Balance is no better in No-cp.. CP does not increase your skill as a player. All it does is gives you a few more seconds of life if it an experienced player VS a non experienced one.
There are unkillabe tanks in no cp and cheese builds. Same can be said for CP however the cheess builds are much harder to come by because of CP of other players.
Balance is no better in No-cp.. CP does not increase your skill as a player. All it does is gives you a few more seconds of life if it an experienced player VS a non experienced one.
There are unkillabe tanks in no cp and cheese builds. Same can be said for CP however the cheess builds are much harder to come by because of CP of other players.
Thanks for providing this insight.
I think it is great there is a non-CP campaign for those who do not want to PvP with CP. It does not make sense some make excuses that CP is a crutch. It is no more a crutch than everything else in the game that modifies our character from their base stats, logically speaking.
Shadowasrial wrote: »So it’s a simple change really all your cp points only apply to NPCs. It’s simple. With cp only working with NPCs it essentially turns pvp into a non cp campaign ( yes I know booo hooo I hate non cp I want to be a unkillable god) the damages and the resistance perks would be used for against guards but your base stats would be against players. Yes I know again it hurts but honestly if you ever play in a non cp campaign you will realize that if your a skilled player you kick far more ass than in a cp camp. Yes your stats are lower but so is everyone else’s.
Cp ultimately is what causes a lot of class imbalances that cause skills to be nerfed and the class identies to be blurred since all these extra % buffs we get. And the best part is that this change leaves pve alone allowing all these cp buffs to allow you to take on all the hard trials and dungeons. Without the bonus of co damage and resistance in pvp people will actually have to build for a certain type of build whether it’s damage or healing or tanking.
Battlegrounds is non cp and it works just fine. Yes you get hit with pre made groups but if your finding someone by yourself it’s usually a decent balanced fight so long as your not totally being carried by your team. It would be similar to how we had pvp back at launch when no one but the pc transfers had cp. you took more damage you dealt more damage you actually needed a healer half the time.
Balance is no better in No-cp.. CP does not increase your skill as a player. All it does is gives you a few more seconds of life if it an experienced player VS a non experienced one.
There are unkillabe tanks in no cp and cheese builds. Same can be said for CP however the cheess builds are much harder to come by because of CP of other players.
Thanks for providing this insight.
I think it is great there is a non-CP campaign for those who do not want to PvP with CP. It does not make sense some make excuses that CP is a crutch. It is no more a crutch than everything else in the game that modifies our character from their base stats, logically speaking.
As I said before, CP only make good players better and and bad players worse...
Shadowasrial wrote: »So it’s a simple change really all your cp points only apply to NPCs. It’s simple. With cp only working with NPCs it essentially turns pvp into a non cp campaign ( yes I know booo hooo I hate non cp I want to be a unkillable god) the damages and the resistance perks would be used for against guards but your base stats would be against players. Yes I know again it hurts but honestly if you ever play in a non cp campaign you will realize that if your a skilled player you kick far more ass than in a cp camp. Yes your stats are lower but so is everyone else’s.
Cp ultimately is what causes a lot of class imbalances that cause skills to be nerfed and the class identies to be blurred since all these extra % buffs we get. And the best part is that this change leaves pve alone allowing all these cp buffs to allow you to take on all the hard trials and dungeons. Without the bonus of co damage and resistance in pvp people will actually have to build for a certain type of build whether it’s damage or healing or tanking.
Battlegrounds is non cp and it works just fine. Yes you get hit with pre made groups but if your finding someone by yourself it’s usually a decent balanced fight so long as your not totally being carried by your team. It would be similar to how we had pvp back at launch when no one but the pc transfers had cp. you took more damage you dealt more damage you actually needed a healer half the time.
Fix Bleeds in non-CP then we can talk. I dont play no-cp PvP for this exact reason.
Have you played it recently? They don't seem to be as bad as they used to be. They might have nerfed them.
AbysmalGhul wrote: »Shadowasrial wrote: »So it’s a simple change really all your cp points only apply to NPCs. It’s simple. With cp only working with NPCs it essentially turns pvp into a non cp campaign ( yes I know booo hooo I hate non cp I want to be a unkillable god) the damages and the resistance perks would be used for against guards but your base stats would be against players. Yes I know again it hurts but honestly if you ever play in a non cp campaign you will realize that if your a skilled player you kick far more ass than in a cp camp. Yes your stats are lower but so is everyone else’s.
Cp ultimately is what causes a lot of class imbalances that cause skills to be nerfed and the class identies to be blurred since all these extra % buffs we get. And the best part is that this change leaves pve alone allowing all these cp buffs to allow you to take on all the hard trials and dungeons. Without the bonus of co damage and resistance in pvp people will actually have to build for a certain type of build whether it’s damage or healing or tanking.
Battlegrounds is non cp and it works just fine. Yes you get hit with pre made groups but if your finding someone by yourself it’s usually a decent balanced fight so long as your not totally being carried by your team. It would be similar to how we had pvp back at launch when no one but the pc transfers had cp. you took more damage you dealt more damage you actually needed a healer half the time.
Fix Bleeds in non-CP then we can talk. I dont play no-cp PvP for this exact reason.
Have you played it recently? They don't seem to be as bad as they used to be. They might have nerfed them.
Have you played Non-CP recently? #MegaTankyBleedfestWereWolfLightAttackDestroyers
MartiniDaniels wrote: »Balance is no better in No-cp.. CP does not increase your skill as a player. All it does is gives you a few more seconds of life if it an experienced player VS a non experienced one.
There are unkillabe tanks in no cp and cheese builds. Same can be said for CP however the cheess builds are much harder to come by because of CP of other players.
Thanks for providing this insight.
I think it is great there is a non-CP campaign for those who do not want to PvP with CP. It does not make sense some make excuses that CP is a crutch. It is no more a crutch than everything else in the game that modifies our character from their base stats, logically speaking.
As I said before, CP only make good players better and and bad players worse...
I don't get it how CP can make player worse or better? There is more room for exploits in CP, and more room for mistakes, so it both empowers good players and extends life expectancy of bad players.