If a player was to spend more time wandering the countryside node farming they'd see a lot of individual bot node farmers or bot-trains hunting wildlife and more isolated NPC encampments in well choreographed hunting parties that stick to specific path circuits for as long as you care to observe.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
This is quite possibly a legitimate player farming nodes using fjords/cowards gear, all divines, steed mundus stone, and orc race.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
This is quite possibly a legitimate player farming nodes using fjords/cowards gear, all divines, steed mundus stone, and orc race.
Possibly.
But spend a few moments watching, and you can generally spot unnatural motions harvesting and turning to the next node.
Still need to verify?
Watch the 'bot' a little while longer, and beat him to the next node.
He'll run up to it anyway, and stand there a moment or two, before moving on.
You can do this repeatedly.
They go to the node whether it's there or not.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
This is quite possibly a legitimate player farming nodes using fjords/cowards gear, all divines, steed mundus stone, and orc race.
Possibly.
But spend a few moments watching, and you can generally spot unnatural motions harvesting and turning to the next node.
Still need to verify?
Watch the 'bot' a little while longer, and beat him to the next node.
He'll run up to it anyway, and stand there a moment or two, before moving on.
You can do this repeatedly.
They go to the node whether it's there or not.
lordrichter wrote: »I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
In this, one must be careful. There are legitimate ways to run very fast, and there are players that do it. While they could be running a cheat program to give them extra speed, without having to use in-game methods to get that speed, it isn't always easy to tell from another player's perspective.
The only way to know if they are going too fast is to be one of the people who have maxed out speed, and race them. If they go faster than you, they are cheating. Then again, a smart cheater will cheat, but not go faster than max. Right?.
I'm seeing lots, and I mean LOTS of bots farming mining nodes speed-hacking .. like having perma-sprint at least, if not faster, they can outrun my horse with 60 speed points!
How is this possible over 5 years since release, it's clearly detectable by code if ZOS could be bothered.
This is quite possibly a legitimate player farming nodes using fjords/cowards gear, all divines, steed mundus stone, and orc race.
Dusk_Coven wrote: »
But are these legit methos going to be available for characters below level 10?
LadySinflower wrote: »I've noticed that, at least on Xbox, they are still wearing the clothes from the tutorial in the prison and they haven't changed their gamertag from the default. Default gamertags are two random words followed by a 3-digit number. For example, "railroadcotton583." They don't interact with anyone. They walk up to the node whether it's there or not, stand for about 2 seconds, and move to their next assigned node. Most players won't walk up to a node if someone else is already standing there. I was waiting for a runestone to respawn once and the same bot walked up to the node and stood there about 4 times before the runestone respawned and I picked it up. Then a strange thing happened. At midnight Pacific time, they all disappeared. This was in Stros M'kai. It was weird to see about 20 players (within my view) just vanish. But it was also nice to be rid of the bots for the night.
A lot of people say they don't see them.
I think most of those are players who stick to main pathways doing storyline and quests.
If a player was to spend more time wandering the countryside node farming they'd see a lot of individual bot node farmers or bot-trains hunting wildlife and more isolated NPC encampments in well choreographed hunting parties that stick to specific path circuits for as long as you care to observe.
'Normal' groups of live players aren't capable of following so perfect a route with the timing and precision over and over and over.... around the circle with no appreciable deviation unless a live player got in the path and disrupted the targets, which causes the train to go through an observable 'if/then' decision and move on.
You can see that if happen if you kill or move NPCs from their 'expected location' and watch the bots run to the place the NPCs are supposed to be and generally ignore NPCs that are actually several feet away fighting or dead before they proceed to the next expected attack point to carry on.
Oliwaltony wrote: »'Normal' groups of live players aren't capable of following so perfect a route with the timing and precision over and over and over.... around the circle with no appreciable deviation unless a live player got in the path and disrupted the targets, which causes the train to go through an observable 'if/then' decision and move on.
Nah man, I learned patterns from different bots in a spot and made my own perfect circle that took both of their supplies. Easy peasy lemon squeezy. Took a while observing them to learn it by heart, but not when I wanna farm I mess up with bots
I usually see bots perma-sprint on the NA server farming nodes. They run in a circuit.
I do this:
stand at a node you saw them run to before.
gather that node when it pops up
move BACKWARDS in the circuit to the next node the bot would be at
when you see the bot running to you, start to gather that node.
It's a mini-game I play called Trolling Bots.
It wastes some time and it dosen't stop them but it's fun.
The bot stands motionless to compute it's next move, or
its just runs to the next node (but you just picked that.)
If the game managers REALLY wanted to stop the bots on all servers, I'm sure they have the tools to detect them.
redlink1979 wrote: »It's bad across all platforms.
'Normal' groups of live players aren't capable of following so perfect a route with the timing and precision over and over and over.... around the circle with no appreciable deviation unless a live player got in the path and disrupted the targets, which causes the train to go through an observable 'if/then' decision and move on.
You can see that if happen if you kill or move NPCs from their 'expected location' and watch the bots run to the place the NPCs are supposed to be and generally ignore NPCs that are actually several feet away fighting or dead before they proceed to the next expected attack point to carry on.
SeaGtGruff wrote: »I generally farm the starter zones, and I see a lot of other players farming, but I've never seen any that looked like bots to me. Moving like the wind, yes. I've seen videos that other players have posted of bot trains, but I've never seen anything like that.
lordrichter wrote: »SeaGtGruff wrote: »I generally farm the starter zones, and I see a lot of other players farming, but I've never seen any that looked like bots to me. Moving like the wind, yes. I've seen videos that other players have posted of bot trains, but I've never seen anything like that.
If you play on PC NA, and you farm the starter zones, then you have seen, and have been competing with, bots. They are individuals, not trains of bots. I routinely see them on Bleakrock, Khenarthi, and Strohs.
SeaGtGruff wrote: »lordrichter wrote: »SeaGtGruff wrote: »I generally farm the starter zones, and I see a lot of other players farming, but I've never seen any that looked like bots to me. Moving like the wind, yes. I've seen videos that other players have posted of bot trains, but I've never seen anything like that.
If you play on PC NA, and you farm the starter zones, then you have seen, and have been competing with, bots. They are individuals, not trains of bots. I routinely see them on Bleakrock, Khenarthi, and Strohs.
I usually just farm Bal Foyen. I try to farm only when I need more mats for one of my daily crafting writs, and whenever I go to Bal Foyen I tell myself that I'm going to stick to just what I need (which is usually woodworking or jewelry mats), but I always end up grabbing everything else anyway. I'm drowning in rubedite ore, but I can't stop picking up more of it!