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Improving my rotation: Was this a mistake?

CMDR_Un1k0rn
CMDR_Un1k0rn
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Hi.

I'm running a pretty standard Stamblade, and it just occurred to me: Flawless Dawnbreaker.

I shouldn't actually be using this ult', should I? Rather just have it slotted for the bonus damage yeah?
In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • MrBrownstone
    MrBrownstone
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    I use it in trash fights. But against a boss, your main ult is Incap Strike.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • norrisnick
    norrisnick
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    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?

    That and it boosts your overall damage against the boss for however many seconds.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    norrisnick wrote: »
    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?

    That and it boosts your overall damage against the boss for however many seconds.

    I need to have another read up on the skill then! Thanks. :)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Xogath
    Xogath
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    norrisnick wrote: »
    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?

    That and it boosts your overall damage against the boss for however many seconds.

    I need to have another read up on the skill then! Thanks. :)

    This is correct, yes.

    Flawless Dawnbreaker is slotted on the front bar (typically Dual Wield) to boost your Weapon Damage by 8% and help your overall damage, since most of your time is spent on this bar. If the boss/NPC in question is Daedric, Undead(?), or Werewolf, I believe it's also worth it to use there because of the Fighter's Guild passive that increases its damage against those targets by.. 20%? if I remember correctly.

    However, do keep in mind the sweeping changes about to take place in this game in the next month or two. Dawnbreaker is getting a cast time, losing its weapon damage bonus (so the 8% you get for slotting it now will go down to.. 3%? thanks to the FG passive alone), and will likely fall in to never being slotted on the front bar again.

    For Stamblades, this will mean main barring Incapacitating Strike, or possibly Rend.

    Basically, what I'm saying is.. if you start trying to master the class right now (which is a good thing to do, don't get me wrong), everything you learn is likely about to change when U23 goes live.
  • Conduit0
    Conduit0
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    Xogath wrote: »
    norrisnick wrote: »
    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?

    That and it boosts your overall damage against the boss for however many seconds.

    I need to have another read up on the skill then! Thanks. :)

    This is correct, yes.

    Flawless Dawnbreaker is slotted on the front bar (typically Dual Wield) to boost your Weapon Damage by 8% and help your overall damage, since most of your time is spent on this bar. If the boss/NPC in question is Daedric, Undead(?), or Werewolf, I believe it's also worth it to use there because of the Fighter's Guild passive that increases its damage against those targets by.. 20%? if I remember correctly.

    However, do keep in mind the sweeping changes about to take place in this game in the next month or two. Dawnbreaker is getting a cast time, losing its weapon damage bonus (so the 8% you get for slotting it now will go down to.. 3%? thanks to the FG passive alone), and will likely fall in to never being slotted on the front bar again.

    For Stamblades, this will mean main barring Incapacitating Strike, or possibly Rend.

    Basically, what I'm saying is.. if you start trying to master the class right now (which is a good thing to do, don't get me wrong), everything you learn is likely about to change when U23 goes live.

    DB might still be frontbarred for a lot of builds, there really isn't that many ultimates that passively buff stamina. Unless everyone just goes werewolf for the stam regen.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Xogath wrote: »
    norrisnick wrote: »
    I use it in trash fights. But against a boss, your main ult is Incap Strike.

    I've come to the same conclusion. I'm going to hazard a guess and say that for boss fights, the reason for this is because it's much cheaper to cast?

    That and it boosts your overall damage against the boss for however many seconds.

    I need to have another read up on the skill then! Thanks. :)

    This is correct, yes.

    Flawless Dawnbreaker is slotted on the front bar (typically Dual Wield) to boost your Weapon Damage by 8% and help your overall damage, since most of your time is spent on this bar. If the boss/NPC in question is Daedric, Undead(?), or Werewolf, I believe it's also worth it to use there because of the Fighter's Guild passive that increases its damage against those targets by.. 20%? if I remember correctly.

    However, do keep in mind the sweeping changes about to take place in this game in the next month or two. Dawnbreaker is getting a cast time, losing its weapon damage bonus (so the 8% you get for slotting it now will go down to.. 3%? thanks to the FG passive alone), and will likely fall in to never being slotted on the front bar again.

    For Stamblades, this will mean main barring Incapacitating Strike, or possibly Rend.

    Basically, what I'm saying is.. if you start trying to master the class right now (which is a good thing to do, don't get me wrong), everything you learn is likely about to change when U23 goes live.

    That is a very good point. Just when I was getting the hang of things LOL. Such is life.

    Well at least now I understand how basic stats work in the game. That's more than starting new. :)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
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