david_m_18b16_ESO wrote: »So basicaly poeple cryed that rezz ulti was too OP in PvP b4 it could even be tested and it turn out that necro are the worst healer.
I guess the ulti is just fine then, if you cant keep your team alive its just normal that you can rezz them.
The Major Protection is self-only, and has a really low uptime in difficult and competitive fights - exactly where you need it most. There aren't going to be very many player corpses to "drain" in high MMR Battlegrounds, so you're left with only those you can generate yourself. And those corpses may or may not be there when you actually need them; plus, a healer isn't likely to be using all 4 corpse-generating abilities anyway (the Mage is garbage on any build, and the Blastbones isn't reliable burst that can be used to help your team land kills).leepalmer95 wrote: »david_m_18b16_ESO wrote: »So basicaly poeple cryed that rezz ulti was too OP in PvP b4 it could even be tested and it turn out that necro are the worst healer.
I guess the ulti is just fine then, if you cant keep your team alive its just normal that you can rezz them.
Aoe revive with 0 counter has nothing to do with healing.
Nec healers seem fine to me, they aren't a hard carry healbots like magplars are but they more than make up for it in utility, snares, root, major protection, minor vun, minor protection, ability to aoe instant revive 3 people and get 15k resources, semi breath of life skill.
Just got to build it right
The Major Protection is self-only, and has a really low uptime in difficult and competitive fights - exactly where you need it most. There aren't going to be very many player corpses to "drain" in high MMR Battlegrounds, so you're left with only those you can generate yourself. And those corpses may or may not be there when you actually need them; plus, a healer isn't likely to be using all 4 corpse-generating abilities anyway (the Mage is garbage on any build, and the Blastbones isn't reliable burst that can be used to help your team land kills).leepalmer95 wrote: »david_m_18b16_ESO wrote: »So basicaly poeple cryed that rezz ulti was too OP in PvP b4 it could even be tested and it turn out that necro are the worst healer.
I guess the ulti is just fine then, if you cant keep your team alive its just normal that you can rezz them.
Aoe revive with 0 counter has nothing to do with healing.
Nec healers seem fine to me, they aren't a hard carry healbots like magplars are but they more than make up for it in utility, snares, root, major protection, minor vun, minor protection, ability to aoe instant revive 3 people and get 15k resources, semi breath of life skill.
Just got to build it right
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I edited/updated the post to cover some other issues.leepalmer95 wrote: »The Major Protection is self-only, and has a really low uptime in difficult and competitive fights - exactly where you need it most. There aren't going to be very many player corpses to "drain" in high MMR Battlegrounds, so you're left with only those you can generate yourself. And those corpses may or may not be there when you actually need them; plus, a healer isn't likely to be using all 4 corpse-generating abilities anyway (the Mage is garbage on any build, and the Blastbones isn't reliable burst that can be used to help your team land kills).leepalmer95 wrote: »david_m_18b16_ESO wrote: »So basicaly poeple cryed that rezz ulti was too OP in PvP b4 it could even be tested and it turn out that necro are the worst healer.
I guess the ulti is just fine then, if you cant keep your team alive its just normal that you can rezz them.
Aoe revive with 0 counter has nothing to do with healing.
Nec healers seem fine to me, they aren't a hard carry healbots like magplars are but they more than make up for it in utility, snares, root, major protection, minor vun, minor protection, ability to aoe instant revive 3 people and get 15k resources, semi breath of life skill.
Just got to build it right
\
Oh i thought it provided aoe to your team.
Oh well the class is a mess and sucks. I can see the design they went for but it's just annoying and bad and completely failed.
The Major Protection is self-only, and has a really low uptime in difficult and competitive fights - exactly where you need it most. There aren't going to be very many player corpses to "drain" in high MMR Battlegrounds, so you're left with only those you can generate yourself. And those corpses may or may not be there when you actually need them; plus, a healer isn't likely to be using all 4 corpse-generating abilities anyway (the Mage is garbage on any build, and the Blastbones isn't reliable burst that can be used to help your team land kills).leepalmer95 wrote: »david_m_18b16_ESO wrote: »So basicaly poeple cryed that rezz ulti was too OP in PvP b4 it could even be tested and it turn out that necro are the worst healer.
I guess the ulti is just fine then, if you cant keep your team alive its just normal that you can rezz them.
Aoe revive with 0 counter has nothing to do with healing.
Nec healers seem fine to me, they aren't a hard carry healbots like magplars are but they more than make up for it in utility, snares, root, major protection, minor vun, minor protection, ability to aoe instant revive 3 people and get 15k resources, semi breath of life skill.
Just got to build it right
The Minor Protection is only active in a 6m AOE, and disappears the instant said area is exited. Since the Totem has a base cost 4,050 Magicka, it's also not something that can really be spammed in order to keep up with necessary movement...especially given how horrible Necromancer sustain is. The Minor Vulnerability debuff requires a teammate to use a synergy with this same ability, and lasts for 5 seconds - it's not exactly a reliable debuff, especially since the morph in question is only summoned at the caster's feet.
Ghostly Embrace is pretty good for the snare/root/Minor Maim, but I'm not really convinced that it's better than using Wall of Frost. Sure, the Necromancer-specific ability has a 10% stronger snare since Wall got nerfed, and you don't need Chilled to trigger in order to land the root and Minor Maim portions of the skill. But, Ghostly Embrace is also a very slow ability (beyond the first circle at point-blank range) and doesn't stay active in an area - you have to recast it more frequently and at a higher cost (and again, Necromancer sustain is very bad).
