The finder has nothing to do with engine and is independent on the megaserver system outside of creating instances who you do every time you enter your house or an solo quest instance.LiraTaurwen wrote: »Keep waiting...keep waiting. I have realised something about ESO, it is limited by either its engine or the megaservers or both and so most of the bugs and performance seem to be related to that. What this means is...the game will probably never be fixed, and will suffer the most in times where the population increases.
This is the reason ZoS remains mostly silent...they cannot fix it or are unable to rewrite the game code and engine etc.
If they can release it in a fully functional bug free state earlier, then yes sure.
However I don't want it rushed out to appease people only to find the rushed version is riddled with bugs and issues, then because that features development cycle is over it gets left alone in a half-baked state for years.
That makes sense. Sorry, guess I didn't fully read or understand your opening post.If they can release it in a fully functional bug free state earlier, then yes sure.
However I don't want it rushed out to appease people only to find the rushed version is riddled with bugs and issues, then because that features development cycle is over it gets left alone in a half-baked state for years.
Yup mate, I have same word as you, but this is why I say, if they can show what they want to make for us to put on pts earlier before final release, to see it and also to avoid "a half-baked state for years".
I want to see new LFG tool on pts before final release on official server. For to say some massive feedback for them.
The finder has nothing to do with engine and is independent on the megaserver system outside of creating instances who you do every time you enter your house or an solo quest instance.LiraTaurwen wrote: »Keep waiting...keep waiting. I have realised something about ESO, it is limited by either its engine or the megaservers or both and so most of the bugs and performance seem to be related to that. What this means is...the game will probably never be fixed, and will suffer the most in times where the population increases.
This is the reason ZoS remains mostly silent...they cannot fix it or are unable to rewrite the game code and engine etc.
Yes its probably some broken spaghetti code since it has always had issues and handle high load badly.
Its always an question if you should try to fix or start over, fixing always look cheaper in the short run
LiraTaurwen wrote: »The finder has nothing to do with engine and is independent on the megaserver system outside of creating instances who you do every time you enter your house or an solo quest instance.LiraTaurwen wrote: »Keep waiting...keep waiting. I have realised something about ESO, it is limited by either its engine or the megaservers or both and so most of the bugs and performance seem to be related to that. What this means is...the game will probably never be fixed, and will suffer the most in times where the population increases.
This is the reason ZoS remains mostly silent...they cannot fix it or are unable to rewrite the game code and engine etc.
Yes its probably some broken spaghetti code since it has always had issues and handle high load badly.
Its always an question if you should try to fix or start over, fixing always look cheaper in the short run
Is it though? Why does the LFG always have more issues during peak times? Why is it that Dungeon Finder is always a mess during events that require it's use? I don't know how it works it just feels that everything is somewhat worse whenever population increases.