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Werewolf heal cost 5737 Magicka Is This A JOKE ?

RouDeR
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The healing from the heal and it's morphs is reduced by ~15% and the cost is increased by 25% to 5737 Magicka

Stamina build with tri-stats food and all Prrismatic enchants have arround ~15k magicka in battlegrounds (no CP) so this means that a werewolf there will be able to heal only Twice in a row (3 If you wear Heavy armor cuz of constitution) and this is it, you are done..
  • Krayl
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    yeah would suck for werewolves to have to play strategically for once.
  • Qbiken
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    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    You already have to invest a significant amount into magicka regen if you want to sustain the heal on live (1,5k+ magicka recovery or running a magregen sustain set like desert rose, prisoner)

    you´ve no idea what you´re talking about.....
  • Krayl
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    yes welcome to pretty much everyone.
  • Qbiken
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    Did all anti werewolf people come from PS4 NA or what? How badly did Lycantrope Rage hurt you???
    Edited by Qbiken on July 9, 2019 5:14PM
  • Matthew_Galvanus
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    Qbiken wrote: »
    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    You already have to invest a significant amount into magicka regen if you want to sustain the heal on live (1,5k+ magicka recovery or running a magregen sustain set like desert rose, prisoner)

    you´ve no idea what you´re talking about.....

    obviously not, bet you this guy has only ever run battlegrounds pre-50 and thinks they are super op
  • Dashmatt
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    I’m not really sure why a magicka heal on a Stamina class should “follow the standard” as far as healing costs go.

    You could argue that the heal is too strong on live, especially combined with Pack Leader. However that morph was just gutted, and the bleed changes aren’t likely going to go well for berserker either.

    Not really sure what they are trying to accomplish with werewolves overall.
  • iris56
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    And PVE wolves got hit even harder.....
  • jediodyn_ESO
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    The heal was buffed last year for a reason. Show me the hard to kill berserker (black wolf) with more damage, burst, or survivability than a decent warden, sorc, nightblade, or even DK.

    The only reason WW pack leaders are hard to kill are because of pets eating damage.

    WW get one skill bar which basically is every other classes’ aggressive bar but with NO ULTIMATE (because WW is supposedly the ultimate). No burst kill move, no “oh crud” defense move, no “buff/heal/escape” bar.

    Werewolf zoos were toxic, but the way ZOS got rid of them was ridiculous and wrecked the morph, then went on to cut the nuts off the other morph too by ridiculously reducing the damage and lowering sustain and lowering sustainability.

    Every class can kill faster, do more dps, and survive better if they don’t go into WW form.

    These changes don’t put WW transformation “in line” with any other combat styles, it makes it worse than all of them.

    WW Fall 2019, neutered house pets for roleplayers only.
  • Kadoin
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    RouDeR wrote: »
    The healing from the heal and it's morphs is reduced by ~15% and the cost is increased by 25% to 5737 Magicka

    Stamina build with tri-stats food and all Prrismatic enchants have arround ~15k magicka in battlegrounds (no CP) so this means that a werewolf there will be able to heal only Twice in a row (3 If you wear Heavy armor cuz of constitution) and this is it, you are done..

    Uhh isn't that the point of the nerf? You use WW to do damage, and if you don't then start stacking mag.
  • Lisutaris
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    iris56 wrote: »
    And PVE wolves got hit even harder.....

    yup. sucks. After playing as a ww for ~4 years straight.... my doggo will enjoy the well deserved pension. With dentures she will maybe be able to bite and inflict dmg again... who knows ....currently, they aren't available ingame.
    Edited by Lisutaris on July 9, 2019 5:56PM
  • Tan9oSuccka
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    Well, I guess it was fun while it lasted.

    The one thing that made a Stam DK somewhat tolerable to play, now gone.

    Nice work forum dwellers. ;)
  • zaria
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    Qbiken wrote: »
    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    You already have to invest a significant amount into magicka regen if you want to sustain the heal on live (1,5k+ magicka recovery or running a magregen sustain set like desert rose, prisoner)

    you´ve no idea what you´re talking about.....

    obviously not, bet you this guy has only ever run battlegrounds pre-50 and thinks they are super op
    As is <50 BG is very relevant content? why don't balance around normal non dlc dungeons?`
    Twitch builds is an thing, has been since forever because of decent crafted sets, jewelry crafting buffed this a lot.
    Buying skyshards and skill lines makes <50 PvP an obvious P2W joke,

    However werewolf makes an good idea for PvP, you enter pvp, you get one or better two bars, race, class, level and cp is ignored and you get fixed values, and the 12 skills + LA and HA, now you just have the pasives and 14 skills to nerf.
    Let the balance team do their work.
    Germany-World-War-II-bomb.jpg
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Qbiken
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    Kadoin wrote: »
    RouDeR wrote: »
    The healing from the heal and it's morphs is reduced by ~15% and the cost is increased by 25% to 5737 Magicka

    Stamina build with tri-stats food and all Prrismatic enchants have arround ~15k magicka in battlegrounds (no CP) so this means that a werewolf there will be able to heal only Twice in a row (3 If you wear Heavy armor cuz of constitution) and this is it, you are done..

