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The real problem >>>

rdub50
rdub50
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The real problem here isn't the balance changes or the nerfs, it isn't the diversity in builds or the standardization of roles. It's that every time ZOS changes something we have to change something. This game requires knowledge, farming, practice, group coordination, but mostly it requires TIME, lots of TIME. The most valuable thing we have. Every TIME ZOS makes big sweeping changes it takes a lot of TIME, to learn new skills, farm new gear, practice rotations, share and work them into your group. Then not only do you have to do that but now you have to wait for everyone else in your guild to try and get their stuff straight. Meantime two new dlc's come out and your still trying to get people to run stuff from 3 months ago. I want to PLAY THE GAME !!! I'm tired of trying to keep up. I want my toon to be good and play with my friends and have them be good to. I'm tired of trying to fill empty rosters because every one is in a panick because their build got nerfed and they have to fix it. I'm tired of filling rosters with people who haven't figured it out and then we just fail miserably. Man just let us get our head above water to take a deep breath. Let us play the game!! How bout fixing some stuff that's actually broken like wayshrining or picking up loot. I mean man there are so many things ZOS could fix to make this awesome game even better instead of making us take TIME to react to their actions. There just is not enough TIME to enjoy the game because we are constantly making adjustments to the balance changes by ZOS. You want everyone to love the game? Here it is. Fix what's actually broken, speed up the servers and leave every thing else alone. Done. :)
  • linoge63
    linoge63
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    What did Mr Linoge say in that movie?

    Seems unlikely, but we can always hope

    ....(and what he said that about, has even more chance than what you asked for unfortunately)
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    giphy.gif
  • Morgul667
    Morgul667
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    The real problem is lag and bad performance
  • Aznarb
    Aznarb
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    I'm sur you said good thing, but it would be better if you use this button time to time :

    42678179-text-enter-button-3d-render.jpg
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Elric_Ashborn
    Elric_Ashborn
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    Morgul667 wrote: »
    The real problem is lag and bad performance

    The real real problem is thinking that is the only real problem this game has.
  • Androconium
    Androconium
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    Morgul667 wrote: »
    The real problem is lag and bad performance

    The real real problem is thinking that is the only real problem this game has.

    Yeah. There's the issue of Mara's Chook not making any sounds at all.
  • Morgul667
    Morgul667
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    Morgul667 wrote: »
    The real problem is lag and bad performance

    The real real problem is thinking that is the only real problem this game has.

    Yeah. There's the issue of Mara's Chook not making any sounds at all.

    Also my outfit color does not dye properly :/
  • Chadak
    Chadak
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    Our time is worthless to them. They'd be happiest if we just gave them money for nothing, and they do as close to nothing about real issues as possible because it costs money and THEIR time to solve real problems.
  • Massacre_Wurm
    Massacre_Wurm
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    Isnt learning new skills , new rotations , farming new OP sets is the most fun and important part ?
    Game will be complete boredom without this.
    Edited by Massacre_Wurm on July 9, 2019 7:39AM
  • Chadak
    Chadak
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    Isnt learning new skills , new rotations , farming new OP sets is the most fun and important part ?
    Game will be complete boredom without this.

    No. Not for everyone it isn't.

    How much would you enjoy having to relearn how to drive your car every single time you went to go somewhere, and someone was constantly rearranging the furniture and appliances in your house?

    Some of us want to get good at something, not constantly be relearning trash that will be obsolete next patch day.

    Some of us also aren't entertained by the cheap time wasting gimmick of juggling system numbers instead of them creating better and more content.

    Being in a constant loop of learning new skills and rotations and farming new sets is about as much fun as walking in a circle.

    A very small, dull circle.
    Edited by Chadak on July 9, 2019 7:45AM
  • Massacre_Wurm
    Massacre_Wurm
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    Sure. Because you driving car and buying furniture PURELY FOR FUN your analogy is acceptable (err..no it isnt ).

    And no need for childish exaggerations. Big changes like this do not happen every patch.
  • ezio45
    ezio45
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    Isnt learning new skills , new rotations , farming new OP sets is the most fun and important part ?
    Game will be complete boredom without this.

    personally, i just want to play with my friends and do things i enjoy at this point. I have spent YEARS at this point learning my rotations, learning skill combos and effects. I have farmed more sets and busted my butt upgrading them, than 2 guild banks could hold together.

