Immortal Builds: A build that is nearly god mode. Characterized by high levels of damage, mitigation, mobility, and sustain. With nearly no weaknesses.
An Immortal Build will have the following:
Damage: High damage. Will have access to single target damage, area of effect damage, direct damage, damage over time, melee damage, and ranged damage, pet and npc damage.
Mitigation: High mitigation. The build will minimize incoming damage through strong levels of blocking, dodge rolling, speed, cloak, shields, physical and spell resistances, and critical damage resistances.
Mobility: High mobility. The build will be highly mobile. It will allow the player to properly position for optimal offense or defense. Line of sight, high ground, positioning are all used to give the player the best chance to win. The build will have access to Hard Crowd Control (Stun, Knock Down, Knock Back, Fear, Off Balance, Pull) and Soft Crowd Control (Snare, Mes, Immobilize).
Sustain: High sustain. The build will be able to last several rounds in a fight before running empty. The build will make use of character regen, potions, and class passives to make sure they can last way into the 12th round before running empty.
Buffs
An immortal build will be able to self buff their damage, mitigation, mobility, and sustain.
Debuffs
An immortal build will be able to debuff the opponents damage, mitigation, mobility, and sustain.
Class Counters
The immortal build will have skills, potions, poisons, gear, and all other methods slotted and ready for use against all the ways different ways different classes build toward IMMORTALITY.
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Key features and choices (Class, Race, CPs, Attributes, Food/Drink, Mundus, Skills/Passives, Gear - Trait & Glyph, Potions, Poisons)