Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
oh no, a trade off, how dare you not have everything.
Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
oh no, a trade off, how dare you not have everything.
Yeaaaaa but you have single target flame staff still getting a stun. This isn’t “trade off” - this makes only flame staff relevant for a few specs without a class stun.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
oh no, a trade off, how dare you not have everything.
Yeaaaaa but you have single target flame staff still getting a stun. This isn’t “trade off” - this makes only flame staff relevant for a few specs without a class stun.
the trade off for the stun is losing 8% (actually less most of the time, damage percent amps are additive) damage on Deep Fissure. that is what i was talking about, and what you seemed to talking about, till you veered off of that for some reason.
Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
oh no, a trade off, how dare you not have everything.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »Lightspeedflashb14_ESO wrote: »ZarkingFrued wrote: »
use a fire staff and clench?
Only thing I can think of, but counter productive when shalks is AOE and shock buffs aoes while flame buffs direct dmg
oh no, a trade off, how dare you not have everything.
Yeaaaaa but you have single target flame staff still getting a stun. This isn’t “trade off” - this makes only flame staff relevant for a few specs without a class stun.
the trade off for the stun is losing 8% (actually less most of the time, damage percent amps are additive) damage on Deep Fissure. that is what i was talking about, and what you seemed to talking about, till you veered off of that for some reason.
ZarkingFrued wrote: »
ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?
Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
I agree that Arctic Blast isn't very good. At the very least it's too expensive for what it does, given that the heal is so pathetic. But hey, at least it's not the Necromancer TotemZarkingFrued wrote: »As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
Arctic blast is absolute garbage imo. To the point where it doesn't even make sense. I like your constructive feedback though, I'll end up shelving magden I'm sure, but I'll try out any number of build ideas before I finally give it up. You gotta run bird of prey and inner light generally to make it viable damage wise at all, and that leaves only 3 spots on your damage bar so RIP. I'm sure plenty of people will be glad to see it get neutralized, but I feel bad for people who main it. For me it's just another class. This is why I play every class mag and stam. I realized early on that this game would not be playable unless one has access to all options lol. Changes to fast. Back to spamming Dizzy swing on stamsorc next patch it looks like tho, if I decide to keep playing. That n other stam characters
I agree that Arctic Blast isn't very good. At the very least it's too expensive for what it does, given that the heal is so pathetic. But hey, at least it's not the Necromancer TotemZarkingFrued wrote: »As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
Arctic blast is absolute garbage imo. To the point where it doesn't even make sense. I like your constructive feedback though, I'll end up shelving magden I'm sure, but I'll try out any number of build ideas before I finally give it up. You gotta run bird of prey and inner light generally to make it viable damage wise at all, and that leaves only 3 spots on your damage bar so RIP. I'm sure plenty of people will be glad to see it get neutralized, but I feel bad for people who main it. For me it's just another class. This is why I play every class mag and stam. I realized early on that this game would not be playable unless one has access to all options lol. Changes to fast. Back to spamming Dizzy swing on stamsorc next patch it looks like tho, if I decide to keep playing. That n other stam characters
And when it comes to Mag Warden in general, I never really used Inner Light, sometimes skipped over Bird of Prey, and don't have a Master's Staff. It's doable without those things, as long as you're not trying to go "pure" damage, and utilize healing for group support alongside your damage (though this type of setup doesn't work really well in premade-vs-premade BGs, IMO).
The big ole 25% nerf to the "Spiderman" Vine/HOT is going to hurt, as will bar space and/or damage. You can swap out Clench/Reach for Arctic Blast and lose some damage over the current patch, or you can try to build a DOT setup with the new Reach, Fetcher Infection, etc...(Entropy isn't as attractive on a Warden though, since you already have the Netch for Sorcery), and either utilize Artic Blast or play without a CC.
Overall, I'd put offensive-oriented Magicka Wardens ahead of Magicka Necromancers still, but not-so-great in comparison to most everything else. Which is basically how I'd rate them now...the class has the potential to hit really hard, especially if they catch you off guard, but they're typically a lot more counterable than many other setups.