    All I want to do is try and work at harder content that I havent run hundreds of times before and pvp were i feel like im on an actual good build thats not outdated by 3 patches.

    and if for some god awful reason I want to experiment and willingly alter a build, after the year and a half of constantly being forced to make major over halls to my builds and playstyle every 3 months. A thing called theory crafting use to exist before every skill just became a reskin of another classes skill and everything was nerfed to hell so that everyone is forced to run meta because everything else isnt viable.
  • HappyLittleTree
    HappyLittleTree
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    The real problem is the racist skeleton polymorph...privileged mer/men don't think about us argonians/khajiit.

    Trying to fit us in a role by transforming us into humanoid skeletons is just plain disrespectful of our rich culture.
    First they take us as slaves and now that?

    It's 2E 583 get over it!

    #saxhleellivematter #khajiitlivematter
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Chadak
    Chadak
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    Sure. Because you driving car and buying furniture PURELY FOR FUN your analogy is acceptable (err..no it isnt ).

    And no need for childish exaggerations. Big changes like this do not happen every patch.

    So, if you do something purely for fun, there is no need for stability or consistency?

    And you really need to go review the past two years' worth of patch notes. You're in for some wickedly unpleasant surprises.
  • Uryel
    Uryel
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    rdub50 wrote: »
    The real problem here isn't the balance changes or the nerfs, it isn't the diversity in builds or the standardization of roles. It's that every time ZOS changes something we have to change something. This game requires knowledge, farming, practice, group coordination, but mostly it requires TIME, lots of TIME. The most valuable thing we have. Every TIME ZOS makes big sweeping changes it takes a lot of TIME, to learn new skills, farm new gear, practice rotations, share and work them into your group.

    That's YOUR problem, not THE problem. The percieved need to get every new thing just to scrap^that extra 0.2% DPS or whatever is a matter of perception, not a matter of fact. But every MMORPG since ever has been built around that, making you believe, and sometimes through stupid ploys making it actually needed, that you really, really need that new stuff. Making you believe that your precious time will be well invested if you spend it on a senseless farm for hours or days, in some cases months (some quests in the aptly named Everquest would take a year to complete) on some extremely minor improvement.

    In games like LOTRO, it translated in silly mechanics that would simply kill you when you were close enough to some bosses if you didn't have proper gear. In pre-WoW era, things were not so much punishing as they were rewarding in the long run, because in the pre-WoW era all games required a monthly sub, so they just needed to keep you subbed. So, everything was made to take alot of time, but it wasn't necessarily designed to be punishing. Just to take forever.

    Nowadays, the economic model has shifted, and the issue is two-fold : making you believe the upgrade is worth it, and making you spend money on conveniences, either directly related to the upgrade or not, so you don't feel like you're wasting your time.

    However, creativity in builds is NOT the problem. If anything, ZOS has reduced said creativity lately, with the racial patches and then the latest skills adjustment. But it doesn't matter anyway, since people, for the most, are NOT creative, they will just copy a build someone else designed, practice its rotation to scrap the highest DPS, and still won't have any idea of what makes it good, what could counter it and how to counter the counter.

    Which leads to the REAL problem : whining. Clueless people whine because their +win new build works only 19 times out of 20, so "nerf This OMG". And of course This gets nerfed, because for some reason PvP whiners always get their way. Which, in turn, leads to PvE botched skills, and the need, the actual, proper, real need this time, to rethink your character because the very idea upon which it was created, which may be for PvE only and should not be impacted by PvP, this very idea is now dead because the mechanic was broken, the skill was changed entirely, the race lost a passive or the like.

    Creativity isn't a problem. The percieved need for upgrades and the susequent whining, which often correlates to a lack of creativity, is a major issue.

    [Edit was to remove Sheogorath's influence on my spelling]
    Edited by Uryel on July 9, 2019 8:58AM
  • jainiadral
    jainiadral
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    Isnt learning new skills , new rotations , farming new OP sets is the most fun and important part ?
    Game will be complete boredom without this.

