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Is it a "hidden" performance patch?

Lisutaris
Lisutaris
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Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
0.5 second (like hail) gets changed to 1 second ticks.
a lot of skills get changed to a lesser "frequency" (f.e. vigor).
Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
Please let's discuss about this in a proper manner. :smile:
This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

P.S. WW is dead. :wink:
(hey that's like my new signature :smiley: )
  • WoppaBoem
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    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol
    Xbox EU & NA - PVP Only
  • Thevampirenight
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    It might help with the performance a bit possibly. They said the changes were not going to do much in that area I think or the performance changes wouldn't be coming till update 24. But I'm thinking these changes could help maybe somewhat. So who knows maybe it will be a improvement to performance or maybe it won't do much at all in that area. I'm sure once people test it out and once it goes live unless they make changes then I think people would know for sure.
    PC NA
    Please add Fangs to Vampires.
  • Lisutaris
    Lisutaris
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    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .
  • AbysmalGhul
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    Eh? What's that? *lifts tin foil hoodie*
    Edited by AbysmalGhul on July 8, 2019 9:58PM
  • Sharee
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    On the other hand, they uncapped some AOE skills, like detonation.

    Oh wait, that helps too. Dead bodies don't lag :p
  • themaddaedra
    themaddaedra
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    The performance upgrade they were talking about is U24. They clearly said that on last ESO live.

    But i assume these stuff could help get load down just a lil bit yeah.
    PC|EU
  • Nyladreas
    Nyladreas
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    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    Likely intended since they're trying to nerf AoE damage altogether.
  • redlink1979
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    Nerfmire 2.0.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    That's what I thought when I read the patch notes : performance...
  • Lisutaris
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    The performance upgrade they were talking about is U24. They clearly said that on last ESO live.

    But i assume these stuff could help get load down just a lil bit yeah.

    Yeah, I know.
    But they also said they fixed grp finder and other stuff ... long ago :smile:
    Don't take me wrong, i like and love this game. But I don't trust everything I'm getting told. If I can see, feel it for myself, then I am going to believe it ,100%.

    Edited by Lisutaris on July 8, 2019 11:39AM
  • darkblue5
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    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    They almost double the damage per tick. So basically no nerf. In the potes.
  • Lisutaris
    Lisutaris
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    darkblue5 wrote: »
    Lisutaris wrote: »
    WoppaBoem wrote: »
    I had the same feeling when reading it. I expect this patch to be a performance upgrade due to nerfs lol

    Do you think they thought about the maelstrom arena bow ? 0,5s -> 1,0s frequency change makes it .... ... 50% nerf on maelstrom bow i would say :cold_sweat: .

    They almost double the damage per tick. So basically no nerf. In the potes.

    Maybe dmg wise of the endless hail itself.
    If you look at the bigger picture -> less enchantment uptime, because lesser procc-chance. VMA bow gets better "per tick" -> therefore nerf for the bow.
  • rfennell_ESO
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    vigor not only being less frequent but not aoe anymore will probably make cyrodiil less laggy all on it's own.
  • Rehdaun
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    Lisutaris wrote: »
    Less pets (not only because of nerfs, but also like proccs from undaunted webs. 1 spider instead of 2 ? why ?)
    Less stuff happening (only 1 orb, only 1 healing springs at the same time possible)
    0.5 second (like hail) gets changed to 1 second ticks.
    a lot of skills get changed to a lesser "frequency" (f.e. vigor).
    Stuff/skills get standardized. (more or less fixed values for DOTs, HOTs, AoE, ...)

    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Whats your opinion on this ? It looks like nerfmire, we can call it nerfbreaker... BUT is this really everything ?
    Please let's discuss about this in a proper manner. :smile:
    This one hopes that it's just because of the tin foil hat for khajiits... but Lisu is feeling very irritated.

    P.S. WW is dead. :wink:
    (hey that's like my new signature :smiley: )

    Missed one. Less people on the servers :(
  • Mayrael
    Mayrael
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    Sharee wrote: »
    On the other hand, they uncapped some AOE skills, like detonation.

    Oh wait, that helps too. Dead bodies don't lag :p

    Can't wait to see those fat ticks and bomblades again in the game :D
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Bealeb319
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    Performance improvements will come from this patch because a large chunk of players are going to quit which will greatly reduce serverload?
  • scorpius2k1
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    I sure hope band aiding by nerf and players leaving aren't the "solution" to all the performance problems because we will be back at this point again and again. It's temporary at best. I sure hope those actual performance fixes they mentioned on ZoS' last live stream are really going to happen. I'm on the fence being fairly apprehensive at this point but also hopeful I guess. 50/50.

    It sure would be nice if the upcoming bug and performance fixes were as long a list as the latest 30+ pages of patch notes regarding everything else...
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Jaimeh
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    Lisutaris wrote: »
    Is it just me ? Are they trying to reduce the "load" on servers? Is this the "performance" improvement we got told about ?
    If yes, I am a little bit dissapointed. That would be far from "rewriting the code".

    Maybe they haven't found another way to go about improving performance, and limiting the events happening in terms of combat is their last resort, but it's not a great solution at least where gameplay is concerned.
  • Alienoutlaw
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    i suspect these changes are a prelude to a reworking of the CP system, a 0.5 sec reduction here and there will not have that much impact on server performance
  • karekiz
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    What is this exactly based on/for OP?

    Cyrodill? No the problem with Cyrodill is literally Cyrodill.

    Trials? Maybe, but I would wager there are bigger factors there such as stack based combat.
  • Lisutaris
    Lisutaris
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    I sure hope band aiding by nerf and players leaving aren't the "solution" to all the performance problems because we will be back at this point again and again. It's temporary at best. I sure hope those actual performance fixes they mentioned on ZoS' last live stream are really going to happen. I'm on the fence being fairly apprehensive at this point but also hopeful I guess. 50/50.

    It sure would be nice if the upcoming bug and performance fixes were as long a list as the latest 30+ pages of patch notes regarding everything else...

    exactly my thoughts.
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