poison cone on lothis which now spins like a fidget spinner while the affected player stands still, and bubble shield in SCP.
  • Conversion indicators in MoL are still not working consistently, and even the battle notifications that should accompany the visual indicator are not showing up. This happens sporadically throughout the fight with the Twins, and will work properly on occasion. The battle notifications (text on screen) has also been malfunctioning in Cloudrest (Relequen overload mechanic and Galanwe's Ice drop synergy mechanic) and Scalecaller (First boss ice mechanic).
  • Players outside of the Will's jump radius in vSS are being tossed into the air, stunned, and dmged. If there is a space that we should not be standing in order to avoid dmg, then it should be clearly indicated by the accompanying AoE.
  • In vAS, Olms will randomly spin around to spit at multiple players behind him, rather than the kite healer in front of him, even when fully taunted.
  • When the group wipes in vet Sunspire, we are often unable to rez at all because it still indicates that one or two players are in combat, even though we're all very clearly dead. The only thing we're able to do at that point is have those stuck in combat relog to reset the issue.
  • 2nd boss in Crypt of Hearts (Skeleton dude) will often schming a player across the room and out of the active play area, and that player will be stuck in the wall, forced to wait until the fight is over to use "Get me unstuck". This one has been going on for as long as this dungeon has been around. Seriously?
  • Many times, when you try to look a boss after a fight, you will get a "target out of range" notification and be unable to loot them. You will be temporarily frozen for maybe 1-2 seconds while attempting to loot, but the action will not be completed.
  • Players are still often unable to break free of one of the 208349738734596 CC/stun mechanics in this game, in spite of having full stam. This is a really old issue that has been around for years and numerous bug reports have been submitted over it.
  • Enemies in instances will often spawn in completely invisible, which means tanks can't taunt them, DD's can't target them, and we can't see their AoEs so we can stay out of them and stay alive long enough for the game to catch up. This is usually accompanied by an audible desync (as well as an impressively low frame rate) where the sound cuts out, only to come rushing in all at once after the adds finally appear. It's going to be super fun healing people through this without the current crutch tools that enable us to survive the "mechanics" that are out of our control.


On top of all of this, the game is so slow, stuttery, and choppy, you can't move out of the broken parts even once you learn to play through them. The initial onset of fights seems to bring on the greatest amount of lagginess. I would suggest not pushing the healing changes live until you handle these issues, because we actually need the cheese healing to play through the broken parts of the game that we have zero control over. Without it, we're sitting ducks.


Please feel free to chime in with more Cyrodil, Trial/Dungeon, or overland bugs that you've consistently seen and I'll add them to the list. It might be nice to have them all in one post for them to see (and probably ignore).



Edited by p00tx on August 8, 2019 7:06PM
PC/Xbox NA
Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Karivaa
    Karivaa
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    I can verify these bugs are problematic issues. I have great internet speed and use the Xbox One X. Also, we all now experience disconnect where the game goes to a black screen. At first I thought my power went out. This is a new bug.
  • p00tx
    p00tx
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    Karivaa wrote: »
    I can verify these bugs are problematic issues. I have great internet speed and use the Xbox One X. Also, we all now experience disconnect where the game goes to a black screen. At first I thought my power went out. This is a new bug.

    Same here. I play on the newest One X, pay for the top tier gaming internet package, and use a wired connection. No other games have issues and when I perform a connection test on my Xbox, everything looks more than awesome. I regularly clear my cache and saved game data, as well as perform regular hard resets and power cycles. It's the game and how it functions with Xbox. They really need to look at making changes separate between platforms, since the game functions so differently between the two and populations are so different as well.
    Edited by p00tx on July 15, 2019 6:01PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • cheifsoap
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    I don't understand how these aren't addressed in a timely manner. They are game breaking
  • p00tx
    p00tx
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    cheifsoap wrote: »
    I don't understand how these aren't addressed in a timely manner. They are game breaking

    I agree. People have posted about them, but no word on them so far. I get the skill changes this patch, but I don't get how that was prioritized over fixing the game itself first. It's like paying to have fancy rims put on a beautiful, expensive car that also has a blown head gasket.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • MasterConiff
    MasterConiff
    Soul Shriven
    p00tx wrote: »
    [*] Conversion indicators in MoL are still not working consistently, and even the battle notifications that should accompany the visual indicator are not showing up. This happens sporadically throughout the fight with the Twins, and will work properly on occasion.

