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Scalecaller Peak Bugged Beyond Belief!

offbymyself
offbymyself
✭✭✭
The link below shows just one of the many buggy instances we dealt with when trying to complete the 'no death' achievement in Scalecaller Peak. Here's a list of a few other bugs that we encountered along the way... and, keep in mind, these are all just in Scalecaller Peak and we encountered all of these within just a couple of days of trying to complete the skin achievements.

- AOEs not showing up throughout the dungeon for some players
- The mobile ogre would enrage while the stationary ogre is still alive
- Two ice pillar phases in a row with no ice pillars in ogre encounter
- Teleporting or invisible orbs in the gargoyle fight
- Zaan's fire barrage phase never ending, even after killing the player it was targeting
- Zaan's fire beam showing that it's blocked but still manages to kill the entrapped player

These types of bugs make the game barely playable. How about the invisible or incorrectly placed shield throws in vHRC HM? How about the fact that players are thrown into battle before even loading in to the ad area after the first boss in AA? These bugs are getting to be entirely too much!
Edited by offbymyself on July 15, 2019 10:55AM
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    The link below shows just one of the many buggy instances we dealt with when trying to complete the 'no death' achievement in Scalecaller Peak. Here's a list of a few other bugs that we encountered along the way... and, keep in mind, these are all just in Scalecaller Peak and we encountered all of these within just a couple of days of trying to complete the skin achievements.

    - AOEs not showing up throughout the dungeon for some players
    - The mobile ogre would enrage while the stationary ogre is still alive
    - Two ice pillar phases in a row with no ice pillars in ogre encounter
    - Teleporting or invisible orbs in the gargoyle fight
    - Zaan's fire barrage phase never ending, even after killing the player it was targeting
    - Zaan's fire beam showing that it's blocked but still manages to kill the entrapped player

    These types of bugs make the game barely playable. How about the invisible or incorrectly placed shield throws in vHRC HM? How about the fact that players are thrown into battle before even loading in to the ad area after the first boss in AA? These bugs are getting to be entirely too much!

    Let's not forget the walking simulacrums that will randomly decide to move around during ice phase, plus dying to poison breath while standing in the bubble shield during final boss fight.
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