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Wall of elements, next patch morph?

Gulnagel
Gulnagel
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As it's AoE damage is reduced by 37% I'm thinking about switching morph to unstable wall of elements, since the explosion on the end gets buffed by 96%.

Could this actually be a damage increase, yes it will have a 4 second shorter duration and a smaller area of effect but it will do more damage over all.
I don't know, but on paper it sound good.
  • Ysbriel
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    Gulnagel wrote: »
    As it's AoE damage is reduced by 37% I'm thinking about switching morph to unstable wall of elements, since the explosion on the end gets buffed by 96%.

    Could this actually be a damage increase, yes it will have a 4 second shorter duration and a smaller area of effect but it will do more damage over all.
    I don't know, but on paper it sound good.

    Please delete this quick before they nerf it as well
  • blnchk
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    This might also depend on the other timers in your rotation. Unless you're a masochist.
  • Faulgor
    Faulgor
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    I feel people have been sleeping on the duration changes in the patch notes. A lot of rotations will possibly change, especially dynamic to more static ones (e.g. Winter's Revenge and Elemental Blockade finally line up). Not to mention that longer duration means less casts means better sustain (as AoE skills are generally more expensive, especially with the next patch), and more time spent on the front bar.

    Far as I can tell, Unstable Wall lines best up with Magplar and pet sorc rotations. Whether it'll outparse EB remains to be tested.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Runefang
    Runefang
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    Faulgor wrote: »
    I feel people have been sleeping on the duration changes in the patch notes. A lot of rotations will possibly change, especially dynamic to more static ones (e.g. Winter's Revenge and Elemental Blockade finally line up). Not to mention that longer duration means less casts means better sustain (as AoE skills are generally more expensive, especially with the next patch), and more time spent on the front bar.

    Far as I can tell, Unstable Wall lines best up with Magplar and pet sorc rotations. Whether it'll outparse EB remains to be tested.

    To me it looks like everybody is more likely to stop before a boss fight and slot their single target dots. Then swap back to aoe dots for trash. Only blockade and endless hail will remain due to the vMA weapon buffs.

    I feel for console players with these changes, no add ons to do that with a single button press.
  • WrathOfInnos
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    My understanding is that Unstable will be superior for damage (dealing more damage over 8s than Blockade can do over 12s), but Blockade will still have the advantage of a larger area and in some cases an easier rotation. Also with most builds using Wall on the back bar with a vMA staff, it is worth noting that Blockade allows you to be on your front bar longer, increasing uptime on the 4 and 5 piece bonuses there.
  • Gulnagel
    Gulnagel
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    My understanding is that Unstable will be superior for damage (dealing more damage over 8s than Blockade can do over 12s), but Blockade will still have the advantage of a larger area and in some cases an easier rotation. Also with most builds using Wall on the back bar with a vMA staff, it is worth noting that Blockade allows you to be on your front bar longer, increasing uptime on the 4 and 5 piece bonuses there.

    I have a setup that carries the front bar set to the backbar maelstrom staff.

    Hence if I can perfect my rotation, I can refresh unstable wall every 8th second.

    Meaning get 3 explosions in 24 seconds instead. That should be more damage than just 2 blockade full duration of 24 seconds.

    Something I'll guess others have to try on PTS.
  • Jayman1000
    Jayman1000
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    Runefang wrote: »
    Faulgor wrote: »
    I feel people have been sleeping on the duration changes in the patch notes. A lot of rotations will possibly change, especially dynamic to more static ones (e.g. Winter's Revenge and Elemental Blockade finally line up). Not to mention that longer duration means less casts means better sustain (as AoE skills are generally more expensive, especially with the next patch), and more time spent on the front bar.

    Far as I can tell, Unstable Wall lines best up with Magplar and pet sorc rotations. Whether it'll outparse EB remains to be tested.

    To me it looks like everybody is more likely to stop before a boss fight and slot their single target dots. Then swap back to aoe dots for trash. Only blockade and endless hail will remain due to the vMA weapon buffs.

    I feel for console players with these changes, no add ons to do that with a single button press.

    If that turns out to be an actual advantage in terms of damage then that's bad game design right there.
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