Ever since ZOS broke siege damage for a week resulting in insane damage, and subsequently decided to buff siege damage by 30% of initial values to improve game performance, I feel like PvP in Cyrodiil has become stale and stagnant. Players are now turtling in keeps and gates, setting up siege, and generally avoid PvP altogether. Things are more realistic and even now, and performance has improved, but I can't help but wonder if siege damage was buffed a little too much.
I know that meatbags can be used as a counter, but I don't like sieging, so am I alone in feeling that Cyrodiil is not as fun as it was before siege was buffed?
Minnesinger wrote: »Siege is ok as long as it obliterates zergs as it was intended.
Minnesinger wrote: »Siege is ok as long as it obliterates zergs as it was intended.
I guess we will have to go back to the old way of doing things. Back and forth battles on bridges and gates will have to become the new standard. No more destroying gates or bridges.
I can live with that.
Minnesinger wrote: »Siege is ok as long as it obliterates zergs as it was intended.
The problem here is it kinda doesn’t. You have groups that stack Tanks and Healers and they just purge/heal through all of it. One ballista shot gets close and 3 siege shields goes up and that justI guess we will have to go back to the old way of doing things. Back and forth battles on bridges and gates will have to become the new standard. No more destroying gates or bridges.
I can live with that.
See you at Alessia bridge soon
ellahellabella wrote: »This is the problem with pvp crybabies. Instead of working around the issue, they QQ about it and demand nerfs. Glad that Ahtu is learning that it's all about adapting.
How about the rest of you crybabies do?
ellahellabella wrote: »This is the problem with pvp crybabies. Instead of working around the issue, they QQ about it and demand nerfs. Glad that Ahtu is learning that it's all about adapting.
How about the rest of you crybabies do?
Sorry, but when I’m in a 3 man group and the 10 man I’m fighting just runs back to a keep to siege. There’s an issue that needs to be addressed.
Your group stopped following us 😭ellahellabella wrote: »This is the problem with pvp crybabies. Instead of working around the issue, they QQ about it and demand nerfs. Glad that Ahtu is learning that it's all about adapting.
How about the rest of you crybabies do?
Sorry, but when I’m in a 3 man group and the 10 man I’m fighting just runs back to a keep to siege. There’s an issue that needs to be addressed.
Well, you're not going to siege the keep with three people. It sounds like you just want to farm, which is okay. Why not take a resource or fall back to lure some of them outside of the keep's protection?
ellahellabella wrote: »This is the problem with pvp crybabies. Instead of working around the issue, they QQ about it and demand nerfs. Glad that Ahtu is learning that it's all about adapting.
How about the rest of you crybabies do?
Sorry, but when I’m in a 3 man group and the 10 man I’m fighting just runs back to a keep to siege. There’s an issue that needs to be addressed.
ellahellabella wrote: »This is the problem with pvp crybabies. Instead of working around the issue, they QQ about it and demand nerfs. Glad that Ahtu is learning that it's all about adapting.
How about the rest of you crybabies do?
Sorry, but when I’m in a 3 man group and the 10 man I’m fighting just runs back to a keep to siege. There’s an issue that needs to be addressed.
Well, you're not going to siege the keep with three people. It sounds like you just want to farm, which is okay. Why not take a resource or fall back to lure some of them outside of the keep's protection?
I can't help but feel like 30% was way too much of a buff to siege damage. I'd be interested to see what a 15% or even 25% buff looks like, but 30% is on the extreme end to me. I don't like backdooring keeps as much and prefer a direct approach as it feels more heroic so this is very tiresome for me.