Corrosive Armor also has massive defensive bonuses.
leepalmer95 wrote: »
The problem is, Corrosive works against all targets and Onslaught is tied to your initial target for potency. If you get your kill against a 10K resist light armor build, you are only getting 10K pen.
Vortigaunt wrote: »The problem is, Corrosive works against all targets and Onslaught is tied to your initial target for potency. If you get your kill against a 10K resist light armor build, you are only getting 10K pen.
Nobody in this game has 10k resists in pvp. Even light armor runs around with 16k. Adding 16k pen to your already like 10k pen is insane regardless, especially since it lasts 16 seconds and is cheaper (therefore insane uptime).
And who drops an ult on a 10k resists player, those drop from just spammable and executioner spam lol.
DocFrost72 wrote: »Corrosive: 100% pen on all targets for ten seconds.
Aoe poison dot damage.
Damage caps at 3% hp.
Can set Poisoned status effect.
Can be used with any weapon combo.
Onslaught: set value pen based on target, only if the target is hit.
Single target with a small aoe upfront, does one damage value and doesn't harm again.
Gives resistances which is more or less useless in pvp (depending on pen of your target and your resists, could be as little as 10k of that "26k" you hit that matters)
Gives you cc immunity instead of capping incoming damage. Great sometimes, useless if you're already on cooldown.
Must be used from a 2h bar.
Listing pros and cons out, I'd rather corrosive if I wanted just the pen. More reliable, and on and DK more ult = bigger heal and sustain boost.
Onslaught can be dodged and you need to find a target first. Corrosive will get you the pen 100% of the time.
It is also 12s not 10s.
DocFrost72 wrote: »Corrosive: 100% pen on all targets for ten seconds.
Aoe poison dot damage.
Damage caps at 3% hp.
Can set Poisoned status effect.
Can be used with any weapon combo.
Onslaught: set value pen based on target, only if the target is hit.
Single target with a small aoe upfront, does one damage value and doesn't harm again.
Gives resistances which is more or less useless in pvp (depending on pen of your target and your resists, could be as little as 10k of that "26k" you hit that matters)
Gives you cc immunity instead of capping incoming damage. Great sometimes, useless if you're already on cooldown.
Must be used from a 2h bar.
Listing pros and cons out, I'd rather corrosive if I wanted just the pen. More reliable, and on and DK more ult = bigger heal and sustain boost.
why would i be getting 10k of the 26k? if a target has 26k, i'll have 26k penetration on that target (if it hits) for 16 seconds, on top of one big smack to start with.
DocFrost72 wrote: »DocFrost72 wrote: »Corrosive: 100% pen on all targets for ten seconds.
Aoe poison dot damage.
Damage caps at 3% hp.
Can set Poisoned status effect.
Can be used with any weapon combo.
Onslaught: set value pen based on target, only if the target is hit.
Single target with a small aoe upfront, does one damage value and doesn't harm again.
Gives resistances which is more or less useless in pvp (depending on pen of your target and your resists, could be as little as 10k of that "26k" you hit that matters)
Gives you cc immunity instead of capping incoming damage. Great sometimes, useless if you're already on cooldown.
Must be used from a 2h bar.
Listing pros and cons out, I'd rather corrosive if I wanted just the pen. More reliable, and on and DK more ult = bigger heal and sustain boost.
why would i be getting 10k of the 26k? if a target has 26k, i'll have 26k penetration on that target (if it hits) for 16 seconds, on top of one big smack to start with.
To clarify something, that line is referring to resistances, not penetration. I don't know how you run and who you fight, and that's why I said "as little as". Most people I come across tend to have around 10k pen (no cp) magicka. It might fluctuate a bit if they're rolling Ele drain. Stam has less.
I personally (running stam) tend to have almost resist cap. Ergo, I really only get their pen value as "mitigation", since anything over the cap is irrelevant.
with ww hide/blood spawn/nord i'll probably be slotting the 2h ult, building 150 ult in 16 seconds isn't that out of reach and the extra 4 seconds of ridiculous damage will just help me build more ult. corrosive is nice but doesn't mitigate nearly as much damage as you'd expect it does.
i think it's a dumb ult though and i hope it doesn't go live.
Skullstachio wrote: »Corrosive armor is better than Onslaught in the current state.
Sure onslaught may give you some measure of penetration based on the targets resistances for 16 seconds for just a measly 150 ultimate, but corrosive armor, while 4 seconds shorter in duration(counting eternal mountain here), bypasses 100% of an enemies physical resistances, has Poison AoE Potential and a 3% damage cap, even though the ultimate cost is like a 50 point difference.
Onslaught Pros and Cons:
- Pro: Hits Hard with a 5m AoE on a successful hit.
- Pro: Costs 150 ultimate.
- Pro: gain physical penetration based on the hit targets armor.
- Pro: lasts a maximum of 16 seconds.
- Con: Can be Dodged.
- Con: AoE does not hit targets if the initial hit is dodged.
- Con: no longer grants Physical/Spell resistance based on the hit targets resistances in comparison to other morphs.
- Con: Oblivion damage bypasses resistances due to its health based mechanics.
Corrosive Armor Pros and Cons:
- Pro: Completely makes all matter of Physical, Poison, Disease and Bleed attacks ignore 100% of armor.
- Pro: Reduces all Incoming Damage to 3% of your maximum health.
- Pro: Damaging Poison Based AoE that deals it’s full damage(explained in first pro.) to targets in range.
