Puzzlenuts wrote: »The Runner
Will only attack another player when outnumbering them. In any one on one situation, or in a group with lesser numbers, heads for the keep door.
You typically only see this players back as he/she's constantly running away from you.
Join PvP to fight? I don't think so...
To be followed by:
The Chaser
Will chase a lone nightblade across the map relentlessy to get them even though they never have a chance of catching
ScruffyWhiskers wrote: »This is my very biased take on the subject since I have only ever played one character.
The Troll
One man, one siege and a whole lot of patience.
ScruffyWhiskers wrote: »The Duelists
This empty space in the middle of the road between BRK and Sej? looks like the perfect place for a duel.
Brk/sej or Ash/nikel forever
ScruffyWhiskers wrote: »The PvE Guy
This is stupid, but I really want 25k ap for end of campaign 50 transmute geode. I'll try and avoid the main loop and ride out in the wilderness. Towns with quests should be sanctuaries!
ScruffyWhiskers wrote: »The Tower Runner
Here they come finally. Cue the Benny Hill music because I’m going to run circles while I wait for my ultimate to charge.
WildWilbur wrote: »ScruffyWhiskers wrote: »The Tower Runner
Here they come finally. Cue the Benny Hill music because I’m going to run circles while I wait for my ultimate to charge.
Great, how am I supposed to get this song out of my head now, huh? HUH?
Oh, and 10/10
Vermintide wrote: »The Honourable Opponent-
Will usually /bow and /kneel next to your corpse after a good fight.
... Wait, this one doesn't exist
the Dancer
uses each and every opportunity to exhibit their fine redguard dancing form to get up close and personal with both enemy and ally alike to enthrall them all...