ZarkingFrued wrote: »I'm also coming to realize no one cares about this change because no one plays magden, so its definitely not getting rolled back even though it completely wrecks the most popular playstyle for the class. @ZOS_GinaBruno maybe at least you can ensure the devs look into how this change affects magicka warden? I know it's not sorc or nightblade, but some of us still enjoy it
As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
You can use Elemental Weapon or Force Pulse/Crushing Shock (which is getting some improvement) as a spammable. Those certainly aren't perfect, but at least they're not as slow as the Cliff Racer (which I generally only used when it was undodgeable, or when Wings reflected and some BGs were loaded up with DKs).As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
Arctic blast is a pathetic disgrace of a stun.
also flame staff on a magden is horrible. I’ve tried it, and it’s a meme. Your clench literally knocks enemies out of your shalks. Lmfao. Plus your two main sources of damage which is shalks and northern storm are AOE, making it sorta necessary to use shock star instead of flame staff.
Current mag warden master shock clench builds will be hit heavy next patch. Not only are you losing 17% direct damage. But you’re also losing animal companion passive damage since they decided to revert it back to 2%.
Essentially, you will be losing far too much damage next patch. Flame staff won’t even make that loss up, you’ll just lose even more damage since you no longer get the 8% from your two main AOE skills.
I am all for magdens to no longer be pidgenholed into only using a master staff. But for that to be in effect they need an effective class stun. Not some pile of horse crap like arctic blast, and they need a reliable class spammable unlike the stupidly slow and telegraphed bird spammable that is literally a meme.
This isn’t the right way for them to take us out of the master staff spammable.
You can use Elemental Weapon or Force Pulse/Crushing Shock (which is getting some improvement) as a spammable. Those certainly aren't perfect, but at least they're not as slow as the Cliff Racer (which I generally only used when it was undodgeable, or when Wings reflected and some BGs were loaded up with DKs).As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
Arctic blast is a pathetic disgrace of a stun.
also flame staff on a magden is horrible. I’ve tried it, and it’s a meme. Your clench literally knocks enemies out of your shalks. Lmfao. Plus your two main sources of damage which is shalks and northern storm are AOE, making it sorta necessary to use shock star instead of flame staff.
Current mag warden master shock clench builds will be hit heavy next patch. Not only are you losing 17% direct damage. But you’re also losing animal companion passive damage since they decided to revert it back to 2%.
Essentially, you will be losing far too much damage next patch. Flame staff won’t even make that loss up, you’ll just lose even more damage since you no longer get the 8% from your two main AOE skills.
I am all for magdens to no longer be pidgenholed into only using a master staff. But for that to be in effect they need an effective class stun. Not some pile of horse crap like arctic blast, and they need a reliable class spammable unlike the stupidly slow and telegraphed bird spammable that is literally a meme.
This isn’t the right way for them to take us out of the master staff spammable.
Improvements to Arctic Blast are certainly warranted, which I've already said, but at least it's not the Necromancer Totem. Arctic Blast isn't remotely as good as Petrify or Fear, but it's at least usable if you don't have other options. While I think a lot of people overestimate how good Magicka Wardens can be, just because they took a full duration Permafrost without blocking or otherwise countering it, I would encourage those of you poo-poo'ing Arctic Blast as an option to try out Magicka Necromancer for a bit. Then you'll see what's really garbage in PvP. Imagine if Shalks were even less reliable, your sustain was substantially worse, mobility was worse, and Arctic Blast wasn't even an option at all - that's Mag Necromancer.
