Afternoon all,
I'm going to try to qualify my experience here and why I think I'm going to be ending my subscription. I can say I had a lot of fun, but as someone that plays games primarily for pvp (but enjoys many/all the other aspects of this game), I find I'm trying to force myself to like the pvp - but failing. Perhaps Im doing something wrong and perhaps you can give me some advice if I am. Or perhaps we'll agree on things and come to the conclusion there is no easy fix for this due to the mechanics of ESO.
First, the background context: (skippable)
-I started playing 5 months ago.
-I have leveled and PvP'd extensively as a MagSorc, StamBlade, Magcro, StamSorc.
-I have accumulated in the range of 15 million AP.
-Most of this was gotten in Battleground, but I have also dueled a lot to help improve my skillset.
-I have always played games for their PvP element, but thoroughly enjoyed other aspects of the game (PvE, player homes, crafting, whatever).
-I have been playing pvp games, both action MMOs and more traditional MMOs for some time - since Everquest (AO, DaoC, City of Heroes, WoW, Neverwinter, etc).
-Played a lot of other PvP games across many genres and themes (from league of legends to planet side, to dead by daylight).
-I'd firmly place my skill level as very competent (decreasing with age - I jokingly blame the wife and kid ). Fond memories of never losing duels as a necro in EQ or a Cabalist in DaoC, to 2200+ rating in 3s in Wow (and not running mage or priest during those seasons either, mostly rogue lock shaman)...
Blah blah - yeah, I'm not going to be competing in eSports but I'd like to think I put in effort, and had good hand-eye coordination and reflexes. Ok enough background.
The observations:
-There is a higher level of homogeneity,despite the availability of more options in this game. Example, despite the sheer amount of end-game gear and skills, - more so than most MMOs, you end up with very similar skills or gear sets.
-This is of course nothing new, usually referred to as the "meta". But there doesn't seem to be a counter-meta even if it less effective against other builds.
-All builds that are successful in PvP must have good sustain, mobility, burst and heals. There is not other successful model... like an attrition build, or a sustained dps build. Everything is all about quick timely burst... oh you didnt get it? ok reset and try again.
-Attestation of the above is evident both in the commentary of cool 1vX or 1v1 or BGs available from many youtube streamers.
Evidence of the hyper-tuned builds is also available in the "dueling tournaments". I've never happened across a game with the sheer depth of dueling rules of what is and is not allowed.
-You gotta cancel. Like seriously - whether it is weaving in light attacks or cancelling defensively with block/roll/weapon swap. A big thing that wasn't intended by design is absolutely critical for high end play.
Conclusions:
-As you do better in BGs, or run into more skilled players in Cyrodil, or duel those folks that enjoy dueling - you're going to need to run meta. Again - this no surprise, but the lack of creativity and counter meta (even if it is crap in most other situations), just kinda dulls the environment.
-This is just me, but the lack of immersion with bar-swapping. Especially when as magsorc you're swapping to S&B or so (without a single skill being used)- leaves a bad taste in my mouth. I do it too... and sometimes maybe to be cool (but slightly less effective), I'll bar swap to a frost staff so it looks better!
-The Sustain and use a burst-window game mechanic leaves no alternate approaches to "killing" your target.
All this leads to me not being as interested in PvP . Am I being particularly unfair to ESO? I dont think so... but does anyone else have the same sort of fatigue? Is it soon for me to arrive at this fatigue? Am I missing some cool totally non-meta builds that counter meta but suck against most other genericish builds? Is there a mag-sorc dot build out there? Is there a competitive soul-assault build for magsorc or magnb?
Thanks for your responses ahead of time
JumpmanLane wrote: »Thinking “the meta” is the only way to play...you’re doing it wrong.
tsaescishoeshiner wrote: »JumpmanLane wrote: »Thinking “the meta” is the only way to play...you’re doing it wrong.
This. I play a mix of max level battleground builds, none of which are meta. Last patch, I ran a magplar with 200% critical damage bonus and an 11-12k Dark Flare tooltip in no-CP. 700 magicka regen, 9k physical resistance. I beat many better, tanky players with patience and timing, and even knocked 36 kills one match. It was an exciting, fast-paced playstyle that succeeded more than it failed (and ... it definitely did fail). But it was fun!
Now I'm running a disgusting heavy attack gank magDK build with a 9k Fiery Rage tooltip. I've also had fun with support magnec, bowgank stamden, and a bouncy heavy armor petsorc argonian healer.
BG's have so many potential builds, and the classes are actually all very different if you find ways to build to their strengths. I recommend trying to build low resistance, low regen glass cannon builds if you want something different and satisfying.
But, ESO PvP could also just not be your thing.
My only question, did you learn how to animation cancel?