- Pro: Lasts 10 seconds which can be buffed to 12 seconds with Eternal Mountain while also triggering passives such as Battle Roar, Helping hands and Mountains Blessing.
- Pro: Costs 200 ultimate, while granting resources for each point of ultimate via battle roar.
- Con: Damage cap can be bypassed with oblivion damage.
- Con: Poison AoE is proximity based, may not be as effective against ranged targets.
Let me know If I miss anything.
Skullstachio wrote: »Corrosive armor is better than Onslaught in the current state.
Sure onslaught may give you some measure of penetration based on the targets resistances for 16 seconds for just a measly 150 ultimate, but corrosive armor, while 4 seconds shorter in duration(counting eternal mountain here), bypasses 100% of an enemies physical resistances, has Poison AoE Potential and a 3% damage cap, even though the ultimate cost is like a 50 point difference.
Onslaught Pros and Cons:
- Pro: Hits Hard with a 5m AoE on a successful hit.
- Pro: Costs 150 ultimate.
- Pro: gain physical penetration based on the hit targets armor.
- Pro: lasts a maximum of 16 seconds.
- Con: Can be Dodged.
- Con: AoE does not hit targets if the initial hit is dodged.
- Con: no longer grants Physical/Spell resistance based on the hit targets resistances in comparison to other morphs.
- Con: Oblivion damage bypasses resistances due to its health based mechanics.
Corrosive Armor Pros and Cons:
- Pro: Completely makes all matter of Physical, Poison, Disease and Bleed attacks ignore 100% of armor.
- Pro: Reduces all Incoming Damage to 3% of your maximum health.
- Pro: Damaging Poison Based AoE that deals it’s full damage(explained in first pro.) to targets in range.
- Pro: Lasts 10 seconds which can be buffed to 12 seconds with Eternal Mountain while also triggering passives such as Battle Roar, Helping hands and Mountains Blessing.
- Pro: Costs 200 ultimate, while granting resources for each point of ultimate via battle roar.
- Con: Damage cap can be bypassed with oblivion damage.
- Con: Poison AoE is proximity based, may not be as effective against ranged targets.
Let me know If I miss anything.
from tooltip alone, i think the type of resistance between the 2 are the same. but needs further testing for sure. and yes, you are right, for 50 ulti more, the DoT and tankyness is fair game.
personally, however,
1. my attacks are mostly physical anyway, although some DoT may not be?
2. i honestly think something wrong with the 3% all incoming damage. maybe it's lag, maybe it's DoT that starts before CA kicks in, maybe it's oblivion, but whatever it is, I'm receiving way more than 3%.
I'll test this in a dummy tonight.
Skullstachio wrote: »Skullstachio wrote: »Corrosive armor is better than Onslaught in the current state.
Sure onslaught may give you some measure of penetration based on the targets resistances for 16 seconds for just a measly 150 ultimate, but corrosive armor, while 4 seconds shorter in duration(counting eternal mountain here), bypasses 100% of an enemies physical resistances, has Poison AoE Potential and a 3% damage cap, even though the ultimate cost is like a 50 point difference.
Onslaught Pros and Cons:
- Pro: Hits Hard with a 5m AoE on a successful hit.
- Pro: Costs 150 ultimate.
- Pro: gain physical penetration based on the hit targets armor.
- Pro: lasts a maximum of 16 seconds.
- Con: Can be Dodged.
- Con: AoE does not hit targets if the initial hit is dodged.
- Con: no longer grants Physical/Spell resistance based on the hit targets resistances in comparison to other morphs.
- Con: Oblivion damage bypasses resistances due to its health based mechanics.
Corrosive Armor Pros and Cons:
- Pro: Completely makes all matter of Physical, Poison, Disease and Bleed attacks ignore 100% of armor.
- Pro: Reduces all Incoming Damage to 3% of your maximum health.
- Pro: Damaging Poison Based AoE that deals it’s full damage(explained in first pro.) to targets in range.
- Pro: Lasts 10 seconds which can be buffed to 12 seconds with Eternal Mountain while also triggering passives such as Battle Roar, Helping hands and Mountains Blessing.
- Pro: Costs 200 ultimate, while granting resources for each point of ultimate via battle roar.
- Con: Damage cap can be bypassed with oblivion damage.
- Con: Poison AoE is proximity based, may not be as effective against ranged targets.
Let me know If I miss anything.
from tooltip alone, i think the type of resistance between the 2 are the same. but needs further testing for sure. and yes, you are right, for 50 ulti more, the DoT and tankyness is fair game.
personally, however,
1. my attacks are mostly physical anyway, although some DoT may not be?
2. i honestly think something wrong with the 3% all incoming damage. maybe it's lag, maybe it's DoT that starts before CA kicks in, maybe it's oblivion, but whatever it is, I'm receiving way more than 3%.
I'll test this in a dummy tonight.
In a PvP scenario, it is not just damage from DoT’s and single target abilities and the like, but some weapon enchantments and poisons do count as a separate instance of damage which results in a minor form of double dipping and likewise, being affected by multiple DoT’s can result in ones health being burned down from multiple sources of damage rather than just a singular hard hitting ability, creating the impression that the damage reduction may not work even though it is.
Without any form of health restoration by mathematical speculation (and without oblivion damage) players affected by corrosive armors 3% damage cap can effectively weather out up to 33 1/3 hits before going down, if you suffer damage from multiple instances of damage, say about multiple bleeds, AoE’s, etc. there you go, quick and easy health burns.