    No. Enjoying myself with entertaining quests and good stories is. The stuff you're mentioning is the junk that gets in the way of having fun :D
  • Kadoin
    Kadoin
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    rdub50 wrote: »
    The real problem here isn't the balance changes or the nerfs, it isn't the diversity in builds or the standardization of roles. It's that every time ZOS changes something we have to change something. This game requires knowledge, farming, practice, group coordination, but mostly it requires TIME, lots of TIME. The most valuable thing we have. Every TIME ZOS makes big sweeping changes it takes a lot of TIME, to learn new skills, farm new gear, practice rotations, share and work them into your group. Then not only do you have to do that but now you have to wait for everyone else in your guild to try and get their stuff straight. Meantime two new dlc's come out and your still trying to get people to run stuff from 3 months ago. I want to PLAY THE GAME !!! I'm tired of trying to keep up. I want my toon to be good and play with my friends and have them be good to. I'm tired of trying to fill empty rosters because every one is in a panick because their build got nerfed and they have to fix it. I'm tired of filling rosters with people who haven't figured it out and then we just fail miserably. Man just let us get our head above water to take a deep breath. Let us play the game!! How bout fixing some stuff that's actually broken like wayshrining or picking up loot. I mean man there are so many things ZOS could fix to make this awesome game even better instead of making us take TIME to react to their actions. There just is not enough TIME to enjoy the game because we are constantly making adjustments to the balance changes by ZOS. You want everyone to love the game? Here it is. Fix what's actually broken, speed up the servers and leave every thing else alone. Done. :)

    So you want to win, win, win, no matter what with no effort?
  • D0PAMINE
    D0PAMINE
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    Im sure quite a few of us have had a breakdown at some point along our ESO journey.
  • TelvanniWizard
    TelvanniWizard
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    The real problem is the racist skeleton polymorph...privileged mer/men don't think about us argonians/khajiit.

    Trying to fit us in a role by transforming us into humanoid skeletons is just plain disrespectful of our rich culture.
    First they take us as slaves and now that?

    It's 2E 583 get over it!

    #saxhleellivematter #khajiitlivematter

    #saxhleellivematter #khajiitlivematter? More like:

    #saxhleelcorpsematter #khajiitcorpsematter

    when talking about skeletons :D
  • HappyLittleTree
    HappyLittleTree
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    The real problem is the racist skeleton polymorph...privileged mer/men don't think about us argonians/khajiit.

    Trying to fit us in a role by transforming us into humanoid skeletons is just plain disrespectful of our rich culture.
    First they take us as slaves and now that?

    It's 2E 583 get over it!

    #saxhleellivematter #khajiitlivematter

    #saxhleellivematter #khajiitlivematter? More like:

    #saxhleelcorpsematter #khajiitcorpsematter

    when talking about skeletons :D

    Agreed will consider in the future does make sense!

    TY!
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Kaspar
    Kaspar
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    Often PVP during prime time feels like taking a huge constipated turd.

    shutterstock_661149556.jpg
  • redlink1979
    redlink1979
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    Performance is an issue but not the only issue here.
    Game surely needs to be more balanced (without standardization), some stuff has been address while other stuff has not.
    We aren't all pro players, we aren't all casual players...

    Regarding changes, we need to adapt. As always.
    Edited by redlink1979 on July 9, 2019 11:16AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • rdub50
    rdub50
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    So you want to win, win, win, no matter what with no effort?[/quote]


    Have you tried to pug a dlc vet dungeon lately? That's now, think about after these changes go through. I don't think anyone here wants to win with out effort. I think people would like to fill rosters and have a reasonable chance at completing the content. This is an MMO not a single player game. Don't think about how easy it is for you. Think about how hard it is for others.
  • rfennell_ESO
    rfennell_ESO
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    rdub50 wrote: »
    The real problem here isn't the balance changes or the nerfs, it isn't the diversity in builds or the standardization of roles. It's that every time ZOS changes something we have to change something.

    The "problem" is the balance changes have been so far reaching that the game nearly becomes a different game for some players.

    Compare upcoming patch status and play of game to "vanilla" and it's not even remotely similar.

    I could pick up wow right now and if I only played vanilla wow it would be the same game, with obviously a number of expansions and years of changes tacked on.

    ZOS has gone through these radical changes to play styles that eradicate play styles entirely.

    I could literally log in to my Everquest character that was last played in 2003 or so and while the game has added tons and tons of things... it wouldn't be dissimilar.

    ESO compared to vanilla has undergone massive sweeping changes that are a bit much.

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