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MagSorc vs other classes in Scalebreaker PVE

washbern
washbern
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Hello!
I know the DLC is not out yet but I was wondering if magsorcs would be viable if the patch if it goes out as is.
With shields and pets being on par with other classes it feels like we will be losing a lot of our damage and survivability with barely any access to single target attacks.
I am a newbie so the information I have may be wrong. I just feel like templars and night blades are going to outshine us in almost every category.
I am having trouble figuring out what would be my single target spammable and how in the world I'll be able to keep up lightning and wall of elements with their weak damage and increased costs.
If I am not mistaken, most other classes have same skills with better effects. Other classes can switch loadouts and go from good aoe to good single target while our single target abilities need to be fished from destro staff or psychic order (not counting shards that need to be procced)

Please advise. Thank you so much!
  • md3788
    md3788
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    The spammable will be the same as Nightblades and Templars: Elemental Weapon
    vFG1 HM
  • Runefang
    Runefang
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    Maybe you won't be casting liquid lightning on bosses any more?
  • Runefang
    Runefang
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    Maybe you won't be casting liquid lightning on bosses any more?
  • WrathOfInnos
    WrathOfInnos
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    Hard to say this early, but seems like Sorcs won’t be using pets anymore. The Twilight won’t do enough damage to justify two bar slots, and the Tormentor would require use of a different heal or shield, which doesn’t leave enough bar space for all the other required skills. None of these will do enough damage to use Daedric Prey over Haunting Curse, which means pets will do even less damage.

    Most Magicka classes will be similar in DPS, because they won’t be relying as much on class skills. Soul trap, entropy, flame reach, and scalding rune will be common for every class, with a few class skills mixed in for flavor.
  • Saril_Durzam
    Saril_Durzam
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    Sorcs will play without pets, and will keep more or less the same spot they had before patch: worse than all stam builds, worse than Magplars. But now with less survability than any of them due nerf to shields and heals, and Vigor changes, and less resistances due Light armour. And also worse DPS.

    Playable? Sure, depending where do you play. Will be ok in dungeons and normal trials, and in pugs where you cannot choose what you get. For vet content and organized team play, they won´t see play. Not even havign Minor Prophecy. Maybe extremely talented players with already a strong tie to the class, and to the raiding group, will keep playing Sorc, but many will simple leave the class and play another one.

    Just see it as an opportunity of playing less, or playing other classes. I will park my Sorc if my personal tests dont satisfy me, and will keep playing my beastly PvP warden, my Templar healer and my new stamcro PvE DPS. My sorc will keep doing well on craftign writs.

    Enjoy the weeks to come, start getting gold stamina items if you didn´t yet.
  • Zalathorm
    Zalathorm
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    All magicka classes will be able to add two new dots to their rotation
    Degeneration (mages guild)
    Soul Splitting Trap (soul assault)

    I think this will balance some of the lost pet damage. Liquid lightning and blockade still will hurt though.
  • zvavi
    zvavi
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    Zalathorm wrote: »
    All magicka classes will be able to add two new dots to their rotation
    Degeneration (mages guild)
    Soul Splitting Trap (soul assault)

    I think this will balance some of the lost pet damage. Liquid lightning and blockade still will hurt though.
    3, destruction touch will be a proper DoT.
  • karekiz
    karekiz
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    Zoo theme is probably dead. Maybe imp? Rough to say though.
  • washbern
    washbern
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    Hard to say this early, but seems like Sorcs won’t be using pets anymore. The Twilight won’t do enough damage to justify two bar slots, and the Tormentor would require use of a different heal or shield, which doesn’t leave enough bar space for all the other required skills. None of these will do enough damage to use Daedric Prey over Haunting Curse, which means pets will do even less damage.

    Most Magicka classes will be similar in DPS, because they won’t be relying as much on class skills. Soul trap, entropy, flame reach, and scalding rune will be common for every class, with a few class skills mixed in for flavor.

