A little while ago I made a thread with the idea for using a passive to change the resource skills use, forget that, I like the following even more...because today I saw the likes of the following in the PTS notes:
Shocking Siphon:
This ability and its morphs will now update their hitboxes when fighting large enemies.
These abilities no longer have a resource cost, and now scale off your highest offensive stats.
Decreased the damage per tick by approximately 14%.
Mystic Siphon (morph): This ability now restores 35 Magicka per tick at Rank IV, down from 75.
And
Restoring Tether:
This ability and its morphs no longer have a resource cost, and now scale off your highest offensive stats.
Decreased the healing per tick by approximately 14%.
Mortal Coil: Reduced the Stamina return per tick to 35 from 79 at Rank IV.
The part I’m looking at is the part that says:
‘and now scale off your highest offensive stats.’
Does anyone see this as a possible new path that the combat team is going?
I like this change, it works for both sides for the resource coin and now I (as a magcro player) can finally make the putrid corpses of my enemies go ‘boom’.
I don’t know if that makes anyone else feel hopeful about where things are going, but I’m loving where this could go.
Anyone else?