The Rezz Ultimate is mostly a zerging skill, and not something that's particularly suited to "high end" competitive fights between coordinated teams. If I tried to use it to gain "15k resources" in a high MMR Battleground, I'd need all 3 of my teammates to be dead within the radius, while somehow still being alive myself (and not insta-dying as soon as I cast it, leaving my team to die again since they'd have no healer). I've literally never seen it used one single time in a Battleground at any MMR.
Waffennacht wrote: »The only really viable BG ult for necro is the Colossus
Edit: but what about Goliath? - still haven't seen it be effective.
Outside of the bash-cheese, which isn't usually super common in BGs on PC-NA, Goliath can be used defensively, with mixed results. In unorganized games, especially at low'ish MMR, it can be used quite successfully. But against coordinated players that actually have good damage, I think the usefulness is much more limited. You don't actually gain extra mitigation, sustain, mobility, incoming heals, etc...from using the Goliath form, and the AOE health drain is relatively minor; it's certainly not going to save you from high damage players.Waffennacht wrote: »The only really viable BG ult for necro is the Colossus
Edit: but what about Goliath? - still haven't seen it be effective.
Waffennacht wrote: »The only really viable BG ult for necro is the Colossus
Edit: but what about Goliath? - still haven't seen it be effective.
Outside of the bash-cheese, which isn't usually super common in BGs on PC-NA, Goliath can be used defensively, with mixed results. In unorganized games, especially at low'ish MMR, it can be used quite successfully. But against coordinated players that actually have good damage, I think the usefulness is much more limited. You don't actually gain extra mitigation, sustain, mobility, incoming heals, etc...from using the Goliath form, and the AOE health drain is relatively minor; it's certainly not going to save you from high damage players.Waffennacht wrote: »The only really viable BG ult for necro is the Colossus
Edit: but what about Goliath? - still haven't seen it be effective.
Even the Colossus probably isn't a "great" Ultimate for solo queueing high MMR BGs. All too often it'll be dodged out of, and without simultaneous ult dumping from your team to take advantage of the brief Major Vulnerability.
Seraphayel wrote: »I find the Corpse mechanic to be a major problem for PvP as there are usually not so many corpses around plus the positional requirements you have to be aware of make it really hard to make use of them. Plus the Rezz Ultimate is super situational and way too expensive. Would be better to scale off your Ultimate and can be used with 100/150 Ultimate to rezz one, 200/250 to rezz two and 300/350 to rezz three players so you can use it way earlier when needed. Even then I’d consider the Resto Ultimate or some others better than this.
Seraphayel wrote: »I find the Corpse mechanic to be a major problem for PvP as there are usually not so many corpses around plus the positional requirements you have to be aware of make it really hard to make use of them. Plus the Rezz Ultimate is super situational and way too expensive. Would be better to scale off your Ultimate and can be used with 100/150 Ultimate to rezz one, 200/250 to rezz two and 300/350 to rezz three players so you can use it way earlier when needed. Even then I’d consider the Resto Ultimate or some others better than this.
Man even if you get rezzed with this ulti- you are dead on resources. Free ap.
Seraphayel wrote: »I find the Corpse mechanic to be a major problem for PvP as there are usually not so many corpses around plus the positional requirements you have to be aware of make it really hard to make use of them. Plus the Rezz Ultimate is super situational and way too expensive. Would be better to scale off your Ultimate and can be used with 100/150 Ultimate to rezz one, 200/250 to rezz two and 300/350 to rezz three players so you can use it way earlier when needed. Even then I’d consider the Resto Ultimate or some others better than this.
Man even if you get rezzed with this ulti- you are dead on resources. Free ap.
Would be cool if the DOT passive also applied to healing done to allies with HOTs. Would be a big boon to Necro heals.
Seraphayel wrote: »Seraphayel wrote: »I find the Corpse mechanic to be a major problem for PvP as there are usually not so many corpses around plus the positional requirements you have to be aware of make it really hard to make use of them. Plus the Rezz Ultimate is super situational and way too expensive. Would be better to scale off your Ultimate and can be used with 100/150 Ultimate to rezz one, 200/250 to rezz two and 300/350 to rezz three players so you can use it way earlier when needed. Even then I’d consider the Resto Ultimate or some others better than this.
Man even if you get rezzed with this ulti- you are dead on resources. Free ap.
Exactly. For the cost of it you should at least come back with all of your health and maybe half of your other resources or whatever. It’s just crazy expensive and almost useless unless you’re zerging.
leepalmer95 wrote: »Seraphayel wrote: »Seraphayel wrote: »I find the Corpse mechanic to be a major problem for PvP as there are usually not so many corpses around plus the positional requirements you have to be aware of make it really hard to make use of them. Plus the Rezz Ultimate is super situational and way too expensive. Would be better to scale off your Ultimate and can be used with 100/150 Ultimate to rezz one, 200/250 to rezz two and 300/350 to rezz three players so you can use it way earlier when needed. Even then I’d consider the Resto Ultimate or some others better than this.
Man even if you get rezzed with this ulti- you are dead on resources. Free ap.
Exactly. For the cost of it you should at least come back with all of your health and maybe half of your other resources or whatever. It’s just crazy expensive and almost useless unless you’re zerging.
Everytime you buff the revive ult you're basically buffing zergs.