TumlinTheJolly wrote: »combat feels faster, sure, but it also started to be like lottery - hold block in right moment to mitigate bursts
Again, this... except it's not really a lottery. Hold block at the right moment to mitigate burst is mostly about awareness, game sense, experience and reaction speed (I play on 215 ping FYI and yet I still say reaction speed).
Oh so you now see future?
Normal human reaction time, when rested, is about half second. Even with ping 0.2s your reflexes must be really fast to know someone is attacking you. With things like desync and animation cancelling pvp is cancer
Except you're forgetting two things.
One, nobody will be using a single attack to kill you, it will always be some sort of combo, so if you know the combo they're going to use (fought them before, or, more likely, it's a common combo used with their class/build/playstyle), you can safely assume when to block which attacks.
Two, if it's a ranged build you're fighting, most attacks within the combo will have a travel time, which gives you more time to react to it, on top of the fact that it's a full combo.
People do it all the time, and not just with block. MagDK will generally Fossilize into Flame Lash into Leap into Power Lash, so break the Fossilize, block, and you cut their entire combo off. A cloaked stamblade who isn't coward will usually open with Surprise Attack or Incap out of cloak, so start blocking, and you cut their entire combo off. A magsorc's entire kit (except Curse and Rune Cage) is dodgeable, so start dodging to LOS, and if you get hit with a Rune Cage, break immediately, and continue dodging, maybe blocking if a Meteor is on you.
TumlinTheJolly wrote: »combat feels faster, sure, but it also started to be like lottery - hold block in right moment to mitigate bursts
Again, this... except it's not really a lottery. Hold block at the right moment to mitigate burst is mostly about awareness, game sense, experience and reaction speed (I play on 215 ping FYI and yet I still say reaction speed).
Oh so you now see future?
Normal human reaction time, when rested, is about half second. Even with ping 0.2s your reflexes must be really fast to know someone is attacking you. With things like desync and animation cancelling pvp is cancer
If your reaction time is 0.5 seconds (when rested too) you might want to see a doctor.
As for this games PvP, I dunno about other people but I play ESO because of the fact that the combat is different from other MMO's.
TumlinTheJolly wrote: »combat feels faster, sure, but it also started to be like lottery - hold block in right moment to mitigate bursts
Again, this... except it's not really a lottery. Hold block at the right moment to mitigate burst is mostly about awareness, game sense, experience and reaction speed (I play on 215 ping FYI and yet I still say reaction speed).
Oh so you now see future?
Normal human reaction time, when rested, is about half second. Even with ping 0.2s your reflexes must be really fast to know someone is attacking you. With things like desync and animation cancelling pvp is cancer
Except you're forgetting two things.
One, nobody will be using a single attack to kill you, it will always be some sort of combo, so if you know the combo they're going to use (fought them before, or, more likely, it's a common combo used with their class/build/playstyle), you can safely assume when to block which attacks.
Two, if it's a ranged build you're fighting, most attacks within the combo will have a travel time, which gives you more time to react to it, on top of the fact that it's a full combo.
People do it all the time, and not just with block. MagDK will generally Fossilize into Flame Lash into Leap into Power Lash, so break the Fossilize, block, and you cut their entire combo off. A cloaked stamblade who isn't coward will usually open with Surprise Attack or Incap out of cloak, so start blocking, and you cut their entire combo off. A magsorc's entire kit (except Curse and Rune Cage) is dodgeable, so start dodging to LOS, and if you get hit with a Rune Cage, break immediately, and continue dodging, maybe blocking if a Meteor is on you.
And how you wanna react to melee skills when you can't see which skill was used because animation was cancelled?
Ranged damage is something different - travel distance = animation, and you still can see it. Imagine ranged damage with completely cancelled animations = no travel animation
It is issue in melee combat. I can only react to skills which i can see. If there isnt animation, i can just gess. Then when guessing, countering these attacks with block or dodge IS sort of lottery.
Same with that your example of nightblade
Surprise Attack(stun+100%CRT)+light+incap-or onslaught-(can be also buffed by cloak)+light+surprise+finisher. This can, without animation, be used almost instantly. before you even realize you should CC break and dodge/block rest of damage you are already dead.
TumlinTheJolly wrote: »combat feels faster, sure, but it also started to be like lottery - hold block in right moment to mitigate bursts
Again, this... except it's not really a lottery. Hold block at the right moment to mitigate burst is mostly about awareness, game sense, experience and reaction speed (I play on 215 ping FYI and yet I still say reaction speed).
Oh so you now see future?
