Of course, I doubt I'm smarter than the ZoS team, and they almost definitely though of (and rejected) this, but couldn't we achieve the goal of fighting power creep in a less dramatic way? Instead of the 9+ changes to lower dps #s (see my other post), which has brought out the Chicken Little in many of us, why not just nerf crit damage? In my experience, it's only the top-tier players who really know how to use crit to its max potential, and those are exactly the players who are driving the perception of power creep--find me a 70k+ dps who isn't juicing the crit system. What if, for instance, crit only did 25% extra damage? or if there was some kind of cap on crit chance? Or cut out ways to juice overall crit damage? That would seem to target the actual group of overperformers without making pugs even more intolerable than they already are.
If the goal is to cut power creep, what this patch does is punishes low-tier and mid-tier players (most of whom already struggle in vet stuff) while causing top-tier players to make a few changes and more-or-less keep their numbers the same. Point being, as-it, this patch is gonna make some players incapable of completing stuff they currently can. They already "got gud" enough to clear this stuff, and believe it or not, this a game, not work. It's not gonna stop elite players from completing stuff with--but it sure is gonna inflate the number of carries they can sell!