Greetings all. As some posters have explained in several threads, the new Vigor and other "changes" in this new patch will leave some mag class without a reliable heal or real bad heals compared with Vigor. Looks logical to me that an aspect so important in the game –selfhealing – should be more balanced.
My point of view.
HEALING AND ESO.
Healer magicka class has a wide array of healing skills. That´s fine, as its role, they can/must dedicate skill slots to healing skills. Remember, this is not WoW or other MMOs where you have infinite skill bars so you can place many skills to choose what´s best in every moment: in ESO due limited skill slots, each skill must bring a lot of advantages, making skills worthy in quality, not quantity.
No healer builds, like tank or DD, has few room for healing/sealfhealing skills. Those are very needed, though, in any content, as you can´t reliable wait there will be a healer always healing you (with the probable exception of very organized trial groups which are a small minority of the player base). So if you are going to use a slot for healing, that must really fulfill its role.
THE HEAL.
Gonna write the aspects that a good heal must have for a DD (we could include tanks aswell, I guess).
Please, if you feel there should be one or more points, be feel to add them.
1- Instant cast: so it doesn´t take more than one GCD and waste DPS
2- Flexibility: be able to slot it on every bar, with any kind of setup/weapon, with no restrictions.
3- Cheap: so it doesn´t take resources used by dealing damage.
4- Bursty: usually used when the players health goes down and need to get back asap for being out of problems.
5- Potent: as we dont want to spam heals and lose efficiency/DPS, should be potent enough to heal the majority of the health lost in one single cast.
6- One slot: we want to ocupy just one slot so we have room to equip more DD/tank skills.
THE CONTENDERS
Gonna add the two magicka classes I play, Templar and Sorcerer. I invite other players who play them to post here and compare their class heals following the points I wrote about.
VIGOR (STAMINA)
THE GOOD - a heal that fulfill all the points above except maybe part 4. After patch, though, it will tick as strong that we could half call it bursty. It will act in just 5 seconds. We have to take in consideration that having stronger armor type, stamina players will receive less damage and due that, heals will be more effective than in magicka characters.
THE BAD - not really more options for stamina players. If any player would prefer just a single direct heal, he wouldn´t get it unless Warden or Templar or Sorcerer, and not in the best circunstances (aka leaving many points above not fulfilled). Some NB and Sorc skills also heal so it would be a good complement to Vigor but unless they do DPS aswell, we would not want them as wouldn´t fulfill point 6 above.
RAPID REGENERATION (MAGICKA).
This looks like the only general Magicka heal that could be comparable with Vigor. Let´s say how fares:
THE GOOD - it fulfills points 1, 5 and 6 above.
THE BAD - it doesn´t fulfill points 2 (need Resto staff, unaceptable on tank and PVE DD), 3 (not too cheap) and 4.
Opinion – doesn´t get even close as a single heal for DDs. Maybe just in numbers on the paper, but not in the real game. It´s still a fine skill on a healer role.
TEMPLAR HEAL: HONOR THE DEAD (MAGICKA)
THE GOOD - it fulfills all the points but maybe 3 and 4, explained below.
THE BAD - it´s not really cheap, but can be in circunstances, and it´s half as potent as Vigor.
Opinion - The magplar DD or tank covers self healing with this skill, which can be comparable to Vigor, although not as good. Stamplar will get better covered slotting Vigor. Nerf on Puncturing Weep damage also won´t help regaining health using this skill.
SORCERER HEAL:MATRIARCH (MAGICKA)
THE GOOD: -it does damage for just being slotted, even with some issues. Help/hindrance on Pvp by blocking LoS when retreating. Fulfills points 1 and 4. Heals 2 more targets.
THE BAD: -it doesn´t fulfill points 2 (need to slot in both bars and depends if pets is alive and not CCed), 3 (altough not too expensive either), 5 (half potent as Vigor) and 6 (2 slots). After new patch, DPS will be negligible so not so much of advantage.
SORCERER HEAL: DARK PACT/ EXCHANGE (MAGICKA OR STAMINA)
THE GOOD: -gives resources apart from healing. Fulfills point 2,3 and 6.
THE BAD: -it doesn´t fulfill 1 (channeled), 4 (channeled means no burst), 5 (heals for about 1/3 of Vigor).
THE UGLY: takes the other resource to cast. It´s ok in case of stamina but as magicka takes stamina as that´s kinda valuable because stamina will be needed to block, dodge, break free or run. Pvp wise implies to use tri stat food –mag regen drink is better and cheaper in most cases.
Opinion –although Sorc has also a “lifesteal” in form of healing off crits in Power Surge, being so conditional and not on demand I wouldn´t put it as a true heal. You cannot just go with Surge unless you slot shields aswell, which has been nerfed, this heal would take 2 slots and a HEAVY investment in magicka, which coupled with horrible sustain of the class, would mean a big waste of resources. Also, the other benefict of Surge, Major Sorcery, is now covered by Degeneration which is by miles a better skill.
Right now Sorcerers are out of any kind of magicka good heal, being a serious issue. DDs won´t use Matriarch anymore, and doubt it will slot any other heal.
--
CONCLUSSION
So, that´s it. Right now the selfhealing being magicka is an issue unless you play a magtemplar. Balance between Stamina and Magicka character is overtuned, already got more DPS and sustain, and now have better survability and selfhealing.
SOLUTIONS. Is there anything we can do for balancing this? I don’t beliebe on nerfs, I feel changes on Vigor are fine, but magicka characters need better heals. It could be in form of new heals similar to Vigor, or in changes on class heals already existant. My sorcerer change would be to make Dark Exchange instant. It would be still a worse heal than Vigor but sustain gain would balance it.