But that rather corroborates what OP said about prevalence of "good sustain, mobility, burst and heals" builds. 11-12K damage sounds like a high number (good burst -check), which implies heals have higher numbers too (good heals - check), and 9K resistance as well as that you had some succes imply high mobility, because without it you would vaporize on touch and enemies would simply walk away from your damage (good mobility - check). That leaves sustain, which, at 700 magicka, seems poor, but because skill cost does not increase with damage/heal number, per unit of magicka your skills are very efficient, therefore...good sustain - check.
You’re doing duels and solo queuing BGs, they tend to be more solo focused in starter BGs. Basicly the ‘tank meta’ complaints you see in the forums are from people having difficulty adjusting from the playstyle you’ve been doing to higher MMR BGs where it’s about longer games where people don’t eat bursted in 3 seconds.
You might like cyrodiil in a pvp guild. There are lots offense different size groups; think large scale 24+, medium scale similar to DAoC 12 mans, and even smaller.
What it sounds like you’re bored of is the solo dueling aspect of pvp. I’d try some cyrodiil or premade BGs, if you stick it out past the middle tiers players are more specialized and less cookie cutter, it gets more interesting. Some things will always be more powerful then others, but I like the group comps and specialized roles in larger scale pvp.
If solo’s your thing I’d try cyrodiil 1vX. It’s not my thing but it looks interesting. It revolves around building a little tankier, using line of sight, and taking advantage of cookie cutter specs that lack sustain and self healing. The most important thing for this playstyle is you have to be good at video editing and make videos afterwards to brag, that’s half the fun.
You’re doing duels and solo queuing BGs, they tend to be more solo focused in starter BGs. Basicly the ‘tank meta’ complaints you see in the forums are from people having difficulty adjusting from the playstyle you’ve been doing to higher MMR BGs where it’s about longer games where people don’t eat bursted in 3 seconds.
You might like cyrodiil in a pvp guild. There are lots offense different size groups; think large scale 24+, medium scale similar to DAoC 12 mans, and even smaller.
What it sounds like you’re bored of is the solo dueling aspect of pvp. I’d try some cyrodiil or premade BGs, if you stick it out past the middle tiers players are more specialized and less cookie cutter, it gets more interesting. Some things will always be more powerful then others, but I like the group comps and specialized roles in larger scale pvp.
If solo’s your thing I’d try cyrodiil 1vX. It’s not my thing but it looks interesting. It revolves around building a little tankier, using line of sight, and taking advantage of cookie cutter specs that lack sustain and self healing. The most important thing for this playstyle is you have to be good at video editing and make videos afterwards to brag, that’s half the fun.
I agree with but DoAc was 8 man groups not 12. DAoC was squad oriented style that could smack a zerg. Much harder to do in this game due the amount of stupidly easy healing, which also adds to latency which also takes a ton skill or strategy out.
ProbablePaul wrote: »You’re doing duels and solo queuing BGs, they tend to be more solo focused in starter BGs. Basicly the ‘tank meta’ complaints you see in the forums are from people having difficulty adjusting from the playstyle you’ve been doing to higher MMR BGs where it’s about longer games where people don’t eat bursted in 3 seconds.
You might like cyrodiil in a pvp guild. There are lots offense different size groups; think large scale 24+, medium scale similar to DAoC 12 mans, and even smaller.
What it sounds like you’re bored of is the solo dueling aspect of pvp. I’d try some cyrodiil or premade BGs, if you stick it out past the middle tiers players are more specialized and less cookie cutter, it gets more interesting. Some things will always be more powerful then others, but I like the group comps and specialized roles in larger scale pvp.
If solo’s your thing I’d try cyrodiil 1vX. It’s not my thing but it looks interesting. It revolves around building a little tankier, using line of sight, and taking advantage of cookie cutter specs that lack sustain and self healing. The most important thing for this playstyle is you have to be good at video editing and make videos afterwards to brag, that’s half the fun.
I agree with but DoAc was 8 man groups not 12. DAoC was squad oriented style that could smack a zerg. Much harder to do in this game due the amount of stupidly easy healing, which also adds to latency which also takes a ton skill or strategy out.
There was something very satisfying about mezzing an entire zerg, I mean, everything was under control. Being on the receiving end sucked, especially if they didn't AoE everyone and just went around offing people one by one. In light of that, I'm so glad that they have CC break in this game.
On the topic of DAoC, Matt Firor and Mark Jacobs sold Mythic Entertainment and left shortly after to do other things, namely, make PvP games. Firor went to work on ESO as President of ZOS, and Mark Jacobs went on to make Camelot Unchained, which I'm really looking forward to. It's a tri-faction PVP game with sieges like you find in ESO, except there's no PvE, with the purpose of the game (from what I understood) is to conquer as much as possible. It seemed like a combination of Age of Empires and DAoC combined, because players will build and sack cities that are built by players. It should be really awesome.