Normal human reaction time, when rested, is about half second. Even with ping 0.2s your reflexes must be really fast to know someone is attacking you. With things like desync and animation cancelling pvp is cancer
Except you're forgetting two things.
One, nobody will be using a single attack to kill you, it will always be some sort of combo, so if you know the combo they're going to use (fought them before, or, more likely, it's a common combo used with their class/build/playstyle), you can safely assume when to block which attacks.
Two, if it's a ranged build you're fighting, most attacks within the combo will have a travel time, which gives you more time to react to it, on top of the fact that it's a full combo.
People do it all the time, and not just with block. MagDK will generally Fossilize into Flame Lash into Leap into Power Lash, so break the Fossilize, block, and you cut their entire combo off. A cloaked stamblade who isn't coward will usually open with Surprise Attack or Incap out of cloak, so start blocking, and you cut their entire combo off. A magsorc's entire kit (except Curse and Rune Cage) is dodgeable, so start dodging to LOS, and if you get hit with a Rune Cage, break immediately, and continue dodging, maybe blocking if a Meteor is on you.
And how you wanna react to melee skills when you can't see which skill was used because animation was cancelled?
Ranged damage is something different - travel distance = animation, and you still can see it. Imagine ranged damage with completely cancelled animations = no travel animation
It is issue in melee combat. I can only react to skills which i can see. If there isnt animation, i can just gess. Then when guessing, countering these attacks with block or dodge IS sort of lottery.
Same with that your example of nightblade
Surprise Attack(stun+100%CRT)+light+incap-or onslaught-(can be also buffed by cloak)+light+surprise+finisher. This can, without animation, be used almost instantly. before you even realize you should CC break and dodge/block rest of damage you are already dead.
That's not how it works.
Firstly, cancelling the animation doesn't magically allow you to bypass the GCD, so no, that entire 5 skill combo cannot be used almost instantly, that entire 5 skill combo can be used over a 5 second period. If you can't break a stun within 5 seconds, that's nothing to do with animation cancelling, that's everything to do with lag and break free being buggy, so complain about them.
Secondly, fairly certain that you still see any visual effects of the skills, it's just your character's animation being cancelled. After all, you can still see the effects of light attacks when they're cancelled, and skills would work the exact same way. Sure, it makes it harder to figure out which skills are being used, but skills with obvious effects are easy to notice, and, if you know the common combo for that class and skill, you can assume which skills you'll be hit with over the next few seconds, and react accordingly. How do you think players can counter classes like magDK and magplar? They look for any skills that are used in the combo, and react accordingly.
TumlinTheJolly wrote: »combat feels faster, sure, but it also started to be like lottery - hold block in right moment to mitigate bursts
Again, this... except it's not really a lottery. Hold block at the right moment to mitigate burst is mostly about awareness, game sense, experience and reaction speed (I play on 215 ping FYI and yet I still say reaction speed).
Oh so you now see future?
Normal human reaction time, when rested, is about half second. Even with ping 0.2s your reflexes must be really fast to know someone is attacking you. With things like desync and animation cancelling pvp is cancer
Except you're forgetting two things.
One, nobody will be using a single attack to kill you, it will always be some sort of combo, so if you know the combo they're going to use (fought them before, or, more likely, it's a common combo used with their class/build/playstyle), you can safely assume when to block which attacks.
Two, if it's a ranged build you're fighting, most attacks within the combo will have a travel time, which gives you more time to react to it, on top of the fact that it's a full combo.
People do it all the time, and not just with block. MagDK will generally Fossilize into Flame Lash into Leap into Power Lash, so break the Fossilize, block, and you cut their entire combo off. A cloaked stamblade who isn't coward will usually open with Surprise Attack or Incap out of cloak, so start blocking, and you cut their entire combo off. A magsorc's entire kit (except Curse and Rune Cage) is dodgeable, so start dodging to LOS, and if you get hit with a Rune Cage, break immediately, and continue dodging, maybe blocking if a Meteor is on you.
And how you wanna react to melee skills when you can't see which skill was used because animation was cancelled?
Ranged damage is something different - travel distance = animation, and you still can see it. Imagine ranged damage with completely cancelled animations = no travel animation
It is issue in melee combat. I can only react to skills which i can see. If there isnt animation, i can just gess. Then when guessing, countering these attacks with block or dodge IS sort of lottery.
Same with that your example of nightblade
Surprise Attack(stun+100%CRT)+light+incap-or onslaught-(can be also buffed by cloak)+light+surprise+finisher. This can, without animation, be used almost instantly. before you even realize you should CC break and dodge/block rest of damage you are already dead.
