SeaGtGruff wrote: »Oliwaltony wrote: »The only difference is that it would also allow us to sell our green and white and not only try and get blues.
If I'm on a thieving run because I need a bit of gold, I'll pick up whatever I find. But once I reach the limit set by how many inventory slots I've got available, I'll start destroying lower-quality items so I can pick up higher-quality ones.
But you're right that thieving and fencing can get very boring. Sometimes I think the most enjoyable part of it-- aside from the occasionally purple item-- is seeing what the devs have dreamed up as "treasure," because some of the items are funny. But after you've had a chuckle over them a few times, even that gets old.
Because I usually make more in stolen and laundered motifs, furnishings, and furnishing plans than I do from the treasures.
Kiralyn2000 wrote: »For all the people saying "but I make more on furnishing plans/etc".... yes, you "make more", but it's gold transferred from other players. Not newly generated gold, which is what you get from killing mobs, fencing stolen goods, and selling trash loot to vendors. (oh, and quest rewards). So selling rare plans & furniture has little bearing on the topic of keeping inflation down by limiting the creation of new gold.
SeaGtGruff wrote: »Kiralyn2000 wrote: »For all the people saying "but I make more on furnishing plans/etc".... yes, you "make more", but it's gold transferred from other players. Not newly generated gold, which is what you get from killing mobs, fencing stolen goods, and selling trash loot to vendors. (oh, and quest rewards). So selling rare plans & furniture has little bearing on the topic of keeping inflation down by limiting the creation of new gold.
And don't forget about the thousands of gold that ZOS just gives away to the players each month just for logging in. Yep, ZOS is really concerned about keeping a tight lid on "new gold" getting pumped into the game's economy.
If I had more gold, you know what I'd do? I'd buy all of those really expensive homes, and actually spend money at those home furnishing merchants and other furnishing merchants, which is something I never do now. I would also spend money on doing complete re-specs of my characters, which is something I never do now. And, sure, I'd also spend some of it at guild traders to buy motif pages and expensive mats and stuff like that-- but that's something I already do now. So basically, if I had more "new gold" coming into my pocket each day, I'd be spending it on those "gold sinks" that are there to take gold back out of the game instead of it going into some other player's bank account.
1st rule of MMOs is: if it can be exploited, it will be exploited.
SeaGtGruff wrote: »And don't forget about the thousands of gold that ZOS just gives away to the players each month just for logging in. Yep, ZOS is really concerned about keeping a tight lid on "new gold" getting pumped into the game's economy.
You may think "but I was never going to farm 140 blue items on one character, let alone several". But you can be sure someone would. 1st rule of MMOs is: if it can be exploited, it will be exploited.
Kiralyn2000 wrote: »SeaGtGruff wrote: »And don't forget about the thousands of gold that ZOS just gives away to the players each month just for logging in. Yep, ZOS is really concerned about keeping a tight lid on "new gold" getting pumped into the game's economy.
This month's total possible gold is 11k. And given that 5k of that is the last day, and plenty of people skip at least one day a month, that's 6k (most of it in the last week, and there's good amounts of complaints about people missing too many days and losing the week 3 "good" reward....)
Aaannnyway...
Kiralyn2000 wrote: »SeaGtGruff wrote: »And don't forget about the thousands of gold that ZOS just gives away to the players each month just for logging in. Yep, ZOS is really concerned about keeping a tight lid on "new gold" getting pumped into the game's economy.
This month's total possible gold is 11k. And given that 5k of that is the last day, and plenty of people skip at least one day a month, that's 6k (most of it in the last week, and there's good amounts of complaints about people missing too many days and losing the week 3 "good" reward....)
Aaannnyway...
SeaGtGruff wrote: »Oliwaltony wrote: »The only difference is that it would also allow us to sell our green and white and not only try and get blues.
If I'm on a thieving run because I need a bit of gold, I'll pick up whatever I find. But once I reach the limit set by how many inventory slots I've got available, I'll start destroying lower-quality items so I can pick up higher-quality ones.
But you're right that thieving and fencing can get very boring. Sometimes I think the most enjoyable part of it-- aside from the occasionally purple item-- is seeing what the devs have dreamed up as "treasure," because some of the items are funny. But after you've had a chuckle over them a few times, even that gets old.
If you're on PC, this is where having a junk handling addon is helpful. I have all whites automatically filtered to the junk section, so I can destroy them all at once if I run out of space. Or sell them if I know I'm not going to be playing more that day, etc.
As far as boring goes..... it's never so for me. Because I usually make more in stolen and laundered motifs, furnishings, and furnishing plans than I do from the treasures. The excitement is in knowing you can steal a high six figure (or more) item at any moment.
SeaGtGruff wrote: »Kiralyn2000 wrote: »SeaGtGruff wrote: »And don't forget about the thousands of gold that ZOS just gives away to the players each month just for logging in. Yep, ZOS is really concerned about keeping a tight lid on "new gold" getting pumped into the game's economy.
This month's total possible gold is 11k. And given that 5k of that is the last day, and plenty of people skip at least one day a month, that's 6k (most of it in the last week, and there's good amounts of complaints about people missing too many days and losing the week 3 "good" reward....)
Aaannnyway...
Yes, but the point is that ZOS are giving away free gold-- and occasionally free AP and TV. And it isn't to a few players, it's to all players... assuming they log in every day, or nearly so. So 11K "new gold" this month alone, times however many players are going to be logging in often enough this month to get all 11K of that gold, is how much "new gold" getting dumped into the game's economy?
Aaannnyway, as I said, I don't have a dog in this fight, because I hardly ever run up against my daily fencing limit as it is. In fact, I was fencing some loot last night and noticed that my daily limit is only 130 items, because I never bothered to invest the final skill point into that particular perk, because I didn't think it was worth it to spend another skill point on that perk, especially since I hardly ever fence 130 items in a day anymore.
I just think the argument about how increasing the fencing limit would topple the game's economy is kind of silly. There are so many gold sinks in this game that ZOS can give away free gold to millions of players (or however many there are) every month and the game economy hasn't been destroyed by it.
Cameron_Vayle wrote: »I honestly don't care what "some" people might do. Those "same" people already what you are complaining about via dungeons, delves, ect. Thieving is the only line in the game that is this limited.
As for the trash that drops from mob kills, it adds up quick even at low gold amounts as so much drops. Care to address the elephant in the room then? The harvesting nodes? Or is that your money maker and you want it to stay that way?