You can use Elemental Weapon or Force Pulse/Crushing Shock (which is getting some improvement) as a spammable. Those certainly aren't perfect, but at least they're not as slow as the Cliff Racer (which I generally only used when it was undodgeable, or when Wings reflected and some BGs were loaded up with DKs).As of the current PTS patch notes, it won't stun. Only the Clench morph with a Flame Staff will have a stun attached, and it'll have a 15 meter range, no DOT component, 17% less up-front damage than it does currently, and be significantly cheaper.ZarkingFrued wrote: »Can anyone just confirm if shock clench stuns or not 😂🤣?Magicka Warden has Arctic Blast for a class stun. It's not great, and the buff to the heal portion of the skill won't change that, but it's still better than the Magicka Necromancer's horrible Totem.ZarkingFrued wrote: »
Yeah my magden got shafted this patch. Going to drop master lightning and just do two 5 piece sets with a monster staff and hope the buffed force pulse is actually worth a damn, but if shock clench no longer stuns then my magden will be shelved for a while.
No class stun, and the damage it had has been shafted. Gg zos nerfing a class that is severely underperforming in pve and is an A tier at most in PvP. Smh
I think it's great that Destructive Reach + Master Staff will no longer fully replace both a spammable damage ability and a stun in most cases; weapons obtained from non-trivial PvE should never be top dog in PvP. Magicka Warden could actually end up being an exception here, as long as you switch to a Flame Staff. I already use Clench on my Warden, and going from 17m to 15m on the range isn't a huge deal. While you'll also lose ~17% of the up-front damage on Clench, you'll gain back some of that from using Flame Staff on a single target ability, and it'll be really cheap now (assuming no changes to Master Staff).
It's also possible that Shock Clench will remain relevant on an AOE-heavy build, depending on exactly how much damage it does. Ground-based AOEs are taking a substantial hit to their damage potential, and Major Evasion will be even more available to Stamina builds than it is now (while Magicka still gets the middle finger in that regard), but if Shock Clench's splash damage is high enough, it might be worthwhile.
Overall I think I really like the changes to Clench/Reach, and it's nice that non-DK Magicka classes finally get some viable DOTs. My only real gripes are:
1) Switching from a Shock Staff to a Flame Staff will negatively affect some classes moreso than others (especially with the aforementioned expansion of Major Evasion for Stam builds compounding the situation).
2) Necromancers don't really have any other CC options - the Totem is a terrible, overpriced ability with a very obvious telegraph on the impending stun.
Arctic blast is a pathetic disgrace of a stun.
also flame staff on a magden is horrible. I’ve tried it, and it’s a meme. Your clench literally knocks enemies out of your shalks. Lmfao. Plus your two main sources of damage which is shalks and northern storm are AOE, making it sorta necessary to use shock star instead of flame staff.
Current mag warden master shock clench builds will be hit heavy next patch. Not only are you losing 17% direct damage. But you’re also losing animal companion passive damage since they decided to revert it back to 2%.
Essentially, you will be losing far too much damage next patch. Flame staff won’t even make that loss up, you’ll just lose even more damage since you no longer get the 8% from your two main AOE skills.
I am all for magdens to no longer be pidgenholed into only using a master staff. But for that to be in effect they need an effective class stun. Not some pile of horse crap like arctic blast, and they need a reliable class spammable unlike the stupidly slow and telegraphed bird spammable that is literally a meme.
This isn’t the right way for them to take us out of the master staff spammable.
Improvements to Arctic Blast are certainly warranted, which I've already said, but at least it's not the Necromancer Totem. Arctic Blast isn't remotely as good as Petrify or Fear, but it's at least usable if you don't have other options. While I think a lot of people overestimate how good Magicka Wardens can be, just because they took a full duration Permafrost without blocking or otherwise countering it, I would encourage those of you poo-poo'ing Arctic Blast as an option to try out Magicka Necromancer for a bit. Then you'll see what's really garbage in PvP. Imagine if Shalks were even less reliable, your sustain was substantially worse, mobility was worse, and Arctic Blast wasn't even an option at all - that's Mag Necromancer.
They were put up last night - https://forums.elderscrollsonline.com/en/discussion/483597/pts-patch-notes-v5-1-0Waffennacht wrote: »So no to accelerated drain then?
I don't know all the notes, essentially just the reactions of people. I'm also no too willing to dig, they'll be posted tomorrow right?