So much stuff you could sell and people would be happy to pay premium for.
Say the bard in Rimen crafting district in you house, ability skins like have an senche instead of an bear for warden.
Service merchants of other races.
Broom and bucket and the stolen clothing as outfit styles granted this would fit better as an event reward add in some other npc outfits especially the more causal ones.
Instead selling mercenary motif for 2500 crowns. Now in PC-EU chest goes for 4K gold daggers for 1K in my trading guild. As its 14 pages it will be 28K gold with an average price of 2K. 56K with an average of 4K item. 2500 crowns will give 950.000 gold if sold with crown exchange, no you are not an member but you could easy sell to friend for 500K.
This is an 10x buff. Don't get me talking about vampire / WW buffs or worse removal who cost a few hundred gold.
on the other hand love the zombie skin
BrianLovesLisa wrote: »So much stuff you could sell and people would be happy to pay premium for.
Say the bard in Rimen crafting district in you house, ability skins like have an senche instead of an bear for warden.
Service merchants of other races.
Broom and bucket and the stolen clothing as outfit styles granted this would fit better as an event reward add in some other npc outfits especially the more causal ones.
Instead selling mercenary motif for 2500 crowns. Now in PC-EU chest goes for 4K gold daggers for 1K in my trading guild. As its 14 pages it will be 28K gold with an average price of 2K. 56K with an average of 4K item. 2500 crowns will give 950.000 gold if sold with crown exchange, no you are not an member but you could easy sell to friend for 500K.
This is an 10x buff. Don't get me talking about vampire / WW buffs or worse removal who cost a few hundred gold.
on the other hand love the zombie skin
Maybe they should turn off Gifting so people can stop acting like The Rate the players are paying is the RATE ZOS should sell for.
Yes I get the argument that crowns should be more expensive than in game as its an paid shortcut. And not so much an issue for rare motifs, even if their price has also been dropping hard, event and that many have them and more are doing harder content.I think the motif prices are so high so people could still feel elitist about getting them through playing. Sure some motifs get cheaper over time (I mean gold value) but the sentiment remains. Youd have lots of people complaining about cheap motifs that diminish their fun and also ruin their guild store business. Just look what happened when added rare motifs to reward boxes for this year's anniversary event.
This, vamp / WW bite drama has the effect that its rude to ask for payment for bites while its standard for crafted stuff.Regarding motif prices, while I agree they could be adjusted when motifs finally tank in price in-game, the original idea was that they were a convenience and priced as such. At launch of the CS, players were certainly concerned about them offering motifs in the CS and how it would affect their ability to sell pages in-game. The problem is that the motif prices haven't changed in the CS even when they have clearly done so in-game.
Regarding werewolf/vampire bites - they used to be rather expensive in-game, with players routinely killing off the NPCs that would give players lycanthropy/vampirism and then charging vast amounts of gold for scratches/bites. The CS versions nipped that in the bud, and now you can get them fairly cheap in-game, which then does make the CS options seem expensive now.
I get that new players aren't aware that they can get certain things in-game, and I would suggest that ZOS go back and add informative text to items that you can also get in-game. They've done this with some of the newer motifs - like the Pelletine motif, which I think does say that you can get it from doing the dragon hunt dailies. Maybe that's just in the CS Showcase, but I seem to recall seeing it when I looked at the CS last night.
Of course, whether players actually read CS descriptions before they buy is another matter.
ArcaneusIII wrote: »I agree with motifs being over priced...most of the crown store items are extremely overpriced.
The reason why some of us are not happy with it is because vamp/WW are base skill lines meaning they are included in base game after purchase which are sold via crown store also. If people are willing to let it pass then what's stopping Zenimax from creating future DLC content with some quests and half baked skill lines and then locking those skill lines under a pay wall after purchasing that DLC content.
Because that's what they pebbling vamp/WW (they are included in base game after purchase) , they are half baked skill lines and incomplete and they are pretty much selling them for the price of a new game. How is a new player to know they are actually worth it or not? They just have the pictures and the small bit of description in crown store to go by.
It's Horrid.