    I think this is the problem. With all this homogenization, all classes will feel mostly the same with a few class abilities mixed in for flavor. I feel like Sorc will lose most of it's flavor with most of their spells being kind of useless and will be like Stamina Sorcs with nothing but other skills. Might be re-rolling into a templar or a necro. Both got very nice passives with a few very decent class skills.
  • The_Lex
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    Liquid Lightning won't be worth using on anything except trash. Not so much on bosses.
  • Saril_Durzam
    Saril_Durzam
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    Ouch, my dear vMA destro staff, well and hard earned, looks like your time will be over...

    On trials and dungeons, we will have to have two specs. One AOE Which will suck, and one ST for bosses. Bosses with adds will become a pain now.

    Actually i find it good, if it wasn´t by Sorc sustain, survability and DPS was so low compared with other DPS classes.
  • Dixa
    Dixa
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    Zalathorm wrote: »
    All magicka classes will be able to add two new dots to their rotation
    Degeneration (mages guild)
    Soul Splitting Trap (soul assault)

    I think this will balance some of the lost pet damage. Liquid lightning and blockade still will hurt though.

    it really won't because it's that much more bar swapping. this will mean the gap between a good and average player is going to get wider, and more people will abandon magicka.

    if the dots were 20 or 30 seconds long then sure, ok. but they are too damned short and require you to be a damned spaz and enough people don't like playing that way that it will be a problem.
  • Dixa
    Dixa
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    washbern wrote: »
    Hard to say this early, but seems like Sorcs won’t be using pets anymore. The Twilight won’t do enough damage to justify two bar slots, and the Tormentor would require use of a different heal or shield, which doesn’t leave enough bar space for all the other required skills. None of these will do enough damage to use Daedric Prey over Haunting Curse, which means pets will do even less damage.

    Most Magicka classes will be similar in DPS, because they won’t be relying as much on class skills. Soul trap, entropy, flame reach, and scalding rune will be common for every class, with a few class skills mixed in for flavor.

    I think this is the problem. With all this homogenization, all classes will feel mostly the same with a few class abilities mixed in for flavor. I feel like Sorc will lose most of it's flavor with most of their spells being kind of useless and will be like Stamina Sorcs with nothing but other skills. Might be re-rolling into a templar or a necro. Both got very nice passives with a few very decent class skills.

    the biggest issue with sorcs is still there from launch - a large portion of their abilities are garbage for pve and have been nerfed into near uselessness in pve for the magicka player.

    homogenization is generally a bad idea for mmorpgs.

  • ecru
    ecru
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    all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.

    also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • washbern
    washbern
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    Dixa wrote: »

    it really won't because it's that much more bar swapping. this will mean the gap between a good and average player is going to get wider, and more people will abandon magicka.

    if the dots were 20 or 30 seconds long then sure, ok. but they are too damned short and require you to be a damned spaz and enough people don't like playing that way that it will be a problem.

    I rather liked the somewhat methodical slower pace of my pet sorc. I looked over some other class rotations and I agree, you need to be some sort of math genius with twitchy trigger fingers to play. Yes, the sorc might be on training wheels aka pets, but that was the only way I was able to keep up with the rest of the people in vet dungeons.

    Instead of finding a way of improving on this weird combat system they made it clunkier :(
  • washbern
    washbern
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    ecru wrote: »
    all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.

    also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.

    i have not yet seen a PVE build that wasn't based around juggling dots. If it's stam you had volley and caltrops and dw dots and if it's mag then it's blockade and other crap. this whole game is about juggling dots / buffs.
  • ecru
    ecru
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    washbern wrote: »
    ecru wrote: »
    all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.

    also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.

    i have not yet seen a PVE build that wasn't based around juggling dots. If it's stam you had volley and caltrops and dw dots and if it's mag then it's blockade and other crap. this whole game is about juggling dots / buffs.

    while this is true, i don't think we've had to juggle so many dots (around 7) that we aren't doing anything other than juggling dots.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • MartiniDaniels
    MartiniDaniels
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    ecru wrote: »
    all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.

    also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.

    Well, you know that blockade WAS 8 seconds for years, so in terms of keeping it up nothing has changed? about juggling dots, yes it is fine, but 80% major slayer uptime just laughs at all of it.
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