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Is it a "hidden" performance patch?

Lisutaris
Lisutaris
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Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
0.5 second (like hail) gets changed to 1 second ticks.
a lot of skills get changed to a lesser "frequency" (f.e. vigor).
Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
Please let's discuss about this in a proper manner. :smile:
This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

P.S. WW is dead. :wink:
(hey that's like my new signature :smiley: )
  • WoppaBoem
    WoppaBoem
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    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol
    Xbox EU - EP
  • Thevampirenight
    Thevampirenight
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    It might help with the performance a bit possibly. They said the changes were not going to do much in that area I think or the performance changes wouldn't be coming till update 24. But I'm thinking these changes could help maybe somewhat. So who knows maybe it will be a improvement to performance or maybe it won't do much at all in that area. I'm sure once people test it out and once it goes live unless they make changes then I think people would know for sure.
    PC NA
    Please add Fangs to Vampires.
  • Lisutaris
    Lisutaris
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    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .
  • AbysmalGhul
    AbysmalGhul
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    Eh? What's that? *lifts tin foil hoodie*
    Edited by AbysmalGhul on July 8, 2019 9:58PM
  • Sharee
    Sharee
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    On the other hand, they uncapped some AOE skills, like detonation.

    Oh wait, that helps too. Dead bodies don't lag :p
  • themaddaedra
    themaddaedra
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    The performance upgrade they were talking about is U24. They clearly said that on last ESO live.

    But i assume these stuff could help get load down just a lil bit yeah.
    Mad'Plar | Breton Templar | Gooseslayer - Bro'm-Athra Destroyer -The Flawless Cucumber - The Unchained - Master Ankler - Immortal Caboomer - Tick Tock Charmander - Grim-Phone Heart
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    PC|EU
  • Nyladreas
    Nyladreas
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    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    Likely intended since they're trying to nerf AoE damage altogether.
    S'Dahrra of Pellitine [PC] <-> [EU] Blood for the Pact
    "Where is it written that all our dreams must be small?"
    "The blowing sands of time wipe clean the footprints of the past."
    "One who dreams of becoming a king, should first become a man."
  • redlink1979
    redlink1979
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    Nerfmire 2.0.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU] 1395 CP

    Daggerfall's Mightiest [PS4][NA] 820 CP

    SweetTrolls [PC][EU] 570 CP
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    That's what I thought when I read the patch notes : performance...
  • Lisutaris
    Lisutaris
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    The performance upgrade they were talking about is U24. They clearly said that on last ESO live.

    But i assume these stuff could help get load down just a lil bit yeah.

    Yeah, I know.
    But they also said they fixed grp finder and other stuff ... long ago :smile:
    Don't take me wrong, i like and love this game. But I don't trust everything I'm getting told. If I can see, feel it for myself, then I am going to believe it ,100%.

    Edited by Lisutaris on July 8, 2019 11:39AM
  • darkblue5
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    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    They almost double the damage per tick. So basically no nerf. In the potes.
  • Lisutaris
    Lisutaris
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    darkblue5 wrote: »
    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    They almost double the damage per tick. So basically no nerf. In the potes.

    Maybe dmg wise of the endless hail itself.
    If you look at the bigger picture -> less enchantment uptime, because lesser procc-chance. VMA bow gets better "per tick" -> therefore nerf for the bow.
  • rfennell_ESO
    rfennell_ESO
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    vigor not only being less frequent but not aoe anymore will probably make cyrodiil less laggy all on it's own.
  • Rehdaun
    Rehdaun
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    Missed one. Less people on the servers :(
  • Mayrael
    Mayrael
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    Sharee wrote: »
    On the other hand, they uncapped some AOE skills, like detonation.

    Oh wait, that helps too. Dead bodies don't lag :p

    Can't wait to see those fat ticks and bomblades again in the game :D
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • Bealeb319
    Bealeb319
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    Performance improvements will come from this patch because a large chunk of players are going to quit which will greatly reduce serverload?
  • scorpius2k1
    scorpius2k1
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    I sure hope band aiding by nerf and players leaving aren't the "solution" to all the performance problems because we will be back at this point again and again. It's temporary at best. I sure hope those actual performance fixes they mentioned on ZoS' last live stream are really going to happen. I'm on the fence being fairly apprehensive at this point but also hopeful I guess. 50/50.

    It sure would be nice if the upcoming bug and performance fixes were as long a list as the latest 30+ pages of patch notes regarding everything else...
    [Zenimax Online] zone: WTS [Turning Players Into Payers]
    [Bethesda] zone: ;o)
  • Jaimeh
    Jaimeh
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    Lisutaris wrote: »
    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Maybe they haven't found another way to go about improving performance, and limiting the events happening in terms of combat is their last resort, but it's not a great solution at least where gameplay is concerned.
    @stargold

    PC/NA CP810

    AD Nefelyn - Altmer Sorcerer - DD ǀ The Flawless Conqueror ǀ Master Angler ǀ Hero of all the things (fine, some of the things)
    DC Bastiene - Breton Templar - Healer ǀ The Flawless Conqueror ǀ Prefect ǀ Blackrose Executioner
    AD Niobeh - Dunmer Nightblade - DD ǀ The Flawless Conqueror ǀ Black Market Mogul ǀ Blackrose Executioner ǀ Master Thief ǀ Silencer (but we don’t talk about that)
    AD Ashayam - Khajiit Sorcerer - DD ǀ The Flawless Conqueror
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    DC Eva Saint Claire - Breton Warden - Healer ǀ The Flawless Conqueror
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    DC Anur Imagua - Redguard Templar - DD ǀ The Flawless Conqueror
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  • Alienoutlaw
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    i suspect these changes are a prelude to a reworking of the CP system, a 0.5 sec reduction here and there will not have that much impact on server performance
    GM The GreenBloods PC-EU

    DISCORD
  • karekiz
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    What is this exactly based on/for OP?

    Cyrodill? No the problem with Cyrodill is literally Cyrodill.

    Trials? Maybe, but I would wager there are bigger factors there such as stack based combat.
  • Lisutaris
    Lisutaris
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    I sure hope band aiding by nerf and players leaving aren't the "solution" to all the performance problems because we will be back at this point again and again. It's temporary at best. I sure hope those actual performance fixes they mentioned on ZoS' last live stream are really going to happen. I'm on the fence being fairly apprehensive at this point but also hopeful I guess. 50/50.

    It sure would be nice if the upcoming bug and performance fixes were as long a list as the latest 30+ pages of patch notes regarding everything else...

    exactly my thoughts.
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