    I've had this happen during the first boss fight of Scalecaller, during the spider round of vMA, and most notably, during any fight with Relequen's shade in Cloudrest.

    Console doesn't have the luxury of having an add-on tell us when to pay attention to mechanics, so it really ramps up the difficulty when these battle notifications aren't consistent.

  • Rome1984
    Rome1984
    Soul Shriven
    Also skills not working at times, even though you can clearly see on the skill bar that you activated said skill. This is detrimental in pvp and pve and has been happening for well over a year. Half the time I can’t go through keep doors in cyrodiil, compliments of the latest chapter. The same is true for the districts in imperial city, doors and sewer entrances will randomly not work. Which means I have to die or use a retreat sigil. Random load screens, random freezing for a few seconds. Pretty much every telegraph is broken, and all trials are not functioning properly in one way or another. Just doing writs in belkarth, the lag is equivalent to what cyrodiil used to be before this patch. I won’t even go into cyrodiil right now because EVERYTHING is so broken in this game. I could go on and on about the endless list of bs in this game. This has gone on way too long but we’ve dealt with the constant bugs and lag, and now it’s becoming completely unplayable. This is unacceptable and zos should be ashamed of the so called “work” they’re doing.
  • boombagoomba
    boombagoomba
    Soul Shriven
    The slow bug has been happening to me everywhere in the game, when it used to be just Cyrodiil. Maxed mounts feel like they've never had speed leveled at all.
  • p00tx
    p00tx
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    The slow bug has been happening to me everywhere in the game, when it used to be just Cyrodiil. Maxed mounts feel like they've never had speed leveled at all.

    Yeah, same here. It's almost like the Cyrodil bugs have leaked out into the rest of the game. I'll add that in.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • calla400
    calla400
    Soul Shriven
    Agreed 100%


    Ps: p00t is a god. That is all.
  • p00tx
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    p00tx wrote: »
    [*] Conversion indicators in MoL are still not working consistently, and even the battle notifications that should accompany the visual indicator are not showing up. This happens sporadically throughout the fight with the Twins, and will work properly on occasion.

    I've had this happen during the first boss fight of Scalecaller, during the spider round of vMA, and most notably, during any fight with Relequen's shade in Cloudrest.

    Console doesn't have the luxury of having an add-on tell us when to pay attention to mechanics, so it really ramps up the difficulty when these battle notifications aren't consistent.

    This 100%

    PC folks tend to dismiss all console problems and complaints about nerfs to survivability, claiming they only happen because we're non-PC peasants, but I think many of them forget that we don't have add-ons telling us what to do at every single turn. We have to rely on our own awareness of game mechanics, and when things go wrong, we need a little safety net to pull us through the bugs.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Sanguinor2
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    In cloudrest you sometimes dont see the Synergy to drop the ice and spamming Synergy wont do anything and you will inevitably die.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • p00tx
    p00tx
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    Sanguinor2 wrote: »
    In cloudrest you sometimes dont see the Synergy to drop the ice and spamming Synergy wont do anything and you will inevitably die.

    Added. Thanks! Forgot about this one.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Sanguinor2
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    p00tx wrote: »

    Added. Thanks! Forgot about this one.

    I´ve been getting very familiar with CR, we did repeat GH because one of our tanks missed it so we spent a lot time there, very frustrating to reset because of that.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    .
    Edited by r3turn2s3nd3r on July 16, 2019 1:56PM
  • dotme
    dotme
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    p00tx wrote: »
    ...Those of us who PvP do not actually care about seeing the keeps changing stature and would prefer to not be overrun by screaming hoards while we're stuck in unnecessary load screens....
    I snorted my coffee when I read that. So, so accurate... as is the rest of the list.

    PS5NA
  • DUTCH_REAPER
    DUTCH_REAPER
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    Don’t forget the “gear bug” that is still in the game???? Won’t comment about specifics bc every single person would most likely do it. Shame ZOS. Shame
  • method__01
    method__01
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    Apparently mag sorc and healers are responsible for all Cyro probs so Zos found the solution,butchered shields and pet,reduced healing springs and ords to 1 per time and within next patch all probs will be solved.....

