I feel our community has been taking eso too seriously lately. And needs to lighten up a lil, now with this said I just going to leave this here to let you all process this info and let you make your own conclusion.
What is Skill based Gaming/Esports
In eSports, or competitive gaming, contestants compete against live opponents in video games, either online or in person. Players test their skills against friends and strangers alike to win prizes, but also for prestige and bragging rights. These games are carefully designed to avoid the application of gambling prohibitions by removing the chance elements. The leading sectors of skill-based gaming include fantasy sports, puzzle or strategy games, and “hardcore” games such as first‐person shooter and role-playing games.
The legality of pay-to-play eSports
Competitions that award prizes typically depends on them being classified as skill games by removing the element of chance. This determination is typically based on the relative degrees of skill and chance present in the game. Under the prevailing theory—the predominance test—one must envision a continuum with pure skill on one end and pure chance on the other. Unfortunately, although prevailing, the predominance test is not universal as states use a handful of tests when evaluating a game on the basis of skill vs. chance. Operators must therefore not only recognize that several types of chance exist but fully understand the various tests used by states to analyze chance or risk their services being found to constitute prohibited games of chance.
How are skill-based games different from chance-based games?
Games of skill require a physical or mental ability and a learned capacity to carry out a result.
These games commonly include the use of strategy, tactic, physical coordination, strength, technical expertise, or knowledge.
Games of chance are games with an outcome strongly influenced by random chance or uncertainty.
Common randomization devices include dice, playing cards, or numbered balls drawn from a container.
Games of chance may have some skill, and games of skill may have some chance, however, most U.S. courts use either the predominance test or the material element test to look at the role that skill and chance each take in determining the outcome of the game.
What is this test ? 😂👍
The Predominance Test
The predominance test is the most commonly used indicator of whether a game is skill- or chance-based. Under this test, one must envision a continuum with pure skill on one end and pure chance on the other. On the continuum, games such as chess would be almost at the pure skill end, while traditional slot machines would be at the pure chance end. Between these ends of the spectrum lie many activities containing both elements of skill and chance. A game is classified as a game of skill if the game falls predominantly closer to the skill end of the continuum.
Now I copy and pasted what I thought was relevant to this subject. I not own these partial ideas of what in witch is governed by law.
Sources https://skillz.zendesk.com/hc/en-us/articles/200620348-The-Legality-of-Skill-Gaminghttps://www.lrrc.com/skill-based-gaming/esports
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[Edit for bait.]