That's not how it works.
Firstly, cancelling the animation doesn't magically allow you to bypass the GCD, so no, that entire 5 skill combo cannot be used almost instantly, that entire 5 skill combo can be used over a 5 second period. If you can't break a stun within 5 seconds, that's nothing to do with animation cancelling, that's everything to do with lag and break free being buggy, so complain about them.
Secondly, fairly certain that you still see any visual effects of the skills, it's just your character's animation being cancelled. After all, you can still see the effects of light attacks when they're cancelled, and skills would work the exact same way. Sure, it makes it harder to figure out which skills are being used, but skills with obvious effects are easy to notice, and, if you know the common combo for that class and skill, you can assume which skills you'll be hit with over the next few seconds, and react accordingly. How do you think players can counter classes like magDK and magplar? They look for any skills that are used in the combo, and react accordingly.
And this is where you are wrong and are placing your experience over top others and expecting they are the same.
Combos that are invisible are prevalent in melee combos. Especually if you eat a wrecking blow from stealth or from lag it's over.
If you are defending this its because you like deleting people and you have figured out that offense is better than defense if you can build a team around it.
I get it when you have no worries about anyone and you feel powerful you don't want that taken away from you, but you all are the reason that pvp is dead.
Sure the lag is the main culprit, but even when it works perfectly no one wants to get deleted from someone without knowing, seeing or being able to defend.
Every time you 1bang a new person in pvp and giggle about how elite you are, you are thinning the herd.
Massacre_Wurm wrote: »Funny thing. GW2 players whine 24x7 about how pvp is bad and unbalanced there.
Looks like grass is always greener on the other side
TumlinTheJolly wrote: »Animation canceling, dodge rolling, manual aiming, block, bash and break free are all things that provide ESO with a far higher skill ceiling than older MMOs..
I've only read the original posters first comment, so forgive me if I repeat something someone else wrote.
I don't think that ESOs combat system is bad, it's actually great. I also do think that animation cancelling is intended.
The thing is, it is a very active/reactive combat system - PVP is SO HARD coming from other games and I struggled a lot when I started to PvP.
The combat system is a lot more complex than in other MMOs, as you have to roll dodge, there's no tab targeting, you have to block certain attacks, you have to animation cancel (or bash-cancel), .. there's just so many things in the combat system to which you have to pay attention and I guess this is the reason why many players who don't invest the time to learn to properly animation cancel and properly block/dodge roll/los/res management/.. have a hard time enjoying the awesome PvP you get here.
The other issue though, server performance, I couldn't agree more.
I don't even mind them having performance issues but what really upsets me is their total lack of communication about this topic. I just want to know what needs fixing and how they want to approach it - that's it. Is it the database? Not enough capacity? Memory leaks? etc etc .. Tell us and work on fixing it - please ZOS.
TumlinTheJolly wrote: »Animation canceling, dodge rolling, manual aiming, block, bash and break free are all things that provide ESO with a far higher skill ceiling than older MMOs.
You've no idea what a skill ceiling entails, that much is clear.TumlinTheJolly wrote: »Concerning class identity... one of ESOs main draws is that you're not restricted to having to build exactly the same as everybody else. Yes, there are metas... but you don't HAVE to run exactly the same skills and gear as other people who play your class. It's a good thing.
Sure you don't. Enjoy being kicked from every vet dungeon and from every trial if you don't run the EXACT SAME cancer build that everyone else does. DUAL WIELD / BOW WOOOO. Or STAFF / STAFF. So interesting. And don't forget your bear trap and caltrops - gotta have those everywhere.
All in all, PVP and build diversity in this game are a big joke. There is no diversity whatsoever. WoW has how many classes now? All have 3 specs which are ALL COMPLETELY VIABLE and play differently. Same for GW2. Same for FF XIV.
Stop defending this trash.
If you run into an overwhelming numbered group who is more skilled than you, you loose, very simple mathematics and proven in real life over and over. Yes you can win if very smart and the enemy make plenty of mistakes.TumlinTheJolly wrote: »This combat system is great. I play mag mostly and do not think stam is overpowered. I think maybe you just don't have the skill for a game like this and should play traditional mmos
This. It's pretty easy to stay alive if you actually use the defensive mechanics available to all players. I feel like this could end up being a whining zergling thread...
I would say it depends. Against average disorganized players, sure. But that first time you meet up with a skilled premade it might change your mind about how easy it is to stay alive.