    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • CkSeaK
    CkSeaK
    Soul Shriven
    I agree! 100%

    I've noticed more recently also that in vSS, on Lokkestiiz, the large aoe that appears on one player when he takes flight hasn't been filling. The ring will be there and the dot in the center but will never fill so it's sort of a guessing game when it's actually going to hit.
    Very insightful P00tx. I appreciate your efforts here <3
  • frostz417
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    Load screens in keeps is by far the most GAME BREAKING bug out there. Literally half of the time you’ll go near a keep and if it downgrades or upgrades here comes a loadscreen and you either crash or spawn dead.
  • p00tx
    p00tx
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    frostz417 wrote: »
    Load screens in keeps is by far the most GAME BREAKING bug out there. Literally half of the time you’ll go near a keep and if it downgrades or upgrades here comes a loadscreen and you either crash or spawn dead.

    Yeah, that's a big one. We've always had odd load screens, but the changes to keeps made it all 10X worse. That is one of the first ones I put in my list. It drives me bonkers.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • p00tx
    p00tx
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    CkSeaK wrote: »
    I agree! 100%

    I've noticed more recently also that in vSS, on Lokkestiiz, the large aoe that appears on one player when he takes flight hasn't been filling. The ring will be there and the dot in the center but will never fill so it's sort of a guessing game when it's actually going to hit.
    Very insightful P00tx. I appreciate your efforts here <3

    I'll pay closer attention when I'm in there next time to see if I can identify it and word it in Zos speak. Thank you! <3
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • L0KHIR
    L0KHIR
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    agreed - but as far as i know as someone who plays since beta, fixing bugs < creating new "needed" features and implementing new systems... what about some quality of life changes instead of new DLCs every 3 months?
  • p00tx
    p00tx
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    @ZOS_GinaBruno

    These are all pretty obnoxious issues, and many have been around for a long time now. I saw that the AoE issue is being looked at on the patch notes, which everyone is happy/relieved to hear, but what about the rest? I know you guys have a lot on your plates with all of the new content you're rapidly pushing out, but I kinda [personally] feel that fixing what you've already got is a little more important than adding new stuff.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • DrSweetazz
    DrSweetazz
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    Tried a full Uninstall and reinstall on my Xbox one today. Did nothing to fix above issues
  • p00tx
    p00tx
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    DrSweetazz wrote: »
    Tried a full Uninstall and reinstall on my Xbox one today. Did nothing to fix above issues

    Same. I've done that numerous times actually.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • SickleCider
    SickleCider
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    Some that plague me:

    1. The mounting bug. I press mount, the camera pans up slowly, and my character just stands there. Sometimes it takes so long that I get impatient and just start running really fast. When the mount finally spawns in, I'm usually running on top of it.

    2. Friendly ground effect indicators have NEVER worked. They work for a few minutes after I do some toggling to their intensity and then disappear again, never to be seen.

    3. Speaking of invisible things, I can't actually see most player abilities, and I know from discussion that they can't see mine, either. My friend and I main mag sorc, and the only skills of mine she can actually see are liquid lightning and meteor. On my end, it looks like she's just light attacking everything, only, until she throws down some daedric mines. Elemental blockade, elemental storm, mage's fury, and crushing shock are all invisible to other players, that I know of, and I suspect there's many more based on the fact that most players just appear to be running around waving their hands, to me. It makes coordinating in combat really difficult.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • ScarEra
    ScarEra
    The slowness is real, i throw a shard eith magplar and after 2 seconds, it will finally fall down. Oh you should see my granny dps rota with this slowness 😆 With that lag, freeze and delay.. we're still having nerf on healing skills.. riiip
  • Sanguinor2
    Sanguinor2
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    Got another one: In the add room in sunspire after the fire Dragon (the one where you can fall to your death in the middle), if the tank stands in a Corner with the adds the adds can either knock the tank into the wall or alternatively jump into the wall themselves where they can only be damaged by aoe abilities.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Cortanacamo
    Cortanacamo
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    1. Wayrest Sewers I- 3rd boss glitches people into unplayable area, like CoH II
    2. vAS- Snipe is still in the game??? How many banwaves does it take to fix your game?
    3. Ongoing Indrik Berry glitch, there's people who exploited it and people who had no knowledge of the bug.
    4. Enemies failing to spawn/ delayed spawn, since Elsweyr (just the lag in general lmao)
    5. Chinese freeze code still works, but people are only using them in whispers.
  • Tsar_Gekkou
    Tsar_Gekkou
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    They patched the Onyx Indrik berry glitch a few hours after it came out, and then unpatched it a little later lol.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
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