    Uhh isn't that the point of the nerf? You use WW to do damage, and if you don't then start stacking mag.

    You mean the 15k+ magpools on top of 1,5k+ mag regen we already invest into our builds on live?

    If ZOS wants to nerf the heal, reducing it´s potency OR the cost is enough. Both are overkill
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    LA>LA>LA>LA>LA>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>oh wait...they died from dogs&bleeds… ME GUD O___O
  • Chrlynsch
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    The problem is that they want the abilities to be 25% more powerful than counterparts and cost 25% more.

    The problem is they are comparing individual skills from specific effective builds. Skills that not only grant class passives but that are built with higher magic regen through heavy staff attacks, light armor, or set regen.

    Remember werewolf has no access to major or minor mending like many of the magic counter parts. So the ceiling on the heal is now lower than what can be obtained by magicka compared counterparts.

    Now if a werewolf wants to effectively be able to keep itself alive it must invest heavily into mag sustain. Doing so lowers stamina sustain and ability damage. So now their stamina abilites that were supposed to be 25% more powerful are now the same power and just 25% more expensive.

    Magicka builds stack max mag, spell damage and magicka regen to be effective. Using stam for break free.

    Stamina builds stack max stam, weapon damage, and stam regen to be effective. Using mag for utility.

    Werewolf uses, max health, mag regen, stam regen, weapon damage, max stamina. They need to diversify between these 5 verses regular gameplay 3.

    This needs to be taken into effect while balancing the wolf abilities.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • DocFrost72
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    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    LA>LA>LA>LA>LA>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>HEAL>oh wait...they died from dogs&bleeds… ME GUD O___O

    If you built a werewolf capable of using 7 heals back to back that also killed someone awake and at their controls after 5 light attacks, I'll film myself eating roadkill.

    Don't you want to see the show? All you gotta do is upload :)
  • kylewwefan
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    Qbiken wrote: »
    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    You already have to invest a significant amount into magicka regen if you want to sustain the heal on live (1,5k+ magicka recovery or running a magregen sustain set like desert rose, prisoner)

    you´ve no idea what you´re talking about.....

    obviously not, bet you this guy has only ever run battlegrounds pre-50 and thinks they are super op

    Wait, WW is ridiculously OP in the under 50. That’s a fact. But it’s only getting ready to be a P2W kind of thing. And it doesn’t last very long. Once you hit CP, you’re done.

    They got to shine for a minute though. WW had the whole wolf hunter dlc period and a little after to be PVE OP. Now it’s time to put it back in the box. Come on, these things were hitting 70k DPS with just light attacks and some ridiculous build.

  • Qbiken
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    kylewwefan wrote: »
    Qbiken wrote: »
    Krayl wrote: »
    yeah would suck for werewolves to have to play strategically for once.

    You already have to invest a significant amount into magicka regen if you want to sustain the heal on live (1,5k+ magicka recovery or running a magregen sustain set like desert rose, prisoner)

    you´ve no idea what you´re talking about.....

    obviously not, bet you this guy has only ever run battlegrounds pre-50 and thinks they are super op

    Wait, WW is ridiculously OP in the under 50. That’s a fact. But it’s only getting ready to be a P2W kind of thing. And it doesn’t last very long. Once you hit CP, you’re done.

    They got to shine for a minute though. WW had the whole wolf hunter dlc period and a little after to be PVE OP. Now it’s time to put it back in the box. Come on, these things were hitting 70k DPS with just light attacks and some ridiculous build.

    They hit 55k at release of wolfhunter and was carried by relequen and bloodmoon. On live if you do nothing but light attack spam with the same setup, you should be happy if you reach around 40k. For some reason ppl still think werewolf is some braindead easy mode that doesn´t require any effort, which is as far from the truth as u can get.
  • Lisutaris
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    Wait? You will actually play as a WW with that ***** damage ? Respect!
    (From a PvE, NOT PVP, player)
  • Minyassa
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    It's back to a cosmetic gimmick, which I suppose is what they originally intended. Hurrah, you can look like an angry anthropomorphic mouse for a minute. Yeehaw.

    Edited by Minyassa on July 9, 2019 6:22PM
  • Koolio
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    I’ll take a 5k heal if it heals me for 25% stronger than BOL

    Currently on Balanced Magplar build I heal for 7k non Crit 12.5 Crit and it gives me regen

    So on a WW I’ll take a 9k heal 15k Crit if and only if it scales with Weapon crit.

    That’s without the “extra” heal morph
  • YOB
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    ppl have been asking a buff to vampire and what happend lmao... 250 ult cost lel, major xpo nerf, clearly no reason to be a vamp. you just gotta hit that 20k+ mag pool and ww heal is very strong so u'll be ok :)
  • jediodyn_ESO
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    Vamp? You mean after all the other bonuses you get while still being able to use both your class bars and other ultimates?

    Not a good comparison.
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