After all the effort of trying to make others class viable as a healer you guys have just undone all the work since morwind with this one change now it will be templar or nothing anymore in trials or even dungeon thanks for that
MartiniDaniels wrote: »
Seraphayel wrote: »Why? Because Orb (Healing Springs) spam should have never been a thing. Good that they’re ending this madness.
AbysmalGhul wrote: »Seraphayel wrote: »Why? Because Orb (Healing Springs) spam should have never been a thing. Good that they’re ending this madness.
You're the only person stating this....and after the patch notes were dropped. I must've missed your hysteria about it being a thing....hmmm? *Checks page 98*
Seraphayel wrote: »Why? Because Orb (Healing Springs) spam should have never been a thing. Good that they’re ending this madness.
Seraphayel wrote: »Why? Because Orb (Healing Springs) spam should have never been a thing. Good that they’re ending this madness.
Excuse me? You have to "spam" Orbs, or how else do you think people can sustain in a Trial Situation? This One-Orb-Only is a game breaker as Orbs are intended to fill up the Ressources of Dds/Tanks, which can not properly work now.
Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Seraphayel wrote: »Seraphayel wrote: »Why? Because Orb (Healing Springs) spam should have never been a thing. Good that they’re ending this madness.
Excuse me? You have to "spam" Orbs, or how else do you think people can sustain in a Trial Situation? This One-Orb-Only is a game breaker as Orbs are intended to fill up the Ressources of Dds/Tanks, which can not properly work now.
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Sanguinor2 wrote: »Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Well yeah you can do that. You can also just have every dd come in PvP gear with a self heal and Sustain and just drop healers entirely.
Not to Mention that some stuff like vCR+3 execute, vhof hm execute, and many more fights are gonna be very "interesting" to heal with all the healing nerfs.
Seraphayel wrote: »Sanguinor2 wrote: »Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Well yeah you can do that. You can also just have every dd come in PvP gear with a self heal and Sustain and just drop healers entirely.
Not to Mention that some stuff like vCR+3 execute, vhof hm execute, and many more fights are gonna be very "interesting" to heal with all the healing nerfs.
Yes it indeed will be interesting as the cheesy/easy way has been nerfed which is in my opinion a very good change. There’s more to healing than placing half a dozen Springs and Orbs and that’s it.
I agree though that all healers besides Templars should be compensated for the Orb loss.
Sanguinor2 wrote: »Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Well yeah you can do that. You can also just have every dd come in PvP gear with a self heal and Sustain and just drop healers entirely.
Not to Mention that some stuff like vCR+3 execute, vhof hm execute, and many more fights are gonna be very "interesting" to heal with all the healing nerfs.
Seraphayel wrote: »Sanguinor2 wrote: »Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Well yeah you can do that. You can also just have every dd come in PvP gear with a self heal and Sustain and just drop healers entirely.
Not to Mention that some stuff like vCR+3 execute, vhof hm execute, and many more fights are gonna be very "interesting" to heal with all the healing nerfs.
Yes it indeed will be interesting as the cheesy/easy way has been nerfed which is in my opinion a very good change. There’s more to healing than placing half a dozen Springs and Orbs and that’s it.
I agree though that all healers besides Templars should be compensated for the Orb loss.
do you just hate group play? The entire idea of trials in eso is that everyone helps each other.... Instead you want healers to sit and just clap heal for no apparent reason because it's better for your emmersion? There is nothing cheesy about playing well and optimising your build. Cheese would be to run a barrier rotation on all parties in execute
Seraphayel wrote: »
Yes it indeed will be interesting as the cheesy/easy way has been nerfed which is in my opinion a very good change. There’s more to healing than placing half a dozen Springs and Orbs and that’s it.
I agree though that all healers besides Templars should be compensated for the Orb loss.
Seraphayel wrote: »Seraphayel wrote: »Sanguinor2 wrote: »Seraphayel wrote: »
Excuse me, what about DDs and Tanks taking care of their resources by themselves, e.g. build a little bit more for sustain to counter these issues? Oh or guess what, maybe use a HA in between. It’s laughable that healers / Orb must pay the price for DDs or Tanks who refuse to use once do a HA or build for more sustain.
Well yeah you can do that. You can also just have every dd come in PvP gear with a self heal and Sustain and just drop healers entirely.
Not to Mention that some stuff like vCR+3 execute, vhof hm execute, and many more fights are gonna be very "interesting" to heal with all the healing nerfs.
Yes it indeed will be interesting as the cheesy/easy way has been nerfed which is in my opinion a very good change. There’s more to healing than placing half a dozen Springs and Orbs and that’s it.
I agree though that all healers besides Templars should be compensated for the Orb loss.
do you just hate group play? The entire idea of trials in eso is that everyone helps each other.... Instead you want healers to sit and just clap heal for no apparent reason because it's better for your emmersion? There is nothing cheesy about playing well and optimising your build. Cheese would be to run a barrier rotation on all parties in execute
I absolutely do not. I just to prefer healing as a healer and with all the changes it will finally be a thing again to actually heal. I mean you’re free to dislike this change, I very much like it.
There will be plenty of open healing spots next patch you can be sure of that.
I guess you can still spam orbs as long as people are quick to bursts them, any orb that’s not bursted will hinder the next emergency orb cast position
Seraphayel wrote: »