3, destruction touch will be a proper DoT.All magicka classes will be able to add two new dots to their rotation
Degeneration (mages guild)
Soul Splitting Trap (soul assault)
I think this will balance some of the lost pet damage. Liquid lightning and blockade still will hurt though.
WrathOfInnos wrote: »Hard to say this early, but seems like Sorcs won’t be using pets anymore. The Twilight won’t do enough damage to justify two bar slots, and the Tormentor would require use of a different heal or shield, which doesn’t leave enough bar space for all the other required skills. None of these will do enough damage to use Daedric Prey over Haunting Curse, which means pets will do even less damage.
Most Magicka classes will be similar in DPS, because they won’t be relying as much on class skills. Soul trap, entropy, flame reach, and scalding rune will be common for every class, with a few class skills mixed in for flavor.
All magicka classes will be able to add two new dots to their rotation
Degeneration (mages guild)
Soul Splitting Trap (soul assault)
I think this will balance some of the lost pet damage. Liquid lightning and blockade still will hurt though.
WrathOfInnos wrote: »Hard to say this early, but seems like Sorcs won’t be using pets anymore. The Twilight won’t do enough damage to justify two bar slots, and the Tormentor would require use of a different heal or shield, which doesn’t leave enough bar space for all the other required skills. None of these will do enough damage to use Daedric Prey over Haunting Curse, which means pets will do even less damage.
Most Magicka classes will be similar in DPS, because they won’t be relying as much on class skills. Soul trap, entropy, flame reach, and scalding rune will be common for every class, with a few class skills mixed in for flavor.
I think this is the problem. With all this homogenization, all classes will feel mostly the same with a few class abilities mixed in for flavor. I feel like Sorc will lose most of it's flavor with most of their spells being kind of useless and will be like Stamina Sorcs with nothing but other skills. Might be re-rolling into a templar or a necro. Both got very nice passives with a few very decent class skills.
it really won't because it's that much more bar swapping. this will mean the gap between a good and average player is going to get wider, and more people will abandon magicka.
if the dots were 20 or 30 seconds long then sure, ok. but they are too damned short and require you to be a damned spaz and enough people don't like playing that way that it will be a problem.
all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.
also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.
all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.
also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.
i have not yet seen a PVE build that wasn't based around juggling dots. If it's stam you had volley and caltrops and dw dots and if it's mag then it's blockade and other crap. this whole game is about juggling dots / buffs.
all mag will be fine as long as you like juggling dots. do you like juggling dots? then you're set. sorc will be competitive (even petsorc), possibly still the best, so no need to worry.
also the 8 second morph of elemental blockade is better than the 12 second morph now too so you can look forward to refreshing